[Mlir-commits] [mlir] [mlir][XeGPU][Transform] Add vectorlinearize transform pass. (PR #158084)
Charitha Saumya
llvmlistbot at llvm.org
Fri Sep 12 11:34:08 PDT 2025
================
@@ -0,0 +1,111 @@
+//===- XeGPUVectorLinearize.cpp - Linearizes n-D vectors to 1-D vectors
+//-------===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+
+#include "mlir/Dialect/SCF/IR/SCF.h"
+#include "mlir/Dialect/SCF/Transforms/Patterns.h"
+#include "mlir/Dialect/Vector/IR/VectorOps.h"
+#include "mlir/Dialect/Vector/Transforms/LoweringPatterns.h"
+#include "mlir/Dialect/Vector/Transforms/VectorRewritePatterns.h"
+#include "mlir/Dialect/XeGPU/IR/XeGPU.h"
+#include "mlir/Dialect/XeGPU/Transforms/Passes.h"
+#include "mlir/Pass/Pass.h"
+#include "mlir/Transforms/DialectConversion.h"
+#include "mlir/Transforms/GreedyPatternRewriteDriver.h"
+
+#include <optional>
+
+namespace mlir {
+namespace xegpu {
+#define GEN_PASS_DEF_XEGPUVECTORLINEARIZE
+#include "mlir/Dialect/XeGPU/Transforms/Passes.h.inc"
+} // namespace xegpu
+} // namespace mlir
+
+#define DEBUG_TYPE "xegpu-vector-linearize"
+
+using namespace mlir;
+
+namespace {
+struct XeGPUVectorLinearizePass final
+ : public xegpu::impl::XeGPUVectorLinearizeBase<XeGPUVectorLinearizePass> {
+ void runOnOperation() override {
+ auto *context = &getContext();
+
+ // vector.broadcast and vector.gather requires progressive lowering
+ {
+ mlir::RewritePatternSet patterns(&getContext());
+ mlir::vector::populateVectorBroadcastLoweringPatterns(patterns);
+ mlir::vector::populateVectorGatherLoweringPatterns(patterns);
+ mlir::vector::populateVectorGatherToConditionalLoadPatterns(patterns);
+ // vector.transpose lowering
+ // Shuffle16x16 will fallback to Shuffle1D for non 16x16 sizes.
+ mlir::vector::populateVectorTransposeLoweringPatterns(
+ patterns, mlir::vector::VectorTransposeLowering::Shuffle16x16);
+ (void)mlir::applyPatternsGreedily(getOperation(), std::move(patterns));
+ }
+
+ // Unroll load store from <<MxN> to M <1xN> load/stores and then linearize
+ {
+ mlir::RewritePatternSet patterns(&getContext());
+ mlir::vector::UnrollVectorOptions vectorOptions;
+ vectorOptions.setNativeShapeFn(
+ [](mlir::Operation *op) -> std::optional<mlir::SmallVector<int64_t>> {
+ // Only unroll for vector::LoadOp and vector::StoreOp
+ if (mlir::isa<mlir::vector::LoadOp>(op)) {
+ if (auto vecType = mlir::dyn_cast<mlir::VectorType>(
+ op->getResult(0).getType())) {
+ auto shape = vecType.getShape();
+ if (shape.size() == 2)
+ return mlir::SmallVector<int64_t>{1, shape[1]};
+ }
+ }
+ if (mlir::isa<mlir::vector::StoreOp>(op)) {
+ if (auto vecType = mlir::dyn_cast<mlir::VectorType>(
+ op->getOperand(0).getType())) {
+ auto shape = vecType.getShape();
+ if (shape.size() == 2)
+ return mlir::SmallVector<int64_t>{1, shape[1]};
+ }
+ }
+ return std::nullopt;
+ });
+ mlir::vector::populateVectorUnrollPatterns(patterns, vectorOptions);
+ (void)mlir::applyPatternsGreedily(getOperation(), std::move(patterns));
+ }
+
+ // Use upstream linearization patterns
----------------
charithaintc wrote:
nit: remove `upstream`
https://github.com/llvm/llvm-project/pull/158084
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