[Mlir-commits] [mlir] [mlir][ArmSME] Support filling liveness 'holes' in the tile allocator (PR #98350)
Benjamin Maxwell
llvmlistbot at llvm.org
Mon Jul 15 03:53:21 PDT 2024
================
@@ -488,76 +501,126 @@ coalesceTileLiveRanges(DenseMap<Value, LiveRange> &initialLiveRanges) {
return std::move(coalescedLiveRanges);
}
-/// Choose a live range to spill (via some heuristics). This picks either an
-/// active live range from `activeRanges` or the new live range `newRange`.
+/// Choose a live range to spill (via some heuristics). This picks either a live
+/// range from `activeRanges`, `inactiveRanges`, or the new live range
+/// `newRange`. Note: All live ranges in `activeRanges` and `inactiveRanges` are
+/// assumed to overlap with `newRange`.
LiveRange *chooseSpillUsingHeuristics(ArrayRef<LiveRange *> activeRanges,
+ ArrayRef<LiveRange *> inactiveRanges,
LiveRange *newRange) {
+ auto allOverlappingRanges =
+ llvm::concat<LiveRange>(llvm::make_pointee_range(activeRanges),
+ llvm::make_pointee_range(inactiveRanges));
+
// Heuristic: Spill trivially copyable operations (usually free).
- auto isTrivialSpill = [&](LiveRange *allocatedRange) {
- return isTileTypeGreaterOrEqual(allocatedRange->getTileType(),
+ auto isTrivialSpill = [&](LiveRange &allocatedRange) {
+ return isTileTypeGreaterOrEqual(allocatedRange.getTileType(),
newRange->getTileType()) &&
- allocatedRange->values.size() == 1 &&
+ allocatedRange.values.size() == 1 &&
isTriviallyCloneableTileOp(
- allocatedRange->values[0]
- .getDefiningOp<ArmSMETileOpInterface>());
+ allocatedRange.values[0].getDefiningOp<ArmSMETileOpInterface>());
};
- if (isTrivialSpill(newRange))
+ if (isTrivialSpill(*newRange))
return newRange;
- auto trivialSpill = llvm::find_if(activeRanges, isTrivialSpill);
- if (trivialSpill != activeRanges.end())
- return *trivialSpill;
+ auto trivialSpill = llvm::find_if(allOverlappingRanges, isTrivialSpill);
+ if (trivialSpill != allOverlappingRanges.end())
+ return &*trivialSpill;
// Heuristic: Spill the range that ends last (with a compatible tile type).
- auto isSmallerTileTypeOrEndsEarlier = [](LiveRange *a, LiveRange *b) {
- return !isTileTypeGreaterOrEqual(a->getTileType(), b->getTileType()) ||
- a->end() < b->end();
+ auto isSmallerTileTypeOrEndsEarlier = [](LiveRange &a, LiveRange &b) {
+ return !isTileTypeGreaterOrEqual(a.getTileType(), b.getTileType()) ||
+ a.end() < b.end();
};
- LiveRange *lastActiveLiveRange = *std::max_element(
- activeRanges.begin(), activeRanges.end(), isSmallerTileTypeOrEndsEarlier);
- if (!isSmallerTileTypeOrEndsEarlier(lastActiveLiveRange, newRange))
- return lastActiveLiveRange;
+ LiveRange &lastActiveLiveRange = *std::max_element(
+ allOverlappingRanges.begin(), allOverlappingRanges.end(),
+ isSmallerTileTypeOrEndsEarlier);
+ if (!isSmallerTileTypeOrEndsEarlier(lastActiveLiveRange, *newRange))
+ return &lastActiveLiveRange;
return newRange;
}
/// Greedily allocate tile IDs to live ranges. Spill using simple heuristics.
-/// Note: This does not attempt to fill holes in active live ranges.
void allocateTilesToLiveRanges(
ArrayRef<LiveRange *> liveRangesSortedByStartPoint) {
TileAllocator tileAllocator;
SetVector<LiveRange *> activeRanges;
+ SetVector<LiveRange *> inactiveRanges;
for (LiveRange *nextRange : liveRangesSortedByStartPoint) {
- // Release tile IDs from live ranges that have ended.
activeRanges.remove_if([&](LiveRange *activeRange) {
+ // Check for live ranges that have expired.
if (activeRange->end() <= nextRange->start()) {
tileAllocator.releaseTileId(activeRange->getTileType(),
*activeRange->tileId);
return true;
}
+ // Check for live ranges that have become inactive.
+ if (!activeRange->overlaps(nextRange->start())) {
+ tileAllocator.releaseTileId(activeRange->getTileType(),
+ *activeRange->tileId);
+ inactiveRanges.insert(activeRange);
+ return true;
+ }
+ return false;
+ });
+ inactiveRanges.remove_if([&](LiveRange *inactiveRange) {
+ // Check for live ranges that have expired.
+ if (inactiveRange->end() <= nextRange->start()) {
+ return true;
+ }
+ // Check for live ranges that have become active.
+ if (inactiveRange->overlaps(nextRange->start())) {
+ tileAllocator.acquireTileId(inactiveRange->getTileType(),
+ *inactiveRange->tileId);
+ activeRanges.insert(inactiveRange);
+ return true;
+ }
return false;
});
+ // Collect inactive live ranges that overlap with the current new live
+ // range. We need to acquire the tile IDs of overlapping inactive ranges to
+ // prevent two (overlapping) live ranges from getting the same tile ID.
----------------
MacDue wrote:
The two things it does is:
1. Collect the overlapping inactive live ranges
2. Reserve the tile IDs for overlapping inactive live ranges
The overlapping ranges are later used for spilling candidates and to release the reserved tile IDs, but neither of those things are happening at this step, so your suggested comment of:
> We acquire the tile IDs of overlapping active and inactive ranges, select one for spilling and re-use it's tile ID for newRange
Would be incorrect and misleading as nothing is being spilled here (and we probably won't spill), and we're also not looking at active ranges.
https://github.com/llvm/llvm-project/pull/98350
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