[clang] [llvm] [DirectX] Set DXIL Version using shader model version in compilation target profile (PR #89823)

Justin Bogner via cfe-commits cfe-commits at lists.llvm.org
Fri Apr 26 10:27:17 PDT 2024


================
@@ -115,6 +115,30 @@ StringRef Triple::getArchName(ArchType Kind, SubArchType SubArch) {
     if (SubArch == AArch64SubArch_arm64e)
       return "arm64e";
     break;
+  case Triple::dxil:
+    switch (SubArch) {
+    case Triple::DXILSubArch_v1_0:
+      return "dxilv1.0";
+    case Triple::DXILSubArch_v1_1:
+      return "dxilv1.1";
+    case Triple::DXILSubArch_v1_2:
+      return "dxilv1.2";
+    case Triple::DXILSubArch_v1_3:
+      return "dxilv1.3";
+    case Triple::DXILSubArch_v1_4:
+      return "dxilv1.4";
+    case Triple::DXILSubArch_v1_5:
+      return "dxilv1.5";
+    case Triple::DXILSubArch_v1_6:
+      return "dxilv1.6";
+    case Triple::DXILSubArch_v1_7:
+      return "dxilv1.7";
+    case Triple::DXILSubArch_v1_8:
+      return "dxilv1.8";
+    default:
+      report_fatal_error("Unknown DXIL Version",
+                         /*gen_crash_diag=*/false);
----------------
bogner wrote:

I don't think we should crash if we have an architecture without a subarch. We don't for any of the other architectures.

https://github.com/llvm/llvm-project/pull/89823


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