[all-commits] [llvm/llvm-project] 4ae267: [DirectX] Add support for vector type checking in ...
Deric C. via All-commits
all-commits at lists.llvm.org
Thu Jul 24 17:09:57 PDT 2025
Branch: refs/heads/main
Home: https://github.com/llvm/llvm-project
Commit: 4ae26783724a8cb29b448920f5b4066ebbbf3a95
https://github.com/llvm/llvm-project/commit/4ae26783724a8cb29b448920f5b4066ebbbf3a95
Author: Deric C. <cheung.deric at gmail.com>
Date: 2025-07-24 (Thu, 24 Jul 2025)
Changed paths:
M llvm/lib/Target/DirectX/DXILShaderFlags.cpp
A llvm/test/CodeGen/DirectX/ShaderFlags/rawbuffer-doubles.ll
A llvm/test/CodeGen/DirectX/ShaderFlags/rawbuffer-int64.ll
A llvm/test/CodeGen/DirectX/ShaderFlags/rawbuffer-low-precision.ll
Log Message:
-----------
[DirectX] Add support for vector type checking in DXIL Shader Flag Analysis (#150532)
Fixes #150482 by replacing all `Instruction.getType()` in
DXILShaderFlags.cpp with `Instruction.getType()->getScalarType()` to
account for vectors types as suggested by @bogner
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