r296554 - [PS4] Set our default dialect to C++11. NFC for other targets.

Mehdi Amini via cfe-commits cfe-commits at lists.llvm.org
Wed Mar 1 10:35:40 PST 2017


I’m not sure I find this nice to see this upstream.

I not fond in general of this kind of difference in behavior. I don’t think it is good for clang to have different default for this kind of settings depending on the platform. It does not provide a very good user experience from a cross-platform point of view (i.e. my compiler behaves very differently when I target one platform instead of another).

— 
Mehdi



> On Feb 28, 2017, at 11:22 PM, Sean Silva via cfe-commits <cfe-commits at lists.llvm.org> wrote:
> 
> Nice!
> 
> -- Sean Silva
> 
> On Tue, Feb 28, 2017 at 5:01 PM, Paul Robinson via cfe-commits <cfe-commits at lists.llvm.org <mailto:cfe-commits at lists.llvm.org>> wrote:
> Author: probinson
> Date: Tue Feb 28 19:01:10 2017
> New Revision: 296554
> 
> URL: http://llvm.org/viewvc/llvm-project?rev=296554&view=rev <http://llvm.org/viewvc/llvm-project?rev=296554&view=rev>
> Log:
> [PS4] Set our default dialect to C++11. NFC for other targets.
> Reapplies r296209 now that r296549 has fixed what really seems to be
> the last problematic test.
> 
> Modified:
>     cfe/trunk/lib/Frontend/CompilerInvocation.cpp
> 
> Modified: cfe/trunk/lib/Frontend/CompilerInvocation.cpp
> URL: http://llvm.org/viewvc/llvm-project/cfe/trunk/lib/Frontend/CompilerInvocation.cpp?rev=296554&r1=296553&r2=296554&view=diff <http://llvm.org/viewvc/llvm-project/cfe/trunk/lib/Frontend/CompilerInvocation.cpp?rev=296554&r1=296553&r2=296554&view=diff>
> ==============================================================================
> --- cfe/trunk/lib/Frontend/CompilerInvocation.cpp (original)
> +++ cfe/trunk/lib/Frontend/CompilerInvocation.cpp Tue Feb 28 19:01:10 2017
> @@ -1582,7 +1582,11 @@ void CompilerInvocation::setLangDefaults
>      case IK_PreprocessedCXX:
>      case IK_ObjCXX:
>      case IK_PreprocessedObjCXX:
> -      LangStd = LangStandard::lang_gnucxx98;
> +      // The PS4 uses C++11 as the default C++ standard.
> +      if (T.isPS4())
> +        LangStd = LangStandard::lang_gnucxx11;
> +      else
> +        LangStd = LangStandard::lang_gnucxx98;
>        break;
>      case IK_RenderScript:
>        LangStd = LangStandard::lang_c99;
> 
> 
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