[Mlir-commits] [mlir] [MLIR] Update convert-gpu-to-spirv pass to prepare using GPU compilat… (PR #69941)

Sang Ik Lee llvmlistbot at llvm.org
Fri Oct 27 18:14:05 PDT 2023


================
@@ -76,22 +76,24 @@ void GPUToSPIRVPass::runOnOperation() {
     // This works fine for Vulkan shader that has a dedicated runner.
     // But OpenCL kernel needs SPIRV module placed inside original GPU module as
     // OpenCL uses GPU compilation pipeline.
-    auto targetEnv = getTargetEnvFromGPUModuleOp(moduleOp);
+    const mlir::spirv::TargetEnv& targetEnv = getTargetEnvFromGPUModuleOp(moduleOp);
     FailureOr<spirv::MemoryModel> memoryModel =
         spirv::getMemoryModel(targetEnv);
     if (failed(memoryModel))
       return signalPassFailure();
-    (memoryModel == spirv::MemoryModel::OpenCL)
-        ? builder.setInsertionPoint(moduleOp.getBody(),
-                                    moduleOp.getBody()->begin())
-        : builder.setInsertionPoint(moduleOp.getOperation());
+    if (memoryModel == spirv::MemoryModel::OpenCL) {
+      builder.setInsertionPoint(moduleOp.getBody(),
+                                    moduleOp.getBody()->begin());
+    } else {
+      builder.setInsertionPoint(moduleOp.getOperation());
+    }
     gpuModules.push_back(builder.clone(*moduleOp.getOperation()));
   });
 
   // Run conversion for each module independently as they can have different
   // TargetEnv attributes.
   for (Operation *gpuModule : gpuModules) {
-    auto targetAttr = spirv::lookupTargetEnvOrDefault(gpuModule);
+    mlir::spirv::TargetEnvAttr targetAttr = spirv::lookupTargetEnvOrDefault(gpuModule);
----------------
silee2 wrote:

Removed mlir::

https://github.com/llvm/llvm-project/pull/69941


More information about the Mlir-commits mailing list