[all-commits] [llvm/llvm-project] 6d0e13: [libc] Remove OpenMP and build the GPU libc directly
Joseph Huber via All-commits
all-commits at lists.llvm.org
Thu Feb 2 07:47:18 PST 2023
Branch: refs/heads/main
Home: https://github.com/llvm/llvm-project
Commit: 6d0e1373589a105696854d66d9146b555b791a5f
https://github.com/llvm/llvm-project/commit/6d0e1373589a105696854d66d9146b555b791a5f
Author: Joseph Huber <jhuber6 at vols.utk.edu>
Date: 2023-02-02 (Thu, 02 Feb 2023)
Changed paths:
M libc/cmake/modules/LLVMLibCObjectRules.cmake
M libc/cmake/modules/prepare_libc_gpu_build.cmake
M libc/src/__support/common.h
Log Message:
-----------
[libc] Remove OpenMP and build the GPU libc directly
The current `libcgpu.a` is actually an archive of fatbinaries. The host
file contains nothing but a section called `LLVM_OFFLOADING` that
contains embedded device code. This used to be handled implicitly by
borrowing the OpenMP toolchain, which did this packaging internally.
Passing the OpenMP flags causes problems with trying to move to testing.
This patch pulls this logic out into the CMake and handles it manually.
This patch is a lot of noise, but it fundamentally comes down to the
following changes.
1. Build the source for every GPU architecture (GPU architectures are
generally not backwards compatible)
2. Combine all of these files into a single binary blob
3. Embed that binary blob into a host file
4. Package these host files into a `.a` archive.
5. The device code will be extracted and managed by the offloading
linker.
Another important point. Right now we are maintaining an important
distinction with the GPU build. That is, when we build the exported
library we will build for many GPU architectures. However, the internal
version will only be built for a single GPU architecture, one that was
found on the user's system. This is intended to be used for internal
testing, very similar to the current path where `libc` is compiled for a
single target triple.
Reviewed By: sivachandra
Differential Revision: https://reviews.llvm.org/D143089
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