[Mlir-commits] [mlir] [MLIR][XeGPU] Add pattern for arith.constant for wg to sg distribution (PR #151977)
Adam Siemieniuk
llvmlistbot at llvm.org
Mon Aug 11 08:30:05 PDT 2025
================
@@ -649,6 +649,48 @@ struct UnrealizedConversionCastOpPattern
}
};
+// This pattern distributes arith.constant op into subgroup-level constants
+struct WgToSgArithConstantOp : public OpConversionPattern<arith::ConstantOp> {
+ using OpConversionPattern<arith::ConstantOp>::OpConversionPattern;
+
+ LogicalResult
+ matchAndRewrite(arith::ConstantOp op, OneToNOpAdaptor adaptor,
+ ConversionPatternRewriter &rewriter) const override {
+ auto vecAttr = dyn_cast<DenseElementsAttr>(op.getValue());
+ auto vecType = dyn_cast<VectorType>(op.getType());
+ if (!vecAttr || !vecAttr.isSplat() || !vecType)
+ return failure();
+
+ xegpu::LayoutAttr layout = xegpu::getLayoutAttr(op.getResult());
+ if (!layout || !layout.getSgLayout())
+ return failure();
+
+ ArrayRef<int64_t> wgShape = vecType.getShape();
+ SmallVector<int64_t> sgShape;
+ int count;
+ std::tie(sgShape, count) = getSgShapeAndCount(wgShape, layout);
----------------
adam-smnk wrote:
Vectors support 0D like `vector<f32>` and you might get input like:
```mlir
%cst = arith.constant dense<1.0> : vector<f32>
```
Just want to double check if that's accounted for.
https://github.com/llvm/llvm-project/pull/151977
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