[Mlir-commits] [mlir] [MLIR][XeGPU] Scattered ops sg-to-wi distribution (PR #154949)
Charitha Saumya
llvmlistbot at llvm.org
Wed Aug 27 10:00:59 PDT 2025
================
@@ -807,6 +807,156 @@ struct GpuBarrierDistribution final : public gpu::WarpDistributionPattern {
}
};
+/// Distribute a scattered store op. The offsets argument is required.
+/// Both offset and mask vectors must be 1D and have #subgroup_size elements.
+/// The layouts are fixed and implicit: one offset/mask per lane.
+/// The pass changes the offset/mask vector shapes to a
+/// single-element vector, **it is assumed that their producer will also be
+/// distributed**. The payload vector also has a fixed distribution:
+/// no chunk size -> vector of one element.
+/// chunk size -> vector of the innermost dimension of the SG-payload.
+/// Example 1 (no chunk size):
+/// %mask = producer_op : vector<16xi1>
+/// %offset = producer_op : vector<16xindex>
+/// xegpu.store %payload, %src[%offset], %mask : vector<16xf16>,
+/// memref<256xf16>, vector<16xindex>, vector<16xi1>
+/// To
+/// %mask = producer_op : vector<1xi1>
+/// %offset = producer_op : vector<1xindex>
+/// xegpu.store %payload, %src[%offset], %mask : vector<1xf16>,
+/// memref<256xf16>, vector<1xindex>, vector<1xi1>
+/// Example 2 (chunk size, same mask and offsets):
+/// xegpu.store %payload, %src[%offset], %mask <{chunk_size=8}> :
+/// vector<16x8xf16>, memref<256xf16>, vector<16xindex>, vector<16xi1>
+/// To
+/// xegpu.store %payload, %src[%offset], %mask <{chunk_size=8}> :
+/// vector<8xf16>, memref<256xf16>, vector<1xindex>, vector<1xi1>
+struct StoreDistribution final : public gpu::WarpDistributionPattern {
+ using gpu::WarpDistributionPattern::WarpDistributionPattern;
+ LogicalResult matchAndRewrite(gpu::WarpExecuteOnLane0Op warpOp,
+ PatternRewriter &rewriter) const override {
+ Operation *lastNode = warpOp.getTerminator()->getPrevNode();
+ auto storeScatterOp = dyn_cast_or_null<xegpu::StoreScatterOp>(lastNode);
+ if (!storeScatterOp)
+ return failure();
+ auto offsets = storeScatterOp.getOffsets();
+ if (!offsets || !isa<VectorType>(offsets.getType()))
+ return rewriter.notifyMatchFailure(
+ storeScatterOp, "Store op must have a vector of offsets argument");
+ VectorType offsetsTy = cast<VectorType>(offsets.getType());
+ if (offsetsTy.getRank() != 1)
+ return rewriter.notifyMatchFailure(storeScatterOp,
+ "Expected 1D offsets vector");
+ VectorType storeVecTy = cast<VectorType>(storeScatterOp.getValueType());
+ assert(storeVecTy.getRank() <= 2 &&
+ "Expected at most 2D result at SG level");
+ VectorType distStoreVecTy;
+ if (storeVecTy.getRank() == 2)
+ distStoreVecTy = VectorType::Builder(storeVecTy).dropDim(0);
+ else // rank 1
+ distStoreVecTy = VectorType::Builder(storeVecTy).setDim(0, 1);
+
+ SmallVector<size_t> newRetIndices;
+ SmallVector<Value> operands = storeScatterOp->getOperands();
+ SmallVector<Type> operandTypesToYield =
+ llvm::to_vector_of<Type>(storeScatterOp->getOperandTypes());
+ operandTypesToYield[0] = distStoreVecTy;
+ // Assume offset and mask producers will be distributed as well.
+ operandTypesToYield[2] =
+ VectorType::get({1}, getElementTypeOrSelf(offsetsTy));
+ operandTypesToYield[3] = VectorType::get(
----------------
charithaintc wrote:
I would use the existing helpers to compute distributed types. But if the PR is urgent its fine for now.
nit: I would also consider giving these names. like offsetDistType to make the logic more readable than using [0], [1] indexing.
https://github.com/llvm/llvm-project/pull/154949
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