[Mlir-commits] [mlir] [MLIR][XeGPU] Recover temporary layout from Anchor Layout (PR #191947)

Charitha Saumya llvmlistbot at llvm.org
Thu Apr 16 14:54:10 PDT 2026


================
@@ -80,30 +82,199 @@ xegpu::dropInstDataOnAttrs(ArrayRef<NamedAttribute> attrs) {
   return out;
 }
 
-// Attach layout attributes to all vector-type operands of operations within
-// the given operation's region. Reports an error if any vector operand lacks
-// a layout attribute.
-bool xegpu::recoverTemporaryLayouts(Operation *rootOp) {
-  auto result = rootOp->walk([&](Operation *op) {
-    for (OpOperand &operand : op->getOpOperands()) {
-      // Layouts are needed for vector type only.
-      if (!isa<VectorType>(operand.get().getType()))
-        continue;
-      // Skip block arguments since they don't have defining ops to attach
-      // layout attributes to.
-      if (isa<BlockArgument>(operand.get()))
-        continue;
-      auto layout = xegpu::getDistributeLayoutAttr(operand.get());
-      if (!layout) {
-        op->emitWarning("Could not find layout attribute for operand ")
-            << operand.getOperandNumber() << " of operation " << op->getName();
+// Prerequisite for Layout Recovery
+// It relies on the following invariant:
+// 1. there is no layout conflict between different uses of the same definition.
+// 2. each definition has a well-defined layout requirement at its use point.
+//     - Every definition must have at least one use that appears after it in
+//     topological order.
+//     - If a definition has no such use (e.g., a loop result or region output),
+//     an explicit convert_layout operation is inserted to create a use.
+//     - Only the result of convert_layout is permitted to have no subsequent
+//     use.
+
+// The recovery proceeds by scanning the operation in reverse topological order
+// as follows:
+//    For regular operations: First the result layouts are propagated from uses.
+//      Then the result layouts are propagated to operands.
+//
+//    For region operations (e.g., loops):
+//       - When backward propagation reaches a region op, it sets the layout of
+//       the region op’s results according to use points like regular ops.
+//       - Then, the result layouts (such as a loop output) are propagated to
+//       their corresponding operands in the yield.
+//       - When backward propagation reaches the first operation inside the
+//       region, the pass examines the region op’s initialization list,
+//       propagating from region arguments to the corresponding initialization
+//       operands.
+//       - This ensures that layouts are consistently propagated
+//       across region boundaries while preserving a single well-defined use for
+//       each definition at the region-op level.
+
+// the inner function for recoverTemporaryLayouts is a recursive function
+// the input rootOp is the function operation, which is also a region op.
+// it recursivley process the region op in reverse topological order.
+
+static void walkRegionBackward(Region &region,
+                               llvm::function_ref<void(Operation *)> visit) {
+  // blocks: back -> front
+  for (Block &block : llvm::reverse(region)) {
+    // ops: back -> front, early-inc so visit() may erase current op safely
+    for (Operation &op : llvm::reverse(block)) {
+      // make sure we first visit inside the region op (so yield op first)
+      // and then move to region op itself
+      for (Region &nested : llvm::reverse(op.getRegions()))
+        walkRegionBackward(nested, visit);
+
+      visit(&op);
+    }
+  }
+}
+
+static xegpu::DistributeLayoutAttr getLayoutFromUsePoints(Value result) {
+  xegpu::DistributeLayoutAttr layout = nullptr;
+  for (OpOperand &use : result.getUses()) {
+    if (auto tmpLayout = xegpu::getDistributeLayoutAttr(use)) {
+      if (!layout)
+        layout = tmpLayout;
----------------
charithaintc wrote:

why not break the loop here? after `layout` is assigned it is never updated again. 

https://github.com/llvm/llvm-project/pull/191947


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