[Mlir-commits] [mlir] [MLIR][XeGPU] Recover temporary layout from Anchor Layout (PR #191947)
Jianhui Li
llvmlistbot at llvm.org
Mon Apr 20 20:22:10 PDT 2026
================
@@ -80,30 +82,199 @@ xegpu::dropInstDataOnAttrs(ArrayRef<NamedAttribute> attrs) {
return out;
}
-// Attach layout attributes to all vector-type operands of operations within
-// the given operation's region. Reports an error if any vector operand lacks
-// a layout attribute.
-bool xegpu::recoverTemporaryLayouts(Operation *rootOp) {
- auto result = rootOp->walk([&](Operation *op) {
- for (OpOperand &operand : op->getOpOperands()) {
- // Layouts are needed for vector type only.
- if (!isa<VectorType>(operand.get().getType()))
- continue;
- // Skip block arguments since they don't have defining ops to attach
- // layout attributes to.
- if (isa<BlockArgument>(operand.get()))
- continue;
- auto layout = xegpu::getDistributeLayoutAttr(operand.get());
- if (!layout) {
- op->emitWarning("Could not find layout attribute for operand ")
- << operand.getOperandNumber() << " of operation " << op->getName();
+// Prerequisite for Layout Recovery
+// It relies on the following invariant:
+// 1. there is no layout conflict between different uses of the same definition.
+// 2. each definition has a well-defined layout requirement at its use point.
+// - Every definition must have at least one use that appears after it in
+// topological order.
+// - If a definition has no such use (e.g., a loop result or region output),
+// an explicit convert_layout operation is inserted to create a use.
----------------
Jianhui-Li wrote:
added TODO.
https://github.com/llvm/llvm-project/pull/191947
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