[Mlir-commits] [mlir] [MLIR][XeGPU] Extend propagation and sg_to_lane distribution pass support broadcast with low rank and scalar source input (PR #170409)
Jianhui Li
llvmlistbot at llvm.org
Fri Dec 5 11:18:35 PST 2025
================
@@ -640,3 +640,61 @@ func.func @vector_shape_cast_1d_to_2d_dim0_broadcasted(%arg0: !xegpu.tensor_desc
return
}
}
+// -----
+gpu.module @test {
+// CHECK-LABEL: func.func @vector_broadcast_1d_to_2d_broadcast_along_row(
+// CHECK-SAME: %[[ARG0:[0-9a-zA-Z]+]]: !xegpu.tensor_desc<16x16xf16, #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>>,
+// CHECK-SAME: %[[ARG1:[0-9a-zA-Z]+]]: !xegpu.tensor_desc<16x16xf16, #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>>) {
+// CHECK: %[[LOAD:.*]] = xegpu.load_nd %[[ARG0]] <{layout = #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>}> {layout_result_0 = #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>}
+// CHECK-SAME: !xegpu.tensor_desc<16x16xf16, #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>> -> vector<16x16xf16>
+// CHECK-NEXT: %[[REDUCE:.*]] = vector.multi_reduction <add>, %[[LOAD]], %{{[0-9a-zA-Z]+}}
+// CHECK-SAME: {layout_result_0 = #xegpu.slice<#xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>, dims = [0]>} [0] : vector<16x16xf16> to vector<16xf16>
+// CHECK-NEXT: %[[BROADCAST:.*]] = vector.broadcast %[[REDUCE]]
+// CHECK-SAME: {layout_result_0 = #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>} : vector<16xf16> to vector<16x16xf16>
+func.func @vector_broadcast_1d_to_2d_broadcast_along_row(%arg0: !xegpu.tensor_desc<16x16xf16>, %arg1: !xegpu.tensor_desc<16x16xf16>) {
+ %c0 = arith.constant 0 : index
+ %cst = arith.constant dense<0.0000> : vector<16xf16>
+ %3 = xegpu.load_nd %arg0 : !xegpu.tensor_desc<16x16xf16> -> vector<16x16xf16>
+ %4 = vector.multi_reduction <add>, %3, %cst [0] : vector<16x16xf16> to vector<16xf16>
+ %5 = vector.broadcast %4 : vector<16xf16> to vector<16x16xf16>
+ xegpu.store_nd %5, %arg1 : vector<16x16xf16>, !xegpu.tensor_desc<16x16xf16>
+ return
+}
+}
+
+// -----
+gpu.module @test {
+// CHECK-LABEL: func.func @vector_broadcast_2d_to_2d_along_column(
+// CHECK: %[[REDUCE:.*]] = vector.multi_reduction <add>
+// CHECK-SAME: {layout_result_0 = #xegpu.slice<#xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>, dims = [1]>} [1] : vector<16x16xf16> to vector<16xf16>
+// CHECK-NEXT: %[[SHAPECAST:.*]] = vector.shape_cast %[[REDUCE]]
+// CHECK-SAME: {layout_result_0 = #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>} : vector<16xf16> to vector<16x1xf16>
+// CHECK-NEXT: vector.broadcast %[[SHAPECAST]]
+// CHECK-SAME: {layout_result_0 = #xegpu.layout<lane_layout = [1, 16], lane_data = [1, 1]>} : vector<16x1xf16> to vector<16x16xf16>
----------------
Jianhui-Li wrote:
Good catch. let me expand the check.
https://github.com/llvm/llvm-project/pull/170409
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