[Mlir-commits] [mlir] [mlir][ArmSME] Support filling liveness 'holes' in the tile allocator (PR #98350)
Andrzej WarzyĆski
llvmlistbot at llvm.org
Wed Jul 17 01:58:48 PDT 2024
================
@@ -488,76 +501,135 @@ coalesceTileLiveRanges(DenseMap<Value, LiveRange> &initialLiveRanges) {
return std::move(coalescedLiveRanges);
}
-/// Choose a live range to spill (via some heuristics). This picks either an
-/// active live range from `activeRanges` or the new live range `newRange`.
-LiveRange *chooseSpillUsingHeuristics(ArrayRef<LiveRange *> activeRanges,
- LiveRange *newRange) {
+/// Choose a live range to spill (via some heuristics). This picks either a live
+/// range from `overlappingRanges`, or the new live range `newRange`.
+template <typename OverlappingRangesIterator>
+LiveRange *
+chooseSpillUsingHeuristics(OverlappingRangesIterator overlappingRanges,
+ LiveRange *newRange) {
// Heuristic: Spill trivially copyable operations (usually free).
- auto isTrivialSpill = [&](LiveRange *allocatedRange) {
- return isTileTypeGreaterOrEqual(allocatedRange->getTileType(),
+ auto isTrivialSpill = [&](LiveRange &allocatedRange) {
+ return isTileTypeGreaterOrEqual(allocatedRange.getTileType(),
newRange->getTileType()) &&
- allocatedRange->values.size() == 1 &&
+ allocatedRange.values.size() == 1 &&
isTriviallyCloneableTileOp(
- allocatedRange->values[0]
- .getDefiningOp<ArmSMETileOpInterface>());
+ allocatedRange.values[0].getDefiningOp<ArmSMETileOpInterface>());
};
- if (isTrivialSpill(newRange))
+ if (isTrivialSpill(*newRange))
return newRange;
- auto trivialSpill = llvm::find_if(activeRanges, isTrivialSpill);
- if (trivialSpill != activeRanges.end())
- return *trivialSpill;
+ auto trivialSpill = llvm::find_if(overlappingRanges, isTrivialSpill);
+ if (trivialSpill != overlappingRanges.end())
+ return &*trivialSpill;
// Heuristic: Spill the range that ends last (with a compatible tile type).
- auto isSmallerTileTypeOrEndsEarlier = [](LiveRange *a, LiveRange *b) {
- return !isTileTypeGreaterOrEqual(a->getTileType(), b->getTileType()) ||
- a->end() < b->end();
+ auto isSmallerTileTypeOrEndsEarlier = [](LiveRange &a, LiveRange &b) {
+ return !isTileTypeGreaterOrEqual(a.getTileType(), b.getTileType()) ||
+ a.end() < b.end();
};
- LiveRange *lastActiveLiveRange = *std::max_element(
- activeRanges.begin(), activeRanges.end(), isSmallerTileTypeOrEndsEarlier);
- if (!isSmallerTileTypeOrEndsEarlier(lastActiveLiveRange, newRange))
- return lastActiveLiveRange;
+ LiveRange &latestEndingLiveRange =
+ *std::max_element(overlappingRanges.begin(), overlappingRanges.end(),
+ isSmallerTileTypeOrEndsEarlier);
+ if (!isSmallerTileTypeOrEndsEarlier(latestEndingLiveRange, *newRange))
+ return &latestEndingLiveRange;
return newRange;
}
/// Greedily allocate tile IDs to live ranges. Spill using simple heuristics.
-/// Note: This does not attempt to fill holes in active live ranges.
void allocateTilesToLiveRanges(
ArrayRef<LiveRange *> liveRangesSortedByStartPoint) {
TileAllocator tileAllocator;
+ // `activeRanges` = Live ranges that need to be in a tile at the current point
+ // in the program.
SetVector<LiveRange *> activeRanges;
+ // `inactiveRanges` = Live ranges that _do not_ need to be in a tile
+ // at the current point in the program but could become active again later.
+ // An inactive section of a live range can be seen as a 'hole' in the live
+ // range, where it is possible to re-use the live range's tile ID _before_ has
+ // it has ended. This allows reusing tiles more (so avoids spills).
+ SetVector<LiveRange *> inactiveRanges;
----------------
banach-space wrote:
```suggestion
// `inactiveRanges` = Live ranges that _do not_ need to be in a tile
// at the current point in the program but could become active again later.
// An inactive section of a live range can be seen as a 'hole' in the live
// range, where it is possible to re-use the live range's tile ID _before_
// it has ended. By identifying 'hole's, the allocator can re-use tiles and avoids spills.
SetVector<LiveRange *> inactiveRanges;
```
1. Removed duplicated `has`
2. Use either `reuse` or `re-use` consistently (prefer the latter)
3. "This allows re-using tiles" -> " By identifying 'hole's, the allocator can re-use tiles and avoid spills." (I was only really confused by "this" so feel free to ignore the suggestion and just replace "this").
https://github.com/llvm/llvm-project/pull/98350
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