[Mlir-commits] [mlir] [MLIR][XeGPU] Allow uniform vectors in layout conflict resolution (PR #183756)
Artem Kroviakov
llvmlistbot at llvm.org
Fri Feb 27 07:42:42 PST 2026
https://github.com/akroviakov created https://github.com/llvm/llvm-project/pull/183756
A vector that has no layouts is a valid uniform vector, no need to fail.
>From b805dc4eac08f48c9686cc8a0372003fdbbfb0e1 Mon Sep 17 00:00:00 2001
From: Artem Kroviakov <artem.kroviakov at intel.com>
Date: Fri, 27 Feb 2026 15:40:58 +0000
Subject: [PATCH] [MLIR][XeGPU] Allow uniform vectors in layout conflict
resolution
---
.../XeGPU/Transforms/XeGPUPropagateLayout.cpp | 3 +--
.../test/Dialect/XeGPU/resolve-layout-conflicts.mlir | 12 ++++++++++++
2 files changed, 13 insertions(+), 2 deletions(-)
diff --git a/mlir/lib/Dialect/XeGPU/Transforms/XeGPUPropagateLayout.cpp b/mlir/lib/Dialect/XeGPU/Transforms/XeGPUPropagateLayout.cpp
index 10cd65b080405..99abb3d22f9cd 100644
--- a/mlir/lib/Dialect/XeGPU/Transforms/XeGPUPropagateLayout.cpp
+++ b/mlir/lib/Dialect/XeGPU/Transforms/XeGPUPropagateLayout.cpp
@@ -1311,8 +1311,7 @@ ResolveLayoutConflicts::resolveVectorConsumer(OpOperand &operand) {
// Get the current layout of the vector value.
auto producerLayout = xegpu::getDistributeLayoutAttr(vectorValue);
if (!producerLayout)
- return consumerOp->emitError("Vector operand has no layout assigned.");
-
+ return success(); // vector with no layout is uniform
// Get the consumer expected layout at this operand.
auto consumerLayout = xegpu::getConsumerLayoutAt(operand);
if (!consumerLayout)
diff --git a/mlir/test/Dialect/XeGPU/resolve-layout-conflicts.mlir b/mlir/test/Dialect/XeGPU/resolve-layout-conflicts.mlir
index 7f9796ae2aecf..8a7d85347f920 100644
--- a/mlir/test/Dialect/XeGPU/resolve-layout-conflicts.mlir
+++ b/mlir/test/Dialect/XeGPU/resolve-layout-conflicts.mlir
@@ -100,6 +100,18 @@ func.func @elementwise_conflict() -> vector<32x32xf16> {
return %2 : vector<32x32xf16>
}
+// CHECK-LABEL: func.func @elementwise_conflict_uniform
+// CHECK-DAG: %[[V0:.*]] = "some_op"() : () -> vector<32x32xf16>
+// CHECK-DAG: %[[V1:.*]] = "some_op"() : () -> vector<32x32xf16>
+// CHECK: %[[ADD:.*]] = arith.addf %[[V0]], %[[V1]] : vector<32x32xf16>
+// CHECK: return %[[ADD]] : vector<32x32xf16>
+func.func @elementwise_conflict_uniform() -> vector<32x32xf16> {
+ %0 = "some_op"() : () -> vector<32x32xf16>
+ %1 = "some_op"() : () -> vector<32x32xf16>
+ %2 = arith.addf %0, %1 : vector<32x32xf16>
+ return %2 : vector<32x32xf16>
+}
+
// CHECK-LABEL: func.func @broadcast_source_conflict
// CHECK: %[[V0:.*]] = "some_op"() {layout_result_0 = #xegpu.layout<inst_data = [16]>} : () -> vector<16xf16>
// CHECK: %[[CVT:.*]] = xegpu.convert_layout %[[V0]]
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