[Mlir-commits] [mlir] [mlir][spirv] Add definition for GL Pack/UnpackHalf2x16 (PR #143889)
llvmlistbot at llvm.org
llvmlistbot at llvm.org
Thu Jun 12 06:14:12 PDT 2025
llvmbot wrote:
<!--LLVM PR SUMMARY COMMENT-->
@llvm/pr-subscribers-mlir
Author: Igor Wodiany (IgWod-IMG)
<details>
<summary>Changes</summary>
---
Full diff: https://github.com/llvm/llvm-project/pull/143889.diff
3 Files Affected:
- (modified) mlir/include/mlir/Dialect/SPIRV/IR/SPIRVGLOps.td (+84)
- (modified) mlir/test/Dialect/SPIRV/IR/gl-ops.mlir (+104)
- (modified) mlir/test/Target/SPIRV/gl-ops.mlir (+8-2)
``````````diff
diff --git a/mlir/include/mlir/Dialect/SPIRV/IR/SPIRVGLOps.td b/mlir/include/mlir/Dialect/SPIRV/IR/SPIRVGLOps.td
index f3f75240e5214..7ffe0c8da1cae 100644
--- a/mlir/include/mlir/Dialect/SPIRV/IR/SPIRVGLOps.td
+++ b/mlir/include/mlir/Dialect/SPIRV/IR/SPIRVGLOps.td
@@ -1317,4 +1317,88 @@ def SPIRV_GLFractOp : SPIRV_GLUnaryArithmeticOp<"Fract", 10, SPIRV_Float> {
}];
}
+// -----
+
+def SPIRV_GLPackHalf2x16Op : SPIRV_GLOp<"PackHalf2x16", 58, [Pure]> {
+ let summary = "Pack two-component vector of 32-bit floats into a 32-bit integer";
+
+ let description = [{
+ Result is the unsigned integer obtained by converting the components of a
+ two-component floating-point vector to the 16-bit OpTypeFloat, and then packing
+ these two 16-bit integers into a 32-bit unsigned integer. The first vector
+ component specifies the 16 least-significant bits of the result; the second
+ component specifies the 16 most-significant bits.
+
+ The RelaxedPrecision Decoration only affects the conversion step of the instruction.
+
+ The v operand must be a vector of 2 components whose type is a 32-bit floating-point.
+
+ Result Type must be a 32-bit integer type.
+
+ #### Example:
+
+ ```mlir
+ %1 = spirv.GL.PackHalf2x16 %0 : vector<2xf32> -> i32
+ ```
+ }];
+
+ let arguments = (ins
+ VectorOfLengthAndType<[2], [SPIRV_Float32]>:$operand
+ );
+
+ let results = (outs
+ SPIRV_Int32:$result
+ );
+
+ let assemblyFormat = [{
+ attr-dict $operand `:` type($operand) `->` type($result)
+ }];
+
+ let hasVerifier = 0;
+}
+
+// -----
+
+def SPIRV_GLUnpackHalf2x16Op : SPIRV_GLOp<"UnpackHalf2x16", 62, [Pure]> {
+ let summary = "Unpack 32-bit integer into two-component vector of 32-bit floats";
+
+ let description = [{
+ Result is the two-component floating-point vector with components obtained by
+ unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting
+ those values as 16-bit floating-point numbers according to the OpenGL
+ Specification, and converting them to 32-bit floating-point values. Subnormal
+ numbers are either preserved or flushed to zero, consistently within an
+ implementation.
+
+ The first component of the vector is obtained from the 16 least-significant bits
+ of v; the second component is obtained from the 16 most-significant bits of v.
+
+ The RelaxedPrecision Decoration only affects the conversion step of the instruction.
+
+ The v operand must be a scalar with 32-bit integer type.
+
+ Result Type must be a vector of 2 components whose type is 32-bit floating point.
+
+ #### Example:
+
+ ```mlir
+ %1 = spirv.GL.UnpackHalf2x16 %0 : i32 -> vector<2xf32>
+ ```
+ }];
+
+ let arguments = (ins
+ SPIRV_Int32:$operand
+ );
+
+ let results = (outs
+ VectorOfLengthAndType<[2], [SPIRV_Float32]>:$result
+ );
+
+ let assemblyFormat = [{
+ attr-dict $operand `:` type($operand) `->` type($result)
+ }];
+
+ let hasVerifier = 0;
+}
+
#endif // MLIR_DIALECT_SPIRV_IR_GL_OPS
diff --git a/mlir/test/Dialect/SPIRV/IR/gl-ops.mlir b/mlir/test/Dialect/SPIRV/IR/gl-ops.mlir
index 29beee5aea93c..fbcf2095dc608 100644
--- a/mlir/test/Dialect/SPIRV/IR/gl-ops.mlir
+++ b/mlir/test/Dialect/SPIRV/IR/gl-ops.mlir
@@ -815,3 +815,107 @@ func.func @exp2_invalid_type(%arg0 : i32) -> () {
%0 = spirv.GL.Exp2 %arg0 : i32
return
}
+
+// -----
+
+//===----------------------------------------------------------------------===//
+// spirv.GL.PackHalf2x16
+//===----------------------------------------------------------------------===//
+
+func.func @pack_half_2x16(%arg0 : vector<2xf32>) -> () {
+ // CHECK: spirv.GL.PackHalf2x16 {{%.*}} : vector<2xf32> -> i32
+ %0 = spirv.GL.PackHalf2x16 %arg0 : vector<2xf32> -> i32
+ return
+}
+
+// -----
+
+func.func @pack_half_2x16_i16_output(%arg0 : vector<2xf32>) -> () {
+ // expected-error @+1 {{op result #0 must be Int32, but got 'i16'}}
+ %0 = spirv.GL.PackHalf2x16 %arg0 : vector<2xf32> -> i16
+ return
+}
+
+// -----
+
+func.func @pack_half_2x16_wrong_vec_size(%arg0 : vector<3xf32>) -> () {
+ // expected-error @+1 {{op operand #0 must be vector of Float32 values of length 2, but got 'vector<3xf32>'}}
+ %0 = spirv.GL.PackHalf2x16 %arg0 : vector<3xf32> -> i32
+ return
+}
+
+// -----
+
+func.func @pack_half_2x16_wrong_vec_type(%arg0 : vector<2xi32>) -> () {
+ // expected-error @+1 {{op operand #0 must be vector of Float32 values of length 2, but got 'vector<2xi32>'}}
+ %0 = spirv.GL.PackHalf2x16 %arg0 : vector<2xi32> -> i32
+ return
+}
+
+// -----
+
+func.func @pack_half_2x16_scalar_in(%arg0 : f32) -> () {
+ // expected-error @+1 {{invalid kind of type specified: expected builtin.vector, but found 'f32'}}
+ %0 = spirv.GL.PackHalf2x16 %arg0 : f32 -> i32
+ return
+}
+
+// -----
+
+func.func @unpack_half_2x16_vector_out(%arg0 : vector<2xf32>) -> () {
+ // expected-error @+1 {{invalid kind of type specified: expected builtin.integer, but found 'vector<2xf32>'}}
+ %0 = spirv.GL.UnpackHalf2x16 %arg0 : vector<2xf32> -> vector<2xi32>
+ return
+}
+
+// -----
+
+//===----------------------------------------------------------------------===//
+// spirv.GL.UnpackHalf2x16
+//===----------------------------------------------------------------------===//
+
+func.func @unpack_half_2x16(%arg0 : i32) -> () {
+ // CHECK: spirv.GL.UnpackHalf2x16 {{%.*}} : i32 -> vector<2xf32>
+ %0 = spirv.GL.UnpackHalf2x16 %arg0 : i32 -> vector<2xf32>
+ return
+}
+
+// -----
+
+func.func @unpack_half_2x16_i16_input(%arg0 : i16) -> () {
+ // expected-error @+1 {{op operand #0 must be Int32, but got 'i16'}}
+ %0 = spirv.GL.UnpackHalf2x16 %arg0 : i16 -> vector<2xf32>
+ return
+}
+
+// -----
+
+func.func @unpack_half_2x16_wrong_vec_size(%arg0 : i32) -> () {
+ // expected-error @+1 {{op result #0 must be vector of Float32 values of length 2, but got 'vector<3xf32>'}}
+ %0 = spirv.GL.UnpackHalf2x16 %arg0 : i32 -> vector<3xf32>
+ return
+}
+
+// -----
+
+func.func @unpack_half_2x16_wrong_vec_type(%arg0 : i32) -> () {
+ // expected-error @+1 {{op result #0 must be vector of Float32 values of length 2, but got 'vector<2xi32>'}}
+ %0 = spirv.GL.UnpackHalf2x16 %arg0 : i32 -> vector<2xi32>
+ return
+}
+
+// -----
+
+func.func @unpack_half_2x16_vec_in(%arg0 : vector<2xf32>) -> () {
+ // expected-error @+1 {{invalid kind of type specified: expected builtin.integer, but found 'vector<2xf32>'}}
+ %0 = spirv.GL.UnpackHalf2x16 %arg0 : vector<2xf32> -> vector<2xf32>
+ return
+}
+
+// -----
+
+func.func @unpack_half_2x16_scalar_out(%arg0 : i32) -> () {
+ // expected-error @+1 {{invalid kind of type specified: expected builtin.vector, but found 'f32'}}
+ %0 = spirv.GL.UnpackHalf2x16 %arg0 : i32 -> f32
+ return
+}
diff --git a/mlir/test/Target/SPIRV/gl-ops.mlir b/mlir/test/Target/SPIRV/gl-ops.mlir
index 3dee03345e9a1..e4a6c6fb5a34e 100644
--- a/mlir/test/Target/SPIRV/gl-ops.mlir
+++ b/mlir/test/Target/SPIRV/gl-ops.mlir
@@ -96,7 +96,7 @@ spirv.module Logical GLSL450 requires #spirv.vce<v1.0, [Shader], []> {
spirv.Return
}
-spirv.func @vector(%arg0 : f32, %arg1 : vector<3xf32>, %arg2 : vector<3xf32>) "None" {
+ spirv.func @vector(%arg0 : f32, %arg1 : vector<3xf32>, %arg2 : vector<3xf32>) "None" {
// CHECK: {{%.*}} = spirv.GL.Cross {{%.*}}, {{%.*}} : vector<3xf32>
%0 = spirv.GL.Cross %arg1, %arg2 : vector<3xf32>
// CHECK: {{%.*}} = spirv.GL.Normalize {{%.*}} : f32
@@ -114,5 +114,11 @@ spirv.func @vector(%arg0 : f32, %arg1 : vector<3xf32>, %arg2 : vector<3xf32>) "N
spirv.Return
}
-
+ spirv.func @pack_half_2x16(%arg0 : i32) "None" {
+ // CHECK: {{%.*}} = spirv.GL.UnpackHalf2x16 {{%.*}} : i32 -> vector<2xf32>
+ %0 = spirv.GL.UnpackHalf2x16 %arg0 : i32 -> vector<2xf32>
+ // CHECK: {{%.*}} = spirv.GL.PackHalf2x16 {{%.*}} : vector<2xf32> -> i32
+ %1 = spirv.GL.PackHalf2x16 %0 : vector<2xf32> -> i32
+ spirv.Return
+ }
}
``````````
</details>
https://github.com/llvm/llvm-project/pull/143889
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