[PATCH] Command-line options to set debugger "target"
Paul Robinson
Paul_Robinson at playstation.sony.com
Wed Mar 25 14:47:30 PDT 2015
================
Comment at: include/clang/Driver/Options.td:1051
@@ -1047,1 +1050,3 @@
+def gsce : Flag<["-"], "gsce">, Group<g_flags_Group>,
+ HelpText<"Tune debug info for an SCE target (e.g. PS4)">, Flags<[CC1Option]>;
def gdwarf_2 : Flag<["-"], "gdwarf-2">, Group<g_Group>,
----------------
dblaikie wrote:
> Is SCE usually pronounced with each letter separately, or as a word ("ski" or similar)? (wondering whether "an SCE target" or "a SCE target" is correct)
SCE = ess see ee (Sony Computer Entertainment)
There is a European division, SCEE, which I have heard pronounced as "ski."
================
Comment at: include/clang/Frontend/CodeGenOptions.def:159
@@ +158,3 @@
+/// Which debugger we are targeting.
+ENUM_CODEGENOPT(Debugger, llvm::DebuggerKind, 2, llvm::DebuggerKind::GDB)
+
----------------
dblaikie wrote:
> I take it that GDB is the default here? But ignored in the frontend or driver in favor of platform-specific defaults?
Well, it seems to be customary to put a default here, and then initialize the field explicitly elsewhere anyway without relying on the default value. I didn't exhaustively check every field, but eyeballing a handful it was certainly the pattern.
The most entertaining case was DwarfVersion.
================
Comment at: lib/Frontend/CompilerInvocation.cpp:408
@@ -407,1 +407,3 @@
+ if (Args.hasArg(OPT_ggdb))
+ Opts.setDebugger(llvm::DebuggerKind::GDB);
----------------
dblaikie wrote:
> Should this handling be up in the driver? Then it should be easy to write tests for the defaults.
No, it should be here, so we can specify a debugger target for -cc1 tests.
There aren't any use-cases for that yet, but Katya's import-anonymous-namespace patch could use it, once it goes in.
http://reviews.llvm.org/D8599
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