[PATCH] D44931: [WebAssembly] Use Windows EH instructions for Wasm EH
Heejin Ahn via Phabricator via cfe-commits
cfe-commits at lists.llvm.org
Thu May 17 04:16:52 PDT 2018
aheejin added a comment.
Thank you for the reviews!
================
Comment at: lib/CodeGen/CGException.cpp:1173
+ cast<llvm::CatchPadInst>(CatchStartBlock->getFirstNonPHI());
+ CurrentFuncletPad = CPI;
+ }
----------------
majnemer wrote:
> Hmm, why is this done? Won't RestoreCurrentFuncletPad undo this?
Isn't `RestoreCurrentFuncletPad` outside of `if (EHPersonality::get(*this).isWasmPersonality())`? Isn't this supposed to stay until this function finishes?
================
Comment at: lib/CodeGen/CGException.cpp:1241-1245
+ while (llvm::TerminatorInst *TI = RethrowBlock->getTerminator()) {
+ llvm::BranchInst *BI = cast<llvm::BranchInst>(TI);
+ assert(BI->isConditional());
+ RethrowBlock = BI->getSuccessor(1);
+ }
----------------
majnemer wrote:
> This seems pretty fragile, why is this guaranteed to work? Could we maintain a map from CatchSwitchInst to catch-all block?
The function call sequence here is `CodeGenFunction::ExitCXXTryStmt` -> `emitCatchDispatchBlock` (static) -> `emitWasmCatchDispatchBlock` (static) and `emitCatchDispatchBlock` also has other callers, so it is a little cumbersome to pass a map to those functions to be filled in. (We have to make a parameter that's only gonna be used for wasm to both `emitCatchDispatchBlock` and `emitWasmCatchDispatchBlock`)
The other way is also change those static `emit` functions into `CodeGenFunction` class's member functions and make the map as a member variable.
But first, in which case do you think this will be fragile? `emitWasmCatchDispatchBlock` follows the structure of the landingpad model, so for a C++ code like this
```
try {
...
} catch (int) {
...
} catch (float) {
...
}
```
the BB structure that starts from wasm's `catch.start` block will look like
```
catch.dispatch: ; preds = %entry
%0 = catchswitch within none [label %catch.start] unwind to caller
catch.start: ; preds = %catch.dispatch
%1 = catchpad within %0 [i8* bitcast (i8** @_ZTIi to i8*), i8* bitcast (i8** @_ZTIf to i8*)]
%2 = call i8* @llvm.wasm.get.exception()
%3 = call i32 @llvm.wasm.get.ehselector()
%4 = call i32 @llvm.eh.typeid.for(i8* bitcast (i8** @_ZTIi to i8*)) #2
%matches = icmp eq i32 %3, %4
br i1 %matches, label %catch12, label %catch.fallthrough
catch12: ; preds = %catch.start
body of catch (int)
catch.fallthrough: ; preds = %catch.start
%8 = call i32 @llvm.eh.typeid.for(i8* bitcast (i8** @_ZTIf to i8*)) #2
%matches1 = icmp eq i32 %3, %8
br i1 %matches1, label %catch, label %rethrow
catch: ; preds = %catch.fallthrough
body of catch (float)
rethrow: ; preds = %catch.fallthrough
call void @__cxa_rethrow() #5 [ "funclet"(token %1) ]
unreachable
```
So to me it looks like, no matter how the bodies of `catch (int)` or `catch (float)` are complicated, there should always be blocks like `catch.start` and `catch.fallthrough`, which compares typeids and divide control flow depending on the typeid comparison. I could very well be mistaken, so please let me know if so.
Repository:
rC Clang
https://reviews.llvm.org/D44931
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