[Mlir-commits] [mlir] [MLIR][XeGPU] Lower vector.multi_reduction before linearization in XeGPUVectorLinearize (PR #190272)

Jianhui Li llvmlistbot at llvm.org
Tue Apr 7 09:58:31 PDT 2026


================
@@ -51,6 +51,46 @@ struct XeGPUVectorLinearizePass final
         return signalPassFailure();
     }
 
+    // Lower vector.multi_reduction before linearization. Linearization flattens
+    // nD vectors to 1D, destroying axis information that multi_reduction relies
+    // on to know which elements to group together. By unrolling multi_reduction
+    // into row-wise shuffle + scalar reduction ops first, the IR contains only
+    // shape-agnostic ops by the time linearization runs.
+    //
+    // Two pattern sets are applied in order:
+    //   1. ReorderPatterns (InnerOuterDimReductionConversion): inserts
+    //      vector.transpose to move all reduction dims to either the innermost
+    //      or outermost positions. This normalizes arbitrary reductions into a
+    //      canonical 2-D form that the unrolling patterns can handle.
+    //   2. UnrollingPatterns: with InnerParallel mode, the reduction dims are
+    //      outermost, so the inner (parallel) dims are treated as rows and the
+    //      outer loop is unrolled into a sequence of element-wise arith ops
+    //      (TwoDimMultiReductionToElementWise). Any remaining 1-D
+    //      multi_reduction is converted to vector.reduction
+    //      (OneDimMultiReductionToReduction).
+    // Example: reduce 4x8 matrix along rows (dim 0):
+    //   %0 = vector.multi_reduction <add>, %arg0, %acc [0]
+    //          : vector<4x8xf32> to vector<8xf32>
+    // is unrolled into:
+    //   %flat = vector.shape_cast %arg0 : vector<4x8xf32> to vector<32xf32>
+    //   %s0 = vector.shuffle %flat, %flat [0, 1, 2, 3, 4, 5, 6, 7]
----------------
Jianhui-Li wrote:

How this shuffle is further lowered after XeGPU in XeVM/LLVM level?  I used to observe a long code sequence for them. 



https://github.com/llvm/llvm-project/pull/190272


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