[PATCH] D11207: Enable recognition of __declspec for PS4
Aaron Ballman
aaron at aaronballman.com
Wed Jul 15 11:51:42 PDT 2015
On Wed, Jul 15, 2015 at 2:28 PM, Reid Kleckner <rnk at google.com> wrote:
> rnk added a subscriber: rnk.
> rnk added a comment.
>
> Seems reasonable.
>
>
> ================
> Comment at: include/clang/Basic/LangOptions.def:81
> @@ -80,2 +80,3 @@
> LANGOPT(ObjC2 , 1, 0, "Objective-C 2")
> +LANGOPT(SceExt , 1, 0, "Sony PlayStation(R) extensions")
> BENIGN_LANGOPT(ObjCDefaultSynthProperties , 1, 0,
> ----------------
> How do you guys feel about "sony" vs. "sce"? I know we abbreviated Microsoft to MS, but I think a lot of folks don't know that the full name of the particular company involved is "Sony Computer Entertainment". If -fsce-extensions is already used in build systems, I'm OK leaving the flag as is. I'm mostly concerned with SceExt.
I would strongly prefer something more human-readable than SceExt
(such as SonyExt), and weakly prefer sony instead of sce for the flag.
The rest of the patch LGTM, modulo personally understanding
requirements/intent better.
~Aaron
>
>
> http://reviews.llvm.org/D11207
>
>
>
>
> _______________________________________________
> cfe-commits mailing list
> cfe-commits at cs.uiuc.edu
> http://lists.cs.uiuc.edu/mailman/listinfo/cfe-commits
More information about the cfe-commits
mailing list