[LLVMdev] [Valgrind-developers] [GSoC 2014] Using LLVM as a code-generation backend for Valgrind

Yan yans at yancomm.net
Wed Feb 26 07:21:14 PST 2014


For (3), would something like making all statements conditional (like
LoadG, StoreG, and Exit are) do, or are we talking about something more
complex?


On Wed, Feb 26, 2014 at 7:16 AM, Julian Seward <jseward at acm.org> wrote:

>
> On 02/26/2014 12:23 PM, Kirill Batuzov wrote:
>
> I tend to agree with Kirill.  It would be great to make Valgrind/Memcheck
> faster, and there are certainly ways to do that, but using LLVM is not
> one of them.
>
> > Second, in DBT you translate code in small portions like basic blocks,
> > or extended basic blocks. They have very simple structure. There is no
> > loops, there is no redundancy from translation high level language to
> > low level. There is nothing good sophisticated optimizations can do
> > better then very simple ones.
>
> Yes.  One of the problems of the "Let's use LLVM and it'll all go much
> faster" concept is that it lacks a careful analysis of what makes Valgrind
> (and QEMU, probably) run slowly in the first place.
>
> As Kirill says, the short blocks of code that V generates make it
> impossible for LLVM to do sophisticated loop optimisations etc.
> Given what Valgrind's JIT has to work with -- straight line pieces
> of code -- it generally does a not-bad job of instruction selection
> and register allocation, and I wouldn't expect that substituting LLVM's
> implementation thereof would make much of a difference.
>
> What would make Valgrind faster is
>
> (1) improve the caching of guest registers in host registers across
>     basic block boundaries.  Currently all guest registers cached in
>     host registers are flushed back into memory at block boundaries,
>     and no host register holds any live value across the boundary.
>     This is simple but very suboptimal, creating large amounts of
>     memory traffic.
>
> (2) improve the way that the guest program counter is represented.
>     Currently it is updated before every memory access, so that if an
>     unwind is required, it is possible.  But this again causes lots of
>     excess memory traffic.  This is closely related to (1).
>
> (3) add some level of control-flow if-then-else support to the IR, so
>     that the fast-case paths for the memcheck helper functions
>     (helperc_LOADV64le etc) can be generated inline.
>
> (4) Redesign Memcheck's shadow memory implementation to use a 1 level
>     map rather than 2 levels as at present.  Or something more
>     TLB-like.
>
> I suspect that the combination of (1) and (2) causes processor write
> buffers to fill up and start stalling, although I don't have numbers
> to prove that.  What _is_ very obvious from profiling Memcheck using
> Cachegrind is that the generated code contains much higher proportion
> of memory references than "normal integer code".  And in particular
> it contains perhaps 4 times as many stores as "normal integer code".
> Which can't be a good thing.
>
> (3) is a big exercise -- much work -- but potentially very beneficial.
> (4) is also important if only because we need a multithreaded
> implementation of Memcheck.  (1) and (2) are smaller projects and would
> constitute a refinement of the existing code generation framework.
>
> > In conclusion I second what have already been said: this project sounds
> > like fun to do, but do not expect much practical results from it.
>
> The above projects (1) .. (4) would also be fun :-) and might generate more
> immediate speedups for Valgrind.
>
> J
>
>
>
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