[Mlir-commits] [mlir] [MLIR][XeGPU] Add dpas and named barrier ops (PR #88973)
Adam Siemieniuk
llvmlistbot at llvm.org
Wed Apr 17 00:48:27 PDT 2024
================
@@ -663,4 +663,152 @@ def XeGPU_UpdateOffsetOp: XeGPU_Op<"update_offset",
}];
}
+def XeGPU_DpasOp : XeGPU_Op<"dpas", [Pure, AllElementTypesMatch<["lhs", "rhs"]>]> {
+ let summary = "It performs mma computation";
+
+ let description = [{DPAS performs matrix multiplication on matrix A of `mxk`
+ size, B of `kxn` size, and accumulate on matrix C of `mxn` to the same size
+ matrix , `m=8`, `n=16` and `k=8 * 32/bit_width_of_elem_type`. So for fp16
+ data type, the matrices are `A: vector<8x16xf16>`, `B: vector<16x16xf16>`,
+ and `C/D: vector<8x16xf32>`. Besides the matrix size requirements, DPAS
+ also requires A and B to be loaded with the required data layout. Specially,
+ VNNI layout is required for B operand. It is achieved via setting `vnni_axis = 0`
+ of the corresponding `load_nd` operator. To keep both operands as 3D vector,
+ operand A is loaded via setting `vnni_axis = 1` without impacting the
+ physical layouts change in register. Due to the VNNI transformation, A and B operands
+ are represented as 3D vector, with the last dimension representing the VNNI factor,
+ which is computed as `32/bit_width_of_elem_type`. Therefore, `A: vector<8x16xf16>`
+ is represented as `A: vector<8x8x2xf16>`, and `B: vector<16x16xf16>` is
+ represented as `B: vector<8x16x2xf16>`.
+
+ Note: on PVC, the hardware can perform load with VNNI transformation when data
+ element type is 16-bit or lower precision, taking 2 or 4 elements from
+ the first dimension and inserted into the newly added innermost dimension.
+ }];
+
+ let arguments = (ins
+ XeGPU_DpasOpType : $lhs,
+ XeGPU_DpasOpType : $rhs,
+ Optional<XeGPU_Vector2DType>: $acc);
+ let results = (outs XeGPU_Vector2DType: $result);
+
+ let extraClassDeclaration = [{
+ VectorType getLhsType() {
+ return getLhs().getType();
+ }
+
+ VectorType getRhsType() {
+ return getRhs().getType();
+ }
+
+ VectorType getAccType() {
+ if (getAcc())
+ return getAcc().getType();
+ return {};
+ }
+
+ VectorType getResultType() {
+ return getResult().getType();
+ }
+ }];
+
+ let assemblyFormat = [{
+ $lhs `,` $rhs (`,` $acc^)? attr-dict `:` type($lhs)`,` type($rhs) (`,` type($acc)^)? `->` type($result)
+ }];
+
+ let hasVerifier = 1;
+}
+
+def XeGPU_AtomicRMWOp: XeGPU_Op<"atomic_rmw", [Pure,
+ AllElementTypesMatch<["tensorDesc", "value", "result"]>,
+ AllShapesMatch<["tensorDesc", "mask", "value", "result"]>]> {
+ let summary = "A ready-modify-write operation. ";
+
+ let description = [{
+ `AtomicRMWOp` has same semantic to `memref.atomic_rmw`, except that
+ it work on a `TensorDescType` object while `memref.atomic_rmw` works
+ on a `MemRefType` object. It also has a `mask` variable, which has the
+ same shape with `TensorDesc`, to enable or disable some data points of
+ the `TensorDesc`.
+ }];
+
+ let arguments = (ins
+ AtomicRMWKindAttr:$kind,
+ XeGPU_TensorDesc:$tensorDesc,
+ XeGPU_MaskType:$mask,
+ XeGPU_ValueType:$value);
+
+ let results = (outs XeGPU_ValueType:$result);
+
+ let assemblyFormat = [{
+ $kind $tensorDesc `,` $mask `,` $value attr-dict `:`
+ type($tensorDesc) `,` type($mask) `,` type($value) `->` type($result)
+ }];
+}
+
+def XeGPU_AllocNbarrierOp: XeGPU_Op<"alloc_nbarrier", []> {
+ let summary = "It allocates a set of named barriers.";
+ let description = [{AllocNbarrier is to create a set of named barriers as
+ specified by `nbarrier_num`. Named barriers are workgroup level resources,
+ and are shared by all threads in the workgroup. For example, there are
+ up to 32 barriers (range 0-31) for each XeCore on PVC. A typical use case
+ is that a workgroup is partitioned into N subgroups of threads (N <= 32),
+ and each subgroup coordinating their work with a separate barrier with id
+ range from 0 to N respectively.}];
+ let arguments = (ins I64Attr: $nbarrier_num);
+ let assemblyFormat = "$nbarrier_num attr-dict";
+}
+
+def XeGPU_InitNbarrierOp: XeGPU_Op<"init_nbarrier", []> {
+ let summary = "It assigns a named barrier to the current thread.";
+ let description = [{InitNbarrierOp assigns the named barrier with the specified
+ barrier ID (0~31) to the current thread. Multiple threads may bind to the
+ same named barrier, and the `participant_thread_num` specifies the total
+ number of threads associated with the nbarrier. It returns an object of
+ NbarrierType representing the barrier}];
+
+ let arguments = (ins I8: $nbarrier_id,
+ I8: $participant_thread_num);
+ let results = (outs XeGPU_Nbarrier: $result);
+ let assemblyFormat = [{
+ $nbarrier_id `,` $participant_thread_num attr-dict `:`
+ type($nbarrier_id) `,` type($participant_thread_num) `->` qualified(type($result))
+ }];
+}
+
+def XeGPU_NbarrierArriveOp: XeGPU_Op<"nbarrier_arrive", []> {
+ let summary = "It signals the arrival at the named barrier.";
+ let description = [{NbarrierArriveOp signals the hardware (or other threads)
+ that the current thread has produced its data for the consumer threads. When
+ the hardware signalled by `participant_thread_num` threads for the named barrier,
+ it will notify the threads waiting for the named barrier to continue their work.}];
+
+ let arguments = (ins XeGPU_Nbarrier: $nbarrier);
+ let assemblyFormat = [{ $nbarrier attr-dict `:` qualified(type($nbarrier))}];
+}
+
+def XeGPU_NbarrierWaitOp: XeGPU_Op<"nbarrier_wait", []> {
+ let summary = "It waits for a named barrier.";
+ let description = [{NbarrierWaitOp signals the hardware which named barrier
+ the current thread is waiting for, such that it can get notified when the
+ named barrier is completed.}];
+ let arguments = (ins XeGPU_Nbarrier: $nbarrier);
+ let assemblyFormat = [{ $nbarrier attr-dict `:` qualified(type($nbarrier)) }];
+}
+
+def XeGPU_FenceOp: XeGPU_Op<"fence", []> {
+ let summary = "It synchronizes memory accesses.";
+ let description = [{It synchronizes the memory access between
+ write and following read or write.
+ 1. `Memory_kind` describes the memory kind. "global" means the global memory,
+ "slm" means the share local memory.
+ 2. `Fence_scope` describes the scope of fence. "Workgroup" means that the scope would be
+ within each workgroup. "GPU" means the scope would be across workgroups within the GPU.
+ }];
+ let arguments = (ins XeGPU_MemoryScopeAttr: $memory_kind,
+ StrAttr: $fence_scope);
----------------
adam-smnk wrote:
Why have a string here and not make it an enum?
https://github.com/llvm/llvm-project/pull/88973
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