[lldb-dev] Graphical lldb

jingham at apple.com jingham at apple.com
Mon Nov 10 13:30:59 PST 2014

The SB API's are a C++ interface to lldb (that's how Xcode uses them, for example.)  Those C++ API's are translated into
a Python interface (using the SWIG tool) for scripting purposes.  But you should feel free to use the C++ version if you like C++.

I think Greg just suggested Python because it's an easy way to play around and figure out how they work.


> On Nov 10, 2014, at 1:03 PM, Jose H <jose.francisco.hevia at gmail.com> wrote:
> @jingham: Oh, simple. I just wanted a better way to handle the errors
> and output of lldb that just having a text file stream that I have to
> parse to understand, because I want the GUI to understand some things
> like an error happened or not and I just can't stand parsing stuff.
> Anyway, I have read a lot of code meanwhile and I understand lldb much
> better now.
> About the SB API's, it forces me to use python, but I am using C++ so
> I prefer to use the c++ equivalent if possible. Not that it looks too
> hard as the SP APIs seem direct mappings of the c++ objects.
> I am using C++ because I already have lots of graphic code on
> c/c++(years of work) that I want to use in this project.
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