[Openmp-dev] Using openmp in an Xcode command line project

Jan-Michael Tressler via Openmp-dev openmp-dev at lists.llvm.org
Fri Sep 30 23:26:55 PDT 2016


Hi,

Sorry, but I forgot to add a couple steps.

5. Set "Enable Modules (C and Objective-C" to NO

6. Add “/opt/local/include” to  “Header Search Paths”  Add “/opt/local/lib”
to “Library Search Paths”.

7. OpenMP headers can be added via: #include <libomp/omp.h>

Thanks,
Jan-Michael


On Fri, Sep 30, 2016 at 11:17 PM, Jan-Michael Tressler <jtressle at gmail.com>
wrote:

> Hi,
>
> I just wanted to share this with the group.  While I found Xcode -
> Homebrew directions, I didn’t find any Xcode - Macports directions.
>
> This brief set of steps worked for me.
>
> 1. In Macports, I installed llvm clang 3.7 with openmp support:
>
> sudo port install llvm-3.7
>
> sudo port install ld64 +ld64_xcode
>
> sudo port install clang-3.7 +openmp
>
> 2. In Xcode project, I added user-defined settings *‘CC’ *with value set
> to “/opt/local/bin/clang-mp-3.7”  (clang path).
>
> 3. Add “-fopenmp” to “Other C Flags”
>
> 4. Open folder “/opt/local/lib/libomp” and drag libomp.dylib to Xcode
> project.  This will add the library to the project.
>
> 5. Test openmp functionality.
>
>
> Hope this helps,
> Jan-Michael
>
>
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