[Mlir-commits] [llvm] [mlir] [mlir] Implement Mesh's ShardingInterface for Linalg ops (PR #82284)

Boian Petkantchin llvmlistbot at llvm.org
Tue Mar 5 17:36:51 PST 2024


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@@ -0,0 +1,336 @@
+//===- MeshShardingInterfaceImpl.cpp --------------------------------------===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+
+#include "mlir/Dialect/Linalg/Transforms/MeshShardingInterfaceImpl.h"
+
+#include "mlir/Analysis/SliceAnalysis.h"
+#include "mlir/Dialect/Affine/IR/AffineOps.h"
+#include "mlir/Dialect/Arith/IR/Arith.h"
+#include "mlir/Dialect/Linalg/IR/Linalg.h"
+#include "mlir/Dialect/Linalg/IR/LinalgInterfaces.h"
+#include "mlir/Dialect/Mesh/IR/MeshOps.h"
+#include "mlir/Dialect/Mesh/Interfaces/ShardingInterface.h"
+#include "mlir/Dialect/Mesh/Interfaces/ShardingInterfaceImpl.h"
+#include "mlir/Dialect/Mesh/Transforms/Transforms.h"
+#include "mlir/Dialect/SCF/IR/SCF.h"
+#include "mlir/Dialect/Tensor/IR/Tensor.h"
+#include "mlir/Dialect/Utils/StructuredOpsUtils.h"
+#include "mlir/IR/AffineExpr.h"
+#include "mlir/IR/DialectRegistry.h"
+#include "mlir/IR/IRMapping.h"
+#include "mlir/IR/ImplicitLocOpBuilder.h"
+#include "mlir/IR/MLIRContext.h"
+#include "mlir/IR/OpDefinition.h"
+#include "mlir/IR/Operation.h"
+#include "mlir/IR/SymbolTable.h"
+#include "mlir/IR/Value.h"
+#include "mlir/Interfaces/TilingInterface.h"
+#include "mlir/Support/LogicalResult.h"
+#include "llvm/ADT/ArrayRef.h"
+#include "llvm/ADT/STLExtras.h"
+#include "llvm/ADT/SmallVector.h"
+#include "llvm/ADT/TypeSwitch.h"
+#include <iterator>
+#include <optional>
+#include <utility>
+
+namespace mlir::linalg {
+
+using MeshAxis = mesh::MeshAxis;
+using ReductionKind = mesh::ReductionKind;
+using MeshShardingAttr = mesh::MeshShardingAttr;
+using ShardingArray = mesh::ShardingArray;
+using MeshOp = mesh::MeshOp;
+
+static ReductionKind getReductionKind(Operation *op) {
+  return llvm::TypeSwitch<Operation *, ReductionKind>(op)
+      // Floating-point operations.
+      .Case([](arith::AddFOp op) { return ReductionKind::Sum; })
+      .Case([](arith::MulFOp op) { return ReductionKind::Product; })
+      .Case([](arith::MaximumFOp op) { return ReductionKind::Max; })
----------------
sogartar wrote:

I added a TODO. I am not sure how it would be best to handle these. Maybe we should expand the reduction kinds and burden downstream implementations that need to lower Mesh collectives. Or we handle handle it here with inefficiencies by masking NaNs.

https://github.com/llvm/llvm-project/pull/82284


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