[all-commits] [llvm/llvm-project] 4ae267: [DirectX] Add support for vector type checking in ...

Deric C. via All-commits all-commits at lists.llvm.org
Thu Jul 24 17:09:57 PDT 2025


  Branch: refs/heads/main
  Home:   https://github.com/llvm/llvm-project
  Commit: 4ae26783724a8cb29b448920f5b4066ebbbf3a95
      https://github.com/llvm/llvm-project/commit/4ae26783724a8cb29b448920f5b4066ebbbf3a95
  Author: Deric C. <cheung.deric at gmail.com>
  Date:   2025-07-24 (Thu, 24 Jul 2025)

  Changed paths:
    M llvm/lib/Target/DirectX/DXILShaderFlags.cpp
    A llvm/test/CodeGen/DirectX/ShaderFlags/rawbuffer-doubles.ll
    A llvm/test/CodeGen/DirectX/ShaderFlags/rawbuffer-int64.ll
    A llvm/test/CodeGen/DirectX/ShaderFlags/rawbuffer-low-precision.ll

  Log Message:
  -----------
  [DirectX] Add support for vector type checking in DXIL Shader Flag Analysis (#150532)

Fixes #150482 by replacing all `Instruction.getType()` in
DXILShaderFlags.cpp with `Instruction.getType()->getScalarType()` to
account for vectors types as suggested by @bogner



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