[Mlir-commits] [mlir] 6c6afdd - [MLIR][XeGPU] Reapply attempt for "Scattered ops sg-to-wi distribution #154949" (#156924)

llvmlistbot at llvm.org llvmlistbot at llvm.org
Thu Sep 4 12:04:34 PDT 2025


Author: Artem Kroviakov
Date: 2025-09-04T12:04:30-07:00
New Revision: 6c6afdd8c262f49bb23cf455d98108f31b732c6c

URL: https://github.com/llvm/llvm-project/commit/6c6afdd8c262f49bb23cf455d98108f31b732c6c
DIFF: https://github.com/llvm/llvm-project/commit/6c6afdd8c262f49bb23cf455d98108f31b732c6c.diff

LOG: [MLIR][XeGPU] Reapply attempt for "Scattered ops sg-to-wi distribution #154949" (#156924)

This PR is a reapply of
https://github.com/llvm/llvm-project/pull/154949, which failed one of
sanitizer checks.
The issue was querying the `warpOp` results in `LoadDistribution` after
calling `moveRegionToNewWarpOpAndAppendReturns()`, which resulted in use
after free. This PR solves the issue by moving the op query before the
call and is otherwise identical to the one linked above.

---------

Co-authored-by: Charitha Saumya <136391709+charithaintc at users.noreply.github.com>

Added: 
    

Modified: 
    mlir/lib/Dialect/XeGPU/Transforms/XeGPUPropagateLayout.cpp
    mlir/lib/Dialect/XeGPU/Transforms/XeGPUSubgroupDistribute.cpp
    mlir/test/Dialect/XeGPU/propagate-layout.mlir
    mlir/test/Dialect/XeGPU/subgroup-distribute.mlir

Removed: 
    


################################################################################
diff  --git a/mlir/lib/Dialect/XeGPU/Transforms/XeGPUPropagateLayout.cpp b/mlir/lib/Dialect/XeGPU/Transforms/XeGPUPropagateLayout.cpp
index 5cb47b2accd68..c0c4394f73d4a 100644
--- a/mlir/lib/Dialect/XeGPU/Transforms/XeGPUPropagateLayout.cpp
+++ b/mlir/lib/Dialect/XeGPU/Transforms/XeGPUPropagateLayout.cpp
@@ -194,7 +194,8 @@ static LayoutInfo getDefaultSIMTLayoutInfo(unsigned rank) {
 }
 
 /// Helper to get the default layout for a vector type.
-static LayoutInfo getDefaultSIMTLayoutInfo(VectorType vectorTy) {
+static LayoutInfo getDefaultSIMTLayoutInfo(VectorType vectorTy,
+                                           bool isScattered = false) {
   // Expecting a 1D or 2D vector.
   assert((vectorTy.getRank() == 1 || vectorTy.getRank() == 2) &&
          "Expected 1D or 2D vector.");
@@ -207,6 +208,14 @@ static LayoutInfo getDefaultSIMTLayoutInfo(VectorType vectorTy) {
   // Packing factor is determined by the element type bitwidth.
   int packingFactor = 1;
   unsigned bitwidth = vectorTy.getElementType().getIntOrFloatBitWidth();
+  if (isScattered) {
+    packingFactor =
+        bitwidth < xegpu::targetinfo::packedSizeInBitsForGatherScatter
+            ? xegpu::targetinfo::packedSizeInBitsForGatherScatter / bitwidth
+            : 1;
+    return LayoutInfo(LaneLayout({xegpu::targetinfo::subgroupSize, 1}),
+                      LaneData({1, packingFactor}));
+  }
   if (bitwidth < xegpu::targetinfo::packedSizeInBitsForDefault)
     packingFactor = xegpu::targetinfo::packedSizeInBitsForDefault / bitwidth;
   return LayoutInfo(LaneLayout({1, xegpu::targetinfo::subgroupSize}),
@@ -214,7 +223,8 @@ static LayoutInfo getDefaultSIMTLayoutInfo(VectorType vectorTy) {
 }
 
 /// Helper to get the default layout for a vector type.
-static LayoutInfo getDefaultSIMTLayoutInfo(xegpu::TensorDescType tdescTy) {
+static LayoutInfo getDefaultSIMTLayoutInfo(xegpu::TensorDescType tdescTy,
+                                           bool isScattered = false) {
   // Expecting a 1D or 2D vector.
   assert((tdescTy.getRank() == 1 || tdescTy.getRank() == 2) &&
          "Expected 1D or 2D TensorDesc.");
@@ -227,7 +237,7 @@ static LayoutInfo getDefaultSIMTLayoutInfo(xegpu::TensorDescType tdescTy) {
   // Packing factor is determined by the element type bitwidth.
   unsigned bitwidth = tdescTy.getElementType().getIntOrFloatBitWidth();
 
-  if (tdescTy.isScattered()) {
+  if (isScattered) {
     int packingFactor =
         bitwidth < xegpu::targetinfo::packedSizeInBitsForGatherScatter
             ? xegpu::targetinfo::packedSizeInBitsForGatherScatter / bitwidth
@@ -541,21 +551,29 @@ void LayoutInfoPropagation::visitVectorBitcastOp(
   propagateIfChanged(operands[0], operands[0]->meet(resultLayout));
 }
 
-/// Propagate the layout of the result to the tensor descriptor and mask
+/// Propagate the layout of the result to the tensor descriptor, mask and offset
 /// operands in LoadGatherOp.
 void LayoutInfoPropagation::visitLoadGatherOp(
     xegpu::LoadGatherOp load, ArrayRef<LayoutInfoLattice *> operands,
     ArrayRef<const LayoutInfoLattice *> results) {
-  // The layout is strictly determined by the tensor descriptor type.
-  LayoutInfo layout = getDefaultSIMTLayoutInfo(load.getTensorDescType());
+  // The layout is strictly determined by the payload type.
+  auto payloadTy = dyn_cast<VectorType>(load.getValueType());
+  if (!payloadTy) {
+    load.emitWarning("Not propagating, non-vector payload supplied.");
+    return;
+  }
+  LayoutInfo layout = getDefaultSIMTLayoutInfo(payloadTy, /*scattered*/ true);
 
   // Mask operand should have 1D default layout.
   LayoutInfo maskLayout = getDefaultSIMTLayoutInfo(1);
 
   // Propagate the new layout to the tensor descriptor operand.
-  propagateIfChanged(operands[0], operands[0]->meet(layout));
-  // Propagate the new layout to the mask operand.
+  if (isa<xegpu::TensorDescType>(load.getSourceType()))
+    propagateIfChanged(operands[0], operands[0]->meet(layout));
+  // Propagate the new layout to the mask and optional offset operand.
   propagateIfChanged(operands[1], operands[1]->meet(maskLayout));
+  if (load.getOffsets())
+    propagateIfChanged(operands[2], operands[2]->meet(maskLayout));
 }
 
 /// Propagate the layout of the descriptor to the vector offset operand in
@@ -572,31 +590,39 @@ void LayoutInfoPropagation::visitCreateDescOp(
   propagateIfChanged(operands[1], operands[1]->meet(layout));
 }
 
-/// Set the layout for the value, tensor descriptor, and mask operands in the
-/// StoreScatterOp.
+/// Set the layout for the value, tensor descriptor, offset and mask operands in
+/// the StoreScatterOp.
 void LayoutInfoPropagation::visitStoreScatterOp(
     xegpu::StoreScatterOp storeScatter, ArrayRef<LayoutInfoLattice *> operands,
     ArrayRef<const LayoutInfoLattice *> results) {
   // Currently, for 2D StoreScatterOp we expect that the height dimension of
   // the tensor descriptor is equal to the subgroup size. This is ensured by
   // the op verifier.
-  ArrayRef<int64_t> tdescShape = storeScatter.getTensorDescType().getShape();
-  if (tdescShape.size() > 1)
+  auto payloadTy = dyn_cast<VectorType>(storeScatter.getValueType());
+  if (!payloadTy) {
+    storeScatter.emitWarning("Not propagating, non-vector payload supplied.");
+    return;
+  }
+  auto payloadShape = payloadTy.getShape();
+  if (payloadShape.size() > 1)
     assert(
-        tdescShape[0] == xegpu::targetinfo::subgroupSize &&
+        payloadShape[0] == xegpu::targetinfo::subgroupSize &&
         "Expected the first dimension of 2D tensor descriptor to be equal to "
         "subgroup size.");
 
-  LayoutInfo layout =
-      getDefaultSIMTLayoutInfo(storeScatter.getTensorDescType());
+  LayoutInfo payloadLayout =
+      getDefaultSIMTLayoutInfo(payloadTy, /*scattered=*/true);
 
-  // Propagate the value layout.
-  propagateIfChanged(operands[0], operands[0]->meet(layout));
-  // Propagate the tensor descriptor layout.
-  propagateIfChanged(operands[1], operands[1]->meet(layout));
-  // Use default 1D layout for mask operand.
   LayoutInfo maskLayout = getDefaultSIMTLayoutInfo(1);
+  // Propagate the payload operand layout
+  propagateIfChanged(operands[0], operands[0]->meet(payloadLayout));
+  // Propagate the destination (if tdesc) operand layout
+  if (isa<xegpu::TensorDescType>(storeScatter.getDestType()))
+    propagateIfChanged(operands[1], operands[1]->meet(payloadLayout));
+  // Propagate the new layout to the mask and optional offset operand.
   propagateIfChanged(operands[2], operands[2]->meet(maskLayout));
+  if (storeScatter.getOffsets())
+    propagateIfChanged(operands[3], operands[3]->meet(maskLayout));
 }
 
 namespace {

diff  --git a/mlir/lib/Dialect/XeGPU/Transforms/XeGPUSubgroupDistribute.cpp b/mlir/lib/Dialect/XeGPU/Transforms/XeGPUSubgroupDistribute.cpp
index dddb5eaece2cb..6b8367dd8c201 100644
--- a/mlir/lib/Dialect/XeGPU/Transforms/XeGPUSubgroupDistribute.cpp
+++ b/mlir/lib/Dialect/XeGPU/Transforms/XeGPUSubgroupDistribute.cpp
@@ -807,6 +807,200 @@ struct GpuBarrierDistribution final : public gpu::WarpDistributionPattern {
   }
 };
 
+/// Distribute a scattered store op. The offsets argument is required.
+/// Both offset and mask vectors must be 1D and have #subgroup_size elements.
+/// The layouts are fixed and implicit: one offset/mask per lane.
+/// The pass changes the offset/mask vector shapes to a
+/// single-element vector, **it is assumed that their producer will also be
+/// distributed**. The payload vector also has a fixed distribution:
+///   no chunk size -> vector of one element.
+///   chunk size    -> vector of the innermost dimension of the SG-payload.
+/// Example 1 (no chunk size):
+///    %mask = producer_op : vector<16xi1>
+///    %offset = producer_op : vector<16xindex>
+///    xegpu.store %payload, %src[%offset], %mask : vector<16xf16>,
+///     memref<256xf16>, vector<16xindex>, vector<16xi1>
+/// To
+///    %mask = producer_op : vector<1xi1>
+///    %offset = producer_op : vector<1xindex>
+///    xegpu.store %payload, %src[%offset], %mask : vector<1xf16>,
+///     memref<256xf16>, vector<1xindex>, vector<1xi1>
+/// Example 2 (chunk size, same mask and offsets):
+///    xegpu.store %payload, %src[%offset], %mask <{chunk_size=8}> :
+///     vector<16x8xf16>, memref<256xf16>, vector<16xindex>, vector<16xi1>
+/// To
+///    xegpu.store %payload, %src[%offset], %mask <{chunk_size=8}> :
+///     vector<8xf16>, memref<256xf16>, vector<1xindex>, vector<1xi1>
+struct StoreDistribution final : public gpu::WarpDistributionPattern {
+  using gpu::WarpDistributionPattern::WarpDistributionPattern;
+  LogicalResult matchAndRewrite(gpu::WarpExecuteOnLane0Op warpOp,
+                                PatternRewriter &rewriter) const override {
+    Operation *lastNode = warpOp.getTerminator()->getPrevNode();
+    auto storeScatterOp = dyn_cast_or_null<xegpu::StoreScatterOp>(lastNode);
+    if (!storeScatterOp)
+      return failure();
+    auto offsets = storeScatterOp.getOffsets();
+    if (!offsets || !isa<VectorType>(offsets.getType()))
+      return rewriter.notifyMatchFailure(
+          storeScatterOp, "Store op must have a vector of offsets argument");
+    VectorType offsetsTy = cast<VectorType>(offsets.getType());
+    VectorType maskTy = cast<VectorType>(storeScatterOp.getMask().getType());
+    if (offsetsTy.getRank() != 1 || maskTy.getRank() != 1)
+      return rewriter.notifyMatchFailure(storeScatterOp,
+                                         "Expected 1D offsets and mask vector");
+    VectorType storeVecTy = cast<VectorType>(storeScatterOp.getValueType());
+    if (storeVecTy.getRank() > 2)
+      return rewriter.notifyMatchFailure(
+          storeScatterOp, "Expected at most 2D result at SG level");
+
+    std::string layoutPayloadName =
+        xegpu::getLayoutName(storeScatterOp->getOpOperand(0));
+    std::string layoutOffsetsName =
+        xegpu::getLayoutName(storeScatterOp->getOpOperand(2));
+    std::string layoutMaskName =
+        xegpu::getLayoutName(storeScatterOp->getOpOperand(3));
+
+    xegpu::LayoutAttr layoutPayload =
+        storeScatterOp->getAttrOfType<xegpu::LayoutAttr>(layoutPayloadName);
+    xegpu::LayoutAttr layoutOffsets =
+        storeScatterOp->getAttrOfType<xegpu::LayoutAttr>(layoutOffsetsName);
+    xegpu::LayoutAttr layoutMask =
+        storeScatterOp->getAttrOfType<xegpu::LayoutAttr>(layoutMaskName);
+
+    FailureOr<VectorType> distStoreVecByWarpOpOrFailure =
+        getDistVecTypeBasedOnLaneLayout(layoutPayload, storeVecTy);
+    FailureOr<VectorType> distOffsetsByWarpOpOrFailure =
+        getDistVecTypeBasedOnLaneLayout(layoutOffsets, offsetsTy);
+    FailureOr<VectorType> distMaskByWarpOpOrFailure =
+        getDistVecTypeBasedOnLaneLayout(layoutMask, maskTy);
+    if (failed(distStoreVecByWarpOpOrFailure) ||
+        failed(distOffsetsByWarpOpOrFailure) ||
+        failed(distMaskByWarpOpOrFailure)) {
+      return rewriter.notifyMatchFailure(
+          storeScatterOp,
+          "Some vector operands have no layouts, using defaults instead.");
+    }
+    VectorType distPayloadTy = distStoreVecByWarpOpOrFailure.value();
+    VectorType expectedPayloadTy = VectorType::get(
+        {distPayloadTy.getNumElements()}, distPayloadTy.getElementType());
+
+    SmallVector<size_t> newRetIndices;
+    SmallVector<Value> operands = storeScatterOp->getOperands();
+    SmallVector<Type> operandTypesToYield = {
+        expectedPayloadTy, operands[1].getType(),
+        distOffsetsByWarpOpOrFailure.value(),
+        distMaskByWarpOpOrFailure.value()};
+
+    gpu::WarpExecuteOnLane0Op newWarpOp = moveRegionToNewWarpOpAndAppendReturns(
+        rewriter, warpOp, operands, operandTypesToYield, newRetIndices);
+    SmallVector<Value> newStoreScatterOpOperands = llvm::map_to_vector(
+        newRetIndices, [&](size_t idx) { return newWarpOp.getResult(idx); });
+
+    rewriter.setInsertionPointAfter(newWarpOp);
+    xegpu::StoreScatterOp newOp = xegpu::StoreScatterOp::create(
+        rewriter, newWarpOp.getLoc(), TypeRange{}, newStoreScatterOpOperands,
+        storeScatterOp->getAttrs());
+    xegpu::removeLayoutAttrs(newOp);
+    rewriter.eraseOp(storeScatterOp);
+    return success();
+  }
+};
+
+/// Distribute a scattered load op. The logic and requirements are the same as
+/// for the scattered store distribution. The warpOp's payload vector is
+/// expected to be distributed by the load's result consumer.
+/// Example 1 (no chunk size):
+///    %mask = producer_op : vector<16xi1>
+///    %offset = producer_op : vector<16xindex>
+///    %0 = xegpu.load %payload, %src[%offset], %mask : memref<256xf16>,
+///    vector<16xindex>, vector<16xi1> -> vector<16xf16>
+/// To
+///    %mask = producer_op : vector<1xi1>
+///    %offset = producer_op : vector<1xindex>
+///    %0 = xegpu.load %payload, %src[%offset], %mask : memref<256xf16>,
+///     vector<1xindex>, vector<1xi1> -> vector<1xf16>
+/// Example 2 (chunk size, same mask and offsets):
+///    %0 = xegpu.load %payload, %src[%offset], %mask <{chunk_size=8}> :
+///     memref<256xf16>, vector<16xindex>, vector<16xi1> -> vector<16x8xf16>
+/// To
+///    %0 = xegpu.load %payload, %src[%offset], %mask <{chunk_size=8}> :
+///     memref<256xf16>, vector<1xindex>, vector<1xi1> -> vector<8xf16>
+struct LoadDistribution final : public gpu::WarpDistributionPattern {
+  using gpu::WarpDistributionPattern::WarpDistributionPattern;
+  LogicalResult matchAndRewrite(gpu::WarpExecuteOnLane0Op warpOp,
+                                PatternRewriter &rewriter) const override {
+    OpOperand *producedByLastLoad = getWarpResult(warpOp, [&](Operation *op) {
+      // Check if the yield operand that was produced by the *last* scattered
+      // load op to avoid sinking it before barriers (maintain memory order).
+      return isa<xegpu::LoadGatherOp>(op) &&
+             warpOp.getTerminator()->getPrevNode() == op;
+    });
+    if (!producedByLastLoad)
+      return rewriter.notifyMatchFailure(
+          warpOp, "The last op is not xegpu::LoadGatherOp");
+
+    auto loadGatherOp =
+        producedByLastLoad->get().getDefiningOp<xegpu::LoadGatherOp>();
+    auto offsets = loadGatherOp.getOffsets();
+    if (!offsets || !isa<VectorType>(offsets.getType()) ||
+        !isa<VectorType>(loadGatherOp.getMask().getType()))
+      return rewriter.notifyMatchFailure(
+          loadGatherOp,
+          "Load op must have a vector arguments for offsets and mask");
+    VectorType offsetsTy = cast<VectorType>(offsets.getType());
+    VectorType maskTy = cast<VectorType>(loadGatherOp.getMask().getType());
+    if (offsetsTy.getRank() != 1 || maskTy.getRank() != 1)
+      return rewriter.notifyMatchFailure(loadGatherOp,
+                                         "Expected 1D offsets and mask vector");
+    // Assume offset and mask producers will be distributed as well.
+    std::string layoutOffsetsName =
+        xegpu::getLayoutName(loadGatherOp->getOpOperand(1));
+    std::string layoutMaskName =
+        xegpu::getLayoutName(loadGatherOp->getOpOperand(2));
+
+    xegpu::LayoutAttr layoutOffsets =
+        loadGatherOp->getAttrOfType<xegpu::LayoutAttr>(layoutOffsetsName);
+    xegpu::LayoutAttr layoutMask =
+        loadGatherOp->getAttrOfType<xegpu::LayoutAttr>(layoutMaskName);
+
+    FailureOr<VectorType> distOffsetsByWarpOpOrFailure =
+        getDistVecTypeBasedOnLaneLayout(layoutOffsets, offsetsTy);
+    FailureOr<VectorType> distMaskByWarpOpOrFailure =
+        getDistVecTypeBasedOnLaneLayout(layoutMask, maskTy);
+    if (failed(distOffsetsByWarpOpOrFailure) ||
+        failed(distMaskByWarpOpOrFailure)) {
+      return rewriter.notifyMatchFailure(
+          loadGatherOp,
+          "Some vector operands have no layouts, using defaults instead.");
+    }
+
+    SmallVector<size_t> newRetIndices;
+    SmallVector<Value> operands = loadGatherOp->getOperands();
+    SmallVector<Type> operandTypesToYield = {
+        operands[0].getType(), distOffsetsByWarpOpOrFailure.value(),
+        distMaskByWarpOpOrFailure.value()};
+
+    const unsigned operandIdx = producedByLastLoad->getOperandNumber();
+    VectorType loadVecTy =
+        cast<VectorType>(warpOp.getResult(operandIdx).getType());
+
+    gpu::WarpExecuteOnLane0Op newWarpOp = moveRegionToNewWarpOpAndAppendReturns(
+        rewriter, warpOp, operands, operandTypesToYield, newRetIndices);
+
+    SmallVector<Value> newLoadGatherOperands = llvm::map_to_vector(
+        newRetIndices, [&](size_t idx) { return newWarpOp.getResult(idx); });
+
+    rewriter.setInsertionPointAfter(newWarpOp);
+    xegpu::LoadGatherOp newOp = rewriter.create<xegpu::LoadGatherOp>(
+        newWarpOp.getLoc(), loadVecTy, newLoadGatherOperands,
+        loadGatherOp->getAttrs());
+    xegpu::removeLayoutAttrs(newOp);
+    Value distributedVal = newWarpOp.getResult(operandIdx);
+    rewriter.replaceAllUsesWith(distributedVal, newOp->getResult(0));
+    return success();
+  }
+};
+
 } // namespace
 
 namespace {
@@ -819,10 +1013,11 @@ struct XeGPUSubgroupDistributePass final
 
 void xegpu::populateXeGPUSubgroupDistributePatterns(
     RewritePatternSet &patterns) {
-  patterns.add<CreateNdDescDistribution, StoreNdDistribution,
-               LoadNdDistribution, DpasDistribution, PrefetchNdDistribution,
-               UpdateNdOffsetDistribution, GpuBarrierDistribution>(
-      patterns.getContext());
+  patterns
+      .add<CreateNdDescDistribution, StoreNdDistribution, LoadNdDistribution,
+           DpasDistribution, PrefetchNdDistribution, UpdateNdOffsetDistribution,
+           GpuBarrierDistribution, LoadDistribution, StoreDistribution>(
+          patterns.getContext());
 }
 
 void XeGPUSubgroupDistributePass::runOnOperation() {

diff  --git a/mlir/test/Dialect/XeGPU/propagate-layout.mlir b/mlir/test/Dialect/XeGPU/propagate-layout.mlir
index 0214d84f2c16f..cba3f0bd690c3 100644
--- a/mlir/test/Dialect/XeGPU/propagate-layout.mlir
+++ b/mlir/test/Dialect/XeGPU/propagate-layout.mlir
@@ -162,6 +162,40 @@ func.func @store_scatter_1d(%arg0: vector<16xf32>, %arg1: memref<256xf32>) {
   return
 }
 
+// -----
+// CHECK-LABEL: func.func @scatter_ops_chunksize(
+// CHECK-SAME: %[[ARG0:[0-9a-zA-Z]+]]: memref<256xf16>) {
+// CHECK: %[[MASK:.*]] = arith.constant {layout_result_0 = #xegpu.layout<lane_layout = [16], lane_data = [1]>} dense<true> : vector<16xi1>
+// CHECK: %[[OFFSETS:.*]] = arith.constant {layout_result_0 = #xegpu.layout<lane_layout = [16], lane_data = [1]>} dense<12> : vector<16xindex>
+// CHECK: %[[LOAD_VEC:.*]] = xegpu.load %[[ARG0]][%[[OFFSETS]]], %[[MASK]] <{chunk_size = 8 : i64}>
+// CHECK-SAME: {layout_result_0 = #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 2]>} : memref<256xf16>, vector<16xindex>, vector<16xi1> -> vector<16x8xf16>
+// CHECK: xegpu.store %[[LOAD_VEC]], %[[ARG0]][%[[OFFSETS]]], %[[MASK]] <{chunk_size = 8 : i64}> : vector<16x8xf16>, memref<256xf16>, vector<16xindex>, vector<16xi1>
+func.func @scatter_ops_chunksize(%src: memref<256xf16>) {
+  %1 = arith.constant dense<1>: vector<16xi1>
+  %offset = arith.constant dense<12> : vector<16xindex>
+  %3 = xegpu.load %src[%offset], %1 <{chunk_size=8}>
+      : memref<256xf16>, vector<16xindex>, vector<16xi1> -> vector<16x8xf16>
+  xegpu.store %3, %src[%offset], %1 <{chunk_size=8}>
+      : vector<16x8xf16>, memref<256xf16>, vector<16xindex>, vector<16xi1>
+  return
+}
+
+// -----
+// CHECK-LABEL: func.func @scatter_ops(
+// CHECK-SAME: %[[ARG0:[0-9a-zA-Z]+]]: memref<256xf16>) {
+// CHECK: %[[MASK:.*]] = arith.constant {layout_result_0 = #xegpu.layout<lane_layout = [16], lane_data = [1]>} dense<true> : vector<16xi1>
+// CHECK: %[[OFFSETS:.*]] = arith.constant {layout_result_0 = #xegpu.layout<lane_layout = [16], lane_data = [1]>} dense<12> : vector<16xindex>
+// CHECK: %[[LOAD_VEC:.*]] = xegpu.load %[[ARG0]][%[[OFFSETS]]], %[[MASK]]
+// CHECK-SAME: {layout_result_0 = #xegpu.layout<lane_layout = [16], lane_data = [1]>} : memref<256xf16>, vector<16xindex>, vector<16xi1> -> vector<16xf16>
+// CHECK: xegpu.store %[[LOAD_VEC]], %[[ARG0]][%[[OFFSETS]]], %[[MASK]] : vector<16xf16>, memref<256xf16>, vector<16xindex>, vector<16xi1>
+func.func @scatter_ops(%src: memref<256xf16>) {
+  %1 = arith.constant dense<1>: vector<16xi1>
+  %offset = arith.constant dense<12> : vector<16xindex>
+  %3 = xegpu.load %src[%offset], %1 : memref<256xf16>, vector<16xindex>, vector<16xi1> -> vector<16xf16>
+  xegpu.store %3, %src[%offset], %1 : vector<16xf16>, memref<256xf16>, vector<16xindex>, vector<16xi1>
+  return
+}
+
 // -----
 // CHECK-LABEL: func.func @vector_bitcast_i16_to_f16(
 // CHECK-SAME: %[[ARG0:[0-9a-zA-Z]+]]: memref<8x16xi16>, %[[ARG1:[0-9a-zA-Z]+]]: memref<16x16xi16>, %[[ARG2:[0-9a-zA-Z]+]]: memref<8x16xf32>) {

diff  --git a/mlir/test/Dialect/XeGPU/subgroup-distribute.mlir b/mlir/test/Dialect/XeGPU/subgroup-distribute.mlir
index 54ef56e013abb..a39aa90bbe3a8 100644
--- a/mlir/test/Dialect/XeGPU/subgroup-distribute.mlir
+++ b/mlir/test/Dialect/XeGPU/subgroup-distribute.mlir
@@ -319,3 +319,39 @@ gpu.module @test {
     gpu.return
   }
 }
+
+// -----
+// CHECK-LABEL: gpu.func @scatter_ops_chunksize({{.*}}) {
+// CHECK: %[[MASK:.*]] = arith.constant dense<true> : vector<1xi1>
+// CHECK-NEXT: %[[LANE_OFFSET:.*]] = arith.constant dense<12> : vector<1xindex>
+// CHECK-NEXT: %[[LOADED:.*]] = xegpu.load %arg0[%[[LANE_OFFSET]]], %[[MASK]] <{chunk_size = 8 : i64}> : memref<256xf16>, vector<1xindex>, vector<1xi1> -> vector<8xf16>
+// CHECK-NEXT: xegpu.store %[[LOADED]], %arg0[%[[LANE_OFFSET]]], %[[MASK]] <{chunk_size = 8 : i64}> : vector<8xf16>, memref<256xf16>, vector<1xindex>, vector<1xi1>
+gpu.module @test {
+  gpu.func @scatter_ops_chunksize(%src: memref<256xf16>) {
+    %1 = arith.constant {layout_result_0 = #xegpu.layout<lane_layout = [16], lane_data = [1]>} dense<1>: vector<16xi1>
+    %offset = arith.constant {layout_result_0 = #xegpu.layout<lane_layout = [16], lane_data = [1]>} dense<12> : vector<16xindex>
+    %3 = xegpu.load %src[%offset], %1 <{chunk_size=8}> {
+      layout_result_0 = #xegpu.layout<lane_layout = [16, 1], lane_data = [1, 2]>
+    } : memref<256xf16>, vector<16xindex>, vector<16xi1> -> vector<16x8xf16>
+    xegpu.store %3, %src[%offset], %1 <{chunk_size=8}> : vector<16x8xf16>, memref<256xf16>, vector<16xindex>, vector<16xi1>
+    gpu.return
+  }
+}
+
+// -----
+// CHECK-LABEL: gpu.func @scatter_ops({{.*}}) {
+// CHECK: %[[MASK:.*]] = arith.constant dense<true> : vector<1xi1>
+// CHECK-NEXT: %[[LANE_OFFSET:.*]] = arith.constant dense<12> : vector<1xindex>
+// CHECK-NEXT: %[[LOADED:.*]] = xegpu.load %arg0[%[[LANE_OFFSET]]], %[[MASK]] : memref<256xf16>, vector<1xindex>, vector<1xi1> -> vector<1xf16>
+// CHECK-NEXT: xegpu.store %[[LOADED]], %arg0[%[[LANE_OFFSET]]], %[[MASK]] : vector<1xf16>, memref<256xf16>, vector<1xindex>, vector<1xi1>
+gpu.module @test {
+  gpu.func @scatter_ops(%src: memref<256xf16>) {
+    %1 = arith.constant {layout_result_0 = #xegpu.layout<lane_layout = [16], lane_data = [1]>} dense<1>: vector<16xi1>
+    %offset = arith.constant {layout_result_0 = #xegpu.layout<lane_layout = [16], lane_data = [1]>} dense<12> : vector<16xindex>
+    %3 = xegpu.load %src[%offset], %1 {
+      layout_result_0 = #xegpu.layout<lane_layout = [16], lane_data = [1]>
+    } : memref<256xf16>, vector<16xindex>, vector<16xi1> -> vector<16xf16>
+    xegpu.store %3, %src[%offset], %1 : vector<16xf16>, memref<256xf16>, vector<16xindex>, vector<16xi1>
+    gpu.return
+  }
+}


        


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