[llvm] r182909 - Swizzle vector inputs if it helps us eliminate shuffles.

Evgeniy Stepanov eugeni.stepanov at gmail.com
Thu May 30 01:58:28 PDT 2013


A simple reproducer:
class S {
public:
  char x[1024];
};

S s[16];
S *p[16];

void f(void) {
  for (unsigned i = 0; i != 16; ++i) {
    p[i] = s + i;
  }
}

With -O3:

  %0 = getelementptr inbounds [16 x %class.S]* @s, i64 0, i64 %index
  %1 = insertelement <2 x %class.S*> undef, %class.S* %0, i32 0
  %2 = insertelement <2 x %class.S*> %1, %class.S* getelementptr ([16
x %class.S]* @s, i64 0, i64 undef), i32 1


An unrelated issue: with -O2 this loop is fully unrolled, with -O3 it
is only 2x unrolled. Sounds like a phase order issue?


On Thu, May 30, 2013 at 12:49 PM, Evgeniy Stepanov
<eugeni.stepanov at gmail.com> wrote:
> Hey,
>
> with this change the loop in
> PartialDiagnostic::StorageAllocator::StorageAllocator is vectorized
> as:
>
> vector.body:                                      ; preds =
> %vector.body, %vector.ph
>   %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ]
>   %11 = getelementptr inbounds
> %"class.clang::PartialDiagnostic::StorageAllocator"* %this, i64 0, i32
> 0, i64 %index, !dbg !3218
>   %12 = insertelement <2 x
> %"struct.clang::PartialDiagnostic::Storage"*> undef,
> %"struct.clang::PartialDiagnostic::Storage"* %11, i32 0
>   %13 = getelementptr inbounds
> %"class.clang::PartialDiagnostic::StorageAllocator"* %this, i64 0, i32
> 0, i64 undef, !dbg !3218
>   %14 = insertelement <2 x
> %"struct.clang::PartialDiagnostic::Storage"*> %12,
> %"struct.clang::PartialDiagnostic::Storage"* %13, i32 1
>   %15 = getelementptr inbounds
> %"class.clang::PartialDiagnostic::StorageAllocator"* %this, i64 0, i32
> 1, i64 %index, !dbg !3218
>
>
> "undef" in "%13 =" line does not look correct.
>
>
> On Thu, May 30, 2013 at 8:33 AM, Nick Lewycky <nicholas at mxc.ca> wrote:
>> Author: nicholas
>> Date: Wed May 29 23:33:38 2013
>> New Revision: 182909
>>
>> URL: http://llvm.org/viewvc/llvm-project?rev=182909&view=rev
>> Log:
>> Swizzle vector inputs if it helps us eliminate shuffles.
>>
>> Modified:
>>     llvm/trunk/lib/Transforms/InstCombine/InstCombine.h
>>     llvm/trunk/lib/Transforms/InstCombine/InstCombineVectorOps.cpp
>>     llvm/trunk/test/Transforms/InstCombine/vec_shuffle.ll
>>
>> Modified: llvm/trunk/lib/Transforms/InstCombine/InstCombine.h
>> URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Transforms/InstCombine/InstCombine.h?rev=182909&r1=182908&r2=182909&view=diff
>> ==============================================================================
>> --- llvm/trunk/lib/Transforms/InstCombine/InstCombine.h (original)
>> +++ llvm/trunk/lib/Transforms/InstCombine/InstCombine.h Wed May 29 23:33:38 2013
>> @@ -234,6 +234,7 @@ private:
>>    bool WillNotOverflowSignedAdd(Value *LHS, Value *RHS);
>>    Value *EmitGEPOffset(User *GEP);
>>    Instruction *scalarizePHI(ExtractElementInst &EI, PHINode *PN);
>> +  Value *EvaluateInDifferentElementOrder(Value *V, ArrayRef<int> Mask);
>>
>>  public:
>>    // InsertNewInstBefore - insert an instruction New before instruction Old
>>
>> Modified: llvm/trunk/lib/Transforms/InstCombine/InstCombineVectorOps.cpp
>> URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Transforms/InstCombine/InstCombineVectorOps.cpp?rev=182909&r1=182908&r2=182909&view=diff
>> ==============================================================================
>> --- llvm/trunk/lib/Transforms/InstCombine/InstCombineVectorOps.cpp (original)
>> +++ llvm/trunk/lib/Transforms/InstCombine/InstCombineVectorOps.cpp Wed May 29 23:33:38 2013
>> @@ -494,6 +494,241 @@ Instruction *InstCombiner::visitInsertEl
>>    return 0;
>>  }
>>
>> +/// Return true if we can evaluate the specified expression tree if the vector
>> +/// elements were shuffled in a different order.
>> +static bool CanEvaluateShuffled(Value *V, ArrayRef<int> Mask,
>> +                                unsigned Depth = 100) {
>> +  // We can always reorder the elements of a constant.
>> +  if (isa<Constant>(V))
>> +    return true;
>> +
>> +  // We won't reorder vector arguments. No IPO here.
>> +  Instruction *I = dyn_cast<Instruction>(V);
>> +  if (!I) return false;
>> +
>> +  // Two users may expect different orders of the elements. Don't try it.
>> +  if (!I->hasOneUse())
>> +    return false;
>> +
>> +  if (Depth == 0) return false;
>> +
>> +  switch (I->getOpcode()) {
>> +    case Instruction::Add:
>> +    case Instruction::FAdd:
>> +    case Instruction::Sub:
>> +    case Instruction::FSub:
>> +    case Instruction::Mul:
>> +    case Instruction::FMul:
>> +    case Instruction::UDiv:
>> +    case Instruction::SDiv:
>> +    case Instruction::FDiv:
>> +    case Instruction::URem:
>> +    case Instruction::SRem:
>> +    case Instruction::FRem:
>> +    case Instruction::Shl:
>> +    case Instruction::LShr:
>> +    case Instruction::AShr:
>> +    case Instruction::And:
>> +    case Instruction::Or:
>> +    case Instruction::Xor:
>> +    case Instruction::ICmp:
>> +    case Instruction::FCmp:
>> +    case Instruction::Trunc:
>> +    case Instruction::ZExt:
>> +    case Instruction::SExt:
>> +    case Instruction::FPToUI:
>> +    case Instruction::FPToSI:
>> +    case Instruction::UIToFP:
>> +    case Instruction::SIToFP:
>> +    case Instruction::FPTrunc:
>> +    case Instruction::FPExt:
>> +    case Instruction::GetElementPtr: {
>> +      for (int i = 0, e = I->getNumOperands(); i != e; ++i) {
>> +        if (!CanEvaluateShuffled(I->getOperand(i), Mask, Depth-1))
>> +          return false;
>> +      }
>> +      return true;
>> +    }
>> +    case Instruction::InsertElement: {
>> +      ConstantInt *CI = dyn_cast<ConstantInt>(I->getOperand(2));
>> +      if (!CI) return false;
>> +      int ElementNumber = CI->getLimitedValue();
>> +
>> +      // Verify that 'CI' does not occur twice in Mask. A single 'insertelement'
>> +      // can't put an element into multiple indices.
>> +      bool SeenOnce = false;
>> +      for (int i = 0, e = Mask.size(); i != e; ++i) {
>> +        if (Mask[i] == ElementNumber) {
>> +          if (SeenOnce)
>> +            return false;
>> +          SeenOnce = true;
>> +        }
>> +      }
>> +      return CanEvaluateShuffled(I->getOperand(0), Mask, Depth-1);
>> +    }
>> +  }
>> +  return false;
>> +}
>> +
>> +/// Rebuild a new instruction just like 'I' but with the new operands given.
>> +/// In the event of type mismatch, the type of the operands is correct.
>> +static Value *BuildNew(Instruction *I, ArrayRef<Value*> NewOps) {
>> +  // We don't want to use the IRBuilder here because we want the replacement
>> +  // instructions to appear next to 'I', not the builder's insertion point.
>> +  switch (I->getOpcode()) {
>> +    case Instruction::Add:
>> +    case Instruction::FAdd:
>> +    case Instruction::Sub:
>> +    case Instruction::FSub:
>> +    case Instruction::Mul:
>> +    case Instruction::FMul:
>> +    case Instruction::UDiv:
>> +    case Instruction::SDiv:
>> +    case Instruction::FDiv:
>> +    case Instruction::URem:
>> +    case Instruction::SRem:
>> +    case Instruction::FRem:
>> +    case Instruction::Shl:
>> +    case Instruction::LShr:
>> +    case Instruction::AShr:
>> +    case Instruction::And:
>> +    case Instruction::Or:
>> +    case Instruction::Xor: {
>> +      BinaryOperator *BO = cast<BinaryOperator>(I);
>> +      assert(NewOps.size() == 2 && "binary operator with #ops != 2");
>> +      BinaryOperator *New =
>> +          BinaryOperator::Create(cast<BinaryOperator>(I)->getOpcode(),
>> +                                 NewOps[0], NewOps[1], "", BO);
>> +      if (isa<OverflowingBinaryOperator>(BO)) {
>> +        New->setHasNoUnsignedWrap(BO->hasNoUnsignedWrap());
>> +        New->setHasNoSignedWrap(BO->hasNoSignedWrap());
>> +      }
>> +      if (isa<PossiblyExactOperator>(BO)) {
>> +        New->setIsExact(BO->isExact());
>> +      }
>> +      return New;
>> +    }
>> +    case Instruction::ICmp:
>> +      assert(NewOps.size() == 2 && "icmp with #ops != 2");
>> +      return new ICmpInst(I, cast<ICmpInst>(I)->getPredicate(),
>> +                          NewOps[0], NewOps[1]);
>> +    case Instruction::FCmp:
>> +      assert(NewOps.size() == 2 && "fcmp with #ops != 2");
>> +      return new FCmpInst(I, cast<FCmpInst>(I)->getPredicate(),
>> +                          NewOps[0], NewOps[1]);
>> +    case Instruction::Trunc:
>> +    case Instruction::ZExt:
>> +    case Instruction::SExt:
>> +    case Instruction::FPToUI:
>> +    case Instruction::FPToSI:
>> +    case Instruction::UIToFP:
>> +    case Instruction::SIToFP:
>> +    case Instruction::FPTrunc:
>> +    case Instruction::FPExt: {
>> +      // It's possible that the mask has a different number of elements from
>> +      // the original cast. We recompute the destination type to match the mask.
>> +      Type *DestTy =
>> +          VectorType::get(I->getType()->getScalarType(),
>> +                          NewOps[0]->getType()->getVectorNumElements());
>> +      assert(NewOps.size() == 1 && "cast with #ops != 1");
>> +      return CastInst::Create(cast<CastInst>(I)->getOpcode(), NewOps[0], DestTy,
>> +                              "", I);
>> +    }
>> +    case Instruction::GetElementPtr: {
>> +      Value *Ptr = NewOps[0];
>> +      ArrayRef<Value*> Idx = NewOps.slice(1);
>> +      GetElementPtrInst *GEP = GetElementPtrInst::Create(Ptr, Idx, "", I);
>> +      GEP->setIsInBounds(cast<GetElementPtrInst>(I)->isInBounds());
>> +      return GEP;
>> +    }
>> +  }
>> +  llvm_unreachable("failed to rebuild vector instructions");
>> +}
>> +
>> +Value *
>> +InstCombiner::EvaluateInDifferentElementOrder(Value *V, ArrayRef<int> Mask) {
>> +  // Mask.size() does not need to be equal to the number of vector elements.
>> +
>> +  assert(V->getType()->isVectorTy() && "can't reorder non-vector elements");
>> +  if (isa<UndefValue>(V)) {
>> +    return UndefValue::get(VectorType::get(V->getType()->getScalarType(),
>> +                                           Mask.size()));
>> +  }
>> +  if (isa<ConstantAggregateZero>(V)) {
>> +    return ConstantAggregateZero::get(
>> +               VectorType::get(V->getType()->getScalarType(),
>> +                               Mask.size()));
>> +  }
>> +  if (Constant *C = dyn_cast<Constant>(V)) {
>> +    SmallVector<Constant *, 16> MaskValues;
>> +    for (int i = 0, e = Mask.size(); i != e; ++i) {
>> +      if (Mask[i] == -1)
>> +        MaskValues.push_back(UndefValue::get(Builder->getInt32Ty()));
>> +      else
>> +        MaskValues.push_back(Builder->getInt32(Mask[i]));
>> +    }
>> +    return ConstantExpr::getShuffleVector(C, UndefValue::get(C->getType()),
>> +                                          ConstantVector::get(MaskValues));
>> +  }
>> +
>> +  Instruction *I = cast<Instruction>(V);
>> +  switch (I->getOpcode()) {
>> +    case Instruction::Add:
>> +    case Instruction::FAdd:
>> +    case Instruction::Sub:
>> +    case Instruction::FSub:
>> +    case Instruction::Mul:
>> +    case Instruction::FMul:
>> +    case Instruction::UDiv:
>> +    case Instruction::SDiv:
>> +    case Instruction::FDiv:
>> +    case Instruction::URem:
>> +    case Instruction::SRem:
>> +    case Instruction::FRem:
>> +    case Instruction::Shl:
>> +    case Instruction::LShr:
>> +    case Instruction::AShr:
>> +    case Instruction::And:
>> +    case Instruction::Or:
>> +    case Instruction::Xor:
>> +    case Instruction::ICmp:
>> +    case Instruction::FCmp:
>> +    case Instruction::Trunc:
>> +    case Instruction::ZExt:
>> +    case Instruction::SExt:
>> +    case Instruction::FPToUI:
>> +    case Instruction::FPToSI:
>> +    case Instruction::UIToFP:
>> +    case Instruction::SIToFP:
>> +    case Instruction::FPTrunc:
>> +    case Instruction::FPExt:
>> +    case Instruction::Select:
>> +    case Instruction::GetElementPtr: {
>> +      SmallVector<Value*, 8> NewOps;
>> +      bool NeedsRebuild = (Mask.size() != I->getType()->getVectorNumElements());
>> +      for (int i = 0, e = I->getNumOperands(); i != e; ++i) {
>> +        Value *V = EvaluateInDifferentElementOrder(I->getOperand(i), Mask);
>> +        NewOps.push_back(V);
>> +        NeedsRebuild |= (V != I->getOperand(i));
>> +      }
>> +      if (NeedsRebuild) {
>> +        return BuildNew(I, NewOps);
>> +      }
>> +      return I;
>> +    }
>> +    case Instruction::InsertElement: {
>> +      uint32_t Element = cast<ConstantInt>(I->getOperand(2))->getLimitedValue();
>> +      if (Element >= Mask.size()) {
>> +        // Such instructions are valid and exhibit undefined behaviour.
>> +        return UndefValue::get(I->getType());
>> +      }
>> +      Value *V = EvaluateInDifferentElementOrder(I->getOperand(0), Mask);
>> +      return InsertElementInst::Create(V, I->getOperand(1),
>> +                                       Builder->getInt32(Mask[Element]), "", I);
>> +    }
>> +  }
>> +  llvm_unreachable("failed to reorder elements of vector instruction!");
>> +}
>>
>>  Instruction *InstCombiner::visitShuffleVectorInst(ShuffleVectorInst &SVI) {
>>    Value *LHS = SVI.getOperand(0);
>> @@ -574,6 +809,16 @@ Instruction *InstCombiner::visitShuffleV
>>      if (isRHSID) return ReplaceInstUsesWith(SVI, RHS);
>>    }
>>
>> +  if (isa<UndefValue>(RHS) &&
>> +      // This isn't necessary for correctness, but the comment block below
>> +      // claims that there are cases where folding two shuffles into one would
>> +      // cause worse codegen on some targets.
>> +      !isa<ShuffleVectorInst>(LHS) &&
>> +      CanEvaluateShuffled(LHS, Mask)) {
>> +    Value *V = EvaluateInDifferentElementOrder(LHS, Mask);
>> +    return ReplaceInstUsesWith(SVI, V);
>> +  }
>> +
>>    // If the LHS is a shufflevector itself, see if we can combine it with this
>>    // one without producing an unusual shuffle.
>>    // Cases that might be simplified:
>>
>> Modified: llvm/trunk/test/Transforms/InstCombine/vec_shuffle.ll
>> URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/Transforms/InstCombine/vec_shuffle.ll?rev=182909&r1=182908&r2=182909&view=diff
>> ==============================================================================
>> --- llvm/trunk/test/Transforms/InstCombine/vec_shuffle.ll (original)
>> +++ llvm/trunk/test/Transforms/InstCombine/vec_shuffle.ll Wed May 29 23:33:38 2013
>> @@ -153,3 +153,15 @@ define <8 x i8> @test12a(<8 x i8> %tmp6,
>>    ret <8 x i8> %tmp3
>>  }
>>
>> +define <2 x i8> @test13(i8 %x1, i8 %x2) {
>> +; CHECK: @test13
>> +; CHECK-NEXT: insertelement {{.*}} undef, i8 %x1, i32 1
>> +; CHECK-NEXT: insertelement {{.*}} i8 %x2, i32 0
>> +; CHECK-NEXT: add {{.*}} <i8 7, i8 5>
>> +; CHECK-NEXT: ret
>> +  %A = insertelement <2 x i8> undef, i8 %x1, i32 0
>> +  %B = insertelement <2 x i8> %A, i8 %x2, i32 1
>> +  %C = add <2 x i8> %B, <i8 5, i8 7>
>> +  %D = shufflevector <2 x i8> %C, <2 x i8> undef, <2 x i32> <i32 1, i32 0>
>> +  ret <2 x i8> %D
>> +}
>>
>>
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