[lld] r287946 - Parallelize uncompress() and splitIntoPieces().

Sean Silva via llvm-commits llvm-commits at lists.llvm.org
Wed Nov 30 18:54:29 PST 2016


On Wed, Nov 30, 2016 at 10:43 AM, Rui Ueyama <ruiu at google.com> wrote:

> On Wed, Nov 30, 2016 at 1:29 AM, Sean Silva <chisophugis at gmail.com> wrote:
>
>>
>>
>> On Mon, Nov 28, 2016 at 11:52 AM, David Blaikie via llvm-commits <
>> llvm-commits at lists.llvm.org> wrote:
>>
>>> You mean why are some debug sections compressed and not others? LLVM
>>> compresses any where the compressed size is smaller than the uncompressed
>>> size (ie: we don't compress really small sections where the overhead is
>>> gerater than the benefit)
>>>
>>> Or if you mean: why do we compress debug sections but not non-debug
>>> sections? Probably because people who cared about debug info implemented it
>>> & no one looked at the overall benefit. And also probably the benefit to
>>> compress the (very large) debug sections was worth the compute overhead of
>>> compressing/decompressing.
>>>
>>
>> I actually wonder about this. For LLD, the cost of decompressing is
>> likely to be quite high. LLD already spends a huge amount of its time for
>> debug binaries doing string merging. And SHF_COMPRESSED uses gzip which
>> can't decompress super fast (like 120MB/s on the output side in a quick
>> measurement I just did; DRAM bandwidth is about 100x that). So there may be
>> a net loss in linking performance when the input binaries are hot in disk
>> cache.
>>
>
> That depends on how close your object files are. If your build system is
> distributed, network can be a bottleneck, and compressing sections can be a
> net win. I agree that faster algorithms than gzip would be better though.
>

The networking layer used to distribute the object files might already have
its own compression. Same for the underlying filesystem.

-- Sean Silva



>
>
>> One way to mitigate this would be to use something like lz4 instead of
>> gzip (which is designed for very fast decompression).
>>
>> -- Sean Silva
>>
>>
>>>
>>> So if we were to take a more holistic approach we might find that
>>> compressing particularly 'large' sections is what's important - regardless
>>> of whether they're debug or non-debug sections.
>>>
>>> On Mon, Nov 28, 2016 at 11:35 AM Rui Ueyama <ruiu at google.com> wrote:
>>>
>>>> This may be a silly question, but why do we compress some sections and
>>>> don't compress other sections? What is the criteria?
>>>>
>>>> On Mon, Nov 28, 2016 at 9:45 AM, David Blaikie <dblaikie at gmail.com>
>>>> wrote:
>>>>
>>>>
>>>>
>>>> On Mon, Nov 28, 2016 at 9:26 AM Rui Ueyama <ruiu at google.com> wrote:
>>>>
>>>> On Mon, Nov 28, 2016 at 9:21 AM, David Blaikie <dblaikie at gmail.com>
>>>> wrote:
>>>>
>>>> tangentially related to compressed sections: Currently, I take it, lld
>>>> decompresses all compressed input sections into memory before producing
>>>> output, yes? Is there any chance in the future that lld might use a more
>>>> streaming approach to reduce memory overhead? (ie: defer decompressing
>>>> until output - and decompress/write out (possibly recompressing) in chunks,
>>>> rather than necessary whole sections or all sections)
>>>>
>>>>
>>>> Interesting idea. LLD currently decompresses all live (non-gc'ed)
>>>> sections in memory because it may contain mergeable strings or
>>>> (theoretically) EH frames that need to be handled specially. But for
>>>> regular sections, we could use a streaming approach indeed. It doesn't only
>>>> save memory but also improves performance because it eliminates one extra
>>>> memory copy (we can write uncompressed data directly to the output buffer).
>>>>
>>>>
>>>> Yep - even for strings, you could read/process the strings into the
>>>> stringmap in chunks, rather than reading the whole buffer in, then
>>>> inserting them all. (also improves memory locality - so you don't read it
>>>> all in, then go back and start cache missing on the beginning of the buffer
>>>> to process them)
>>>>
>>>> It comes to mind because of the memory optimizations I've been
>>>> doing/looking at in the DWP tool.
>>>>
>>>>
>>>>
>>>>
>>>> On Fri, Nov 25, 2016 at 12:15 PM Rui Ueyama via llvm-commits <
>>>> llvm-commits at lists.llvm.org> wrote:
>>>>
>>>> Author: ruiu
>>>> Date: Fri Nov 25 14:05:08 2016
>>>> New Revision: 287946
>>>>
>>>> URL: http://llvm.org/viewvc/llvm-project?rev=287946&view=rev
>>>> Log:
>>>> Parallelize uncompress() and splitIntoPieces().
>>>>
>>>> Uncompressing section contents and spliting mergeable section contents
>>>> into smaller chunks are heavy tasks. They scan entire section contents
>>>> and do CPU-intensive tasks such as uncompressing zlib-compressed data
>>>> or computing a hash value for each section piece.
>>>>
>>>> Luckily, these tasks are independent to each other, so we can do that
>>>> in parallel_for_each. The number of input sections is large (as opposed
>>>> to the number of output sections), so there's a large parallelism here.
>>>>
>>>> Actually the current design to call uncompress() and splitIntoPieces()
>>>> in batch was chosen with doing this in mind. Basically what we need to
>>>> do here is to replace `for` with `parallel_for_each`.
>>>>
>>>> It seems this patch improves latency significantly if linked programs
>>>> contain debug info (which in turn contain lots of mergeable strings.)
>>>> For example, the latency to link Clang (debug build) improved by 20% on
>>>> my machine as shown below. Note that ld.gold took 19.2 seconds to do
>>>> the same thing.
>>>>
>>>> Before:
>>>>     30801.782712 task-clock (msec)         #    3.652 CPUs utilized
>>>>         ( +-  2.59% )
>>>>          104,084 context-switches          #    0.003 M/sec
>>>>         ( +-  1.02% )
>>>>            5,063 cpu-migrations            #    0.164 K/sec
>>>>         ( +- 13.66% )
>>>>        2,528,130 page-faults               #    0.082 M/sec
>>>>         ( +-  0.47% )
>>>>   85,317,809,130 cycles                    #    2.770 GHz
>>>>         ( +-  2.62% )
>>>>   67,352,463,373 stalled-cycles-frontend   #   78.94% frontend cycles
>>>> idle     ( +-  3.06% )
>>>>  <not supported> stalled-cycles-backend
>>>>   44,295,945,493 instructions              #    0.52  insns per cycle
>>>>                                            #    1.52  stalled cycles
>>>> per insn  ( +-  0.44% )
>>>>    8,572,384,877 branches                  #  278.308 M/sec
>>>>         ( +-  0.66% )
>>>>      141,806,726 branch-misses             #    1.65% of all branches
>>>>         ( +-  0.13% )
>>>>
>>>>      8.433424003 seconds time elapsed
>>>>         ( +-  1.20% )
>>>>
>>>> After:
>>>>     35523.764575 task-clock (msec)         #    5.265 CPUs utilized
>>>>         ( +-  2.67% )
>>>>          159,107 context-switches          #    0.004 M/sec
>>>>         ( +-  0.48% )
>>>>            8,123 cpu-migrations            #    0.229 K/sec
>>>>         ( +- 23.34% )
>>>>        2,372,483 page-faults               #    0.067 M/sec
>>>>         ( +-  0.36% )
>>>>   98,395,342,152 cycles                    #    2.770 GHz
>>>>         ( +-  2.62% )
>>>>   79,294,670,125 stalled-cycles-frontend   #   80.59% frontend cycles
>>>> idle     ( +-  3.03% )
>>>>  <not supported> stalled-cycles-backend
>>>>   46,274,151,813 instructions              #    0.47  insns per cycle
>>>>                                            #    1.71  stalled cycles
>>>> per insn  ( +-  0.47% )
>>>>    8,987,621,670 branches                  #  253.003 M/sec
>>>>         ( +-  0.60% )
>>>>      148,900,624 branch-misses             #    1.66% of all branches
>>>>         ( +-  0.27% )
>>>>
>>>>      6.747548004 seconds time elapsed
>>>>         ( +-  0.40% )
>>>>
>>>> Modified:
>>>>     lld/trunk/ELF/Driver.cpp
>>>>     lld/trunk/ELF/InputSection.cpp
>>>>
>>>> Modified: lld/trunk/ELF/Driver.cpp
>>>> URL: http://llvm.org/viewvc/llvm-project/lld/trunk/ELF/Driver.cpp
>>>> ?rev=287946&r1=287945&r2=287946&view=diff
>>>> ============================================================
>>>> ==================
>>>> --- lld/trunk/ELF/Driver.cpp (original)
>>>> +++ lld/trunk/ELF/Driver.cpp Fri Nov 25 14:05:08 2016
>>>> @@ -20,6 +20,7 @@
>>>>  #include "Target.h"
>>>>  #include "Writer.h"
>>>>  #include "lld/Config/Version.h"
>>>> +#include "lld/Core/Parallel.h"
>>>>  #include "lld/Driver/Driver.h"
>>>>  #include "llvm/ADT/StringExtras.h"
>>>>  #include "llvm/ADT/StringSwitch.h"
>>>> @@ -800,14 +801,15 @@ template <class ELFT> void LinkerDriver:
>>>>
>>>>    // MergeInputSection::splitIntoPieces needs to be called before
>>>>    // any call of MergeInputSection::getOffset. Do that.
>>>> -  for (InputSectionBase<ELFT> *S : Symtab.Sections) {
>>>> -    if (!S->Live)
>>>> -      continue;
>>>> -    if (S->Compressed)
>>>> -      S->uncompress();
>>>> -    if (auto *MS = dyn_cast<MergeInputSection<ELFT>>(S))
>>>> -      MS->splitIntoPieces();
>>>> -  }
>>>> +  parallel_for_each(Symtab.Sections.begin(), Symtab.Sections.end(),
>>>> +                    [](InputSectionBase<ELFT> *S) {
>>>> +                      if (!S->Live)
>>>> +                        return;
>>>> +                      if (S->Compressed)
>>>> +                        S->uncompress();
>>>> +                      if (auto *MS = dyn_cast<MergeInputSection<ELF
>>>> T>>(S))
>>>> +                        MS->splitIntoPieces();
>>>> +                    });
>>>>
>>>>    // Write the result to the file.
>>>>    writeResult<ELFT>();
>>>>
>>>> Modified: lld/trunk/ELF/InputSection.cpp
>>>> URL: http://llvm.org/viewvc/llvm-project/lld/trunk/ELF/InputSecti
>>>> on.cpp?rev=287946&r1=287945&r2=287946&view=diff
>>>> ============================================================
>>>> ==================
>>>> --- lld/trunk/ELF/InputSection.cpp (original)
>>>> +++ lld/trunk/ELF/InputSection.cpp Fri Nov 25 14:05:08 2016
>>>> @@ -22,6 +22,7 @@
>>>>
>>>>  #include "llvm/Support/Compression.h"
>>>>  #include "llvm/Support/Endian.h"
>>>> +#include <mutex>
>>>>
>>>>  using namespace llvm;
>>>>  using namespace llvm::ELF;
>>>> @@ -160,6 +161,8 @@ InputSectionBase<ELFT>::getRawCompressed
>>>>    return {Data.slice(sizeof(*Hdr)), read64be(Hdr->Size)};
>>>>  }
>>>>
>>>> +// Uncompress section contents. Note that this function is called
>>>> +// from parallel_for_each, so it must be thread-safe.
>>>>  template <class ELFT> void InputSectionBase<ELFT>::uncompress() {
>>>>    if (!zlib::isAvailable())
>>>>      fatal(toString(this) +
>>>> @@ -179,7 +182,12 @@ template <class ELFT> void InputSectionB
>>>>      std::tie(Buf, Size) = getRawCompressedData(Data);
>>>>
>>>>    // Uncompress Buf.
>>>> -  char *OutputBuf = BAlloc.Allocate<char>(Size);
>>>> +  char *OutputBuf;
>>>> +  {
>>>> +    static std::mutex Mu;
>>>> +    std::lock_guard<std::mutex> Lock(Mu);
>>>> +    OutputBuf = BAlloc.Allocate<char>(Size);
>>>> +  }
>>>>    if (zlib::uncompress(toStringRef(Buf), OutputBuf, Size) !=
>>>> zlib::StatusOK)
>>>>      fatal(toString(this) + ": error while uncompressing section");
>>>>    Data = ArrayRef<uint8_t>((uint8_t *)OutputBuf, Size);
>>>> @@ -746,6 +754,12 @@ MergeInputSection<ELFT>::MergeInputSecti
>>>>                                             StringRef Name)
>>>>      : InputSectionBase<ELFT>(F, Header, Name,
>>>> InputSectionBase<ELFT>::Merge) {}
>>>>
>>>> +// This function is called after we obtain a complete list of input
>>>> sections
>>>> +// that need to be linked. This is responsible to split section
>>>> contents
>>>> +// into small chunks for further processing.
>>>> +//
>>>> +// Note that this function is called from parallel_for_each. This must
>>>> be
>>>> +// thread-safe (i.e. no memory allocation from the pools).
>>>>  template <class ELFT> void MergeInputSection<ELFT>::splitIntoPieces()
>>>> {
>>>>    ArrayRef<uint8_t> Data = this->Data;
>>>>    uintX_t EntSize = this->Entsize;
>>>>
>>>>
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>>>>
>>>>
>>>>
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>>>
>>
>
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