[Openmp-commits] [openmp] eab828d - [OpenMP] Provide a specialized team reduction for the common case (#70766)
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Thu Nov 2 15:49:26 PDT 2023
Author: Johannes Doerfert
Date: 2023-11-02T15:49:22-07:00
New Revision: eab828d46c2fb7613df0bc44d34ff89702ffcc80
URL: https://github.com/llvm/llvm-project/commit/eab828d46c2fb7613df0bc44d34ff89702ffcc80
DIFF: https://github.com/llvm/llvm-project/commit/eab828d46c2fb7613df0bc44d34ff89702ffcc80.diff
LOG: [OpenMP] Provide a specialized team reduction for the common case (#70766)
We default to < 1024 teams if the user did not specify otherwise. As
such we can avoid the extra logic in the teams reduction that handles
more than num_of_records (default 1024) teams. This is a stopgap but
still shaves of 33% of the runtime in some simple reduction examples.
Added:
Modified:
openmp/libomptarget/DeviceRTL/src/Reduction.cpp
Removed:
################################################################################
diff --git a/openmp/libomptarget/DeviceRTL/src/Reduction.cpp b/openmp/libomptarget/DeviceRTL/src/Reduction.cpp
index bae4237194590d6..9a30ded95b0cd77 100644
--- a/openmp/libomptarget/DeviceRTL/src/Reduction.cpp
+++ b/openmp/libomptarget/DeviceRTL/src/Reduction.cpp
@@ -178,11 +178,109 @@ int32_t __kmpc_nvptx_parallel_reduce_nowait_v2(
false);
}
+/// Mostly like _v2 but with the builtin assumption that we have less than
+/// num_of_records (by default 1024) teams.
+int32_t __kmpc_nvptx_teams_reduce_nowait_v3(
+ IdentTy *Loc, int32_t TId, void *__restrict__ GlobalBuffer,
+ uint32_t num_of_records, void *reduce_data, ShuffleReductFnTy shflFct,
+ InterWarpCopyFnTy cpyFct, ListGlobalFnTy lgcpyFct, ListGlobalFnTy lgredFct,
+ ListGlobalFnTy glcpyFct, ListGlobalFnTy glredFct) {
+ // Terminate all threads in non-SPMD mode except for the main thread.
+ uint32_t ThreadId = mapping::getThreadIdInBlock();
+ if (mapping::isGenericMode()) {
+ if (!mapping::isMainThreadInGenericMode())
+ return 0;
+ ThreadId = 0;
+ }
+
+ uint32_t &Cnt = state::getKernelLaunchEnvironment().ReductionCnt;
+
+ // In non-generic mode all workers participate in the teams reduction.
+ // In generic mode only the team main participates in the teams
+ // reduction because the workers are waiting for parallel work.
+ uint32_t NumThreads = omp_get_num_threads();
+ uint32_t TeamId = omp_get_team_num();
+ uint32_t NumTeams = omp_get_num_teams();
+ static unsigned SHARED(ChunkTeamCount);
+
+ // Block progress for teams greater than the current upper
+ // limit. We always only allow a number of teams less or equal
+ // to the number of slots in the buffer.
+ bool IsMain = (ThreadId == 0);
+
+ if (IsMain) {
+ lgcpyFct(GlobalBuffer, TeamId, reduce_data);
+
+ // Propagate the memory writes above to the world.
+ fence::kernel(atomic::release);
+
+ // Increment team counter.
+ // This counter is incremented by all teams in the current
+ // BUFFER_SIZE chunk.
+ ChunkTeamCount = atomic::inc(&Cnt, NumTeams, atomic::acq_rel,
+ atomic::MemScopeTy::device);
+ }
+
+ // Synchronize in SPMD mode as in generic mode all but 1 threads are in the
+ // state machine.
+ if (mapping::isSPMDMode())
+ synchronize::threadsAligned(atomic::acq_rel);
+
+ // Each thread will have a local struct containing the values to be
+ // reduced:
+ // 1. do reduction within each warp.
+ // 2. do reduction across warps.
+ // 3. write the final result to the main reduction variable
+ // by returning 1 in the thread holding the reduction result.
+
+ // Check if this is the very last team.
+ if (ChunkTeamCount != NumTeams - 1)
+ return 0;
+
+ // Last team processing.
+ NumThreads = roundToWarpsize(kmpcMin(NumThreads, NumTeams));
+ if (ThreadId >= NumThreads)
+ return 0;
+
+ // Ensure we see the global memory writes by other teams
+ fence::kernel(atomic::aquire);
+
+ // Load from buffer and reduce.
+ glcpyFct(GlobalBuffer, ThreadId, reduce_data);
+ for (uint32_t i = NumThreads + ThreadId; i < NumTeams; i += NumThreads)
+ glredFct(GlobalBuffer, i, reduce_data);
+
+ // Reduce across warps to the warp main.
+ gpu_regular_warp_reduce(reduce_data, shflFct);
+
+ uint32_t ActiveThreads = kmpcMin(NumTeams, NumThreads);
+ uint32_t WarpsNeeded =
+ (ActiveThreads + mapping::getWarpSize() - 1) / mapping::getWarpSize();
+ // Gather all the reduced values from each warp
+ // to the first warp.
+ cpyFct(reduce_data, WarpsNeeded);
+
+ if (mapping::getWarpIdInBlock() == 0)
+ gpu_irregular_warp_reduce(reduce_data, shflFct, WarpsNeeded, ThreadId);
+
+ return IsMain;
+}
+
int32_t __kmpc_nvptx_teams_reduce_nowait_v2(
IdentTy *Loc, int32_t TId, void *GlobalBuffer, uint32_t num_of_records,
void *reduce_data, ShuffleReductFnTy shflFct, InterWarpCopyFnTy cpyFct,
ListGlobalFnTy lgcpyFct, ListGlobalFnTy lgredFct, ListGlobalFnTy glcpyFct,
ListGlobalFnTy glredFct) {
+ // The first check is a compile time constant, the second one a runtime check.
+ // If the first one succeeds we will use the specialized version.
+ if ((state::getKernelEnvironment().Configuration.MaxTeams >= 0 &&
+ state::getKernelEnvironment().Configuration.MaxTeams <= num_of_records &&
+ num_of_records == 1024) ||
+ (omp_get_num_teams() <= num_of_records))
+ return __kmpc_nvptx_teams_reduce_nowait_v3(
+ Loc, TId, GlobalBuffer, num_of_records, reduce_data, shflFct, cpyFct,
+ lgcpyFct, lgredFct, glcpyFct, glredFct);
+
// Terminate all threads in non-SPMD mode except for the master thread.
uint32_t ThreadId = mapping::getThreadIdInBlock();
if (mapping::isGenericMode()) {
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