[Mlir-commits] [mlir] d7e0a08 - [mlir][Vector] Generalize AVX2 transpose lowering to n-D vectors

Diego Caballero llvmlistbot at llvm.org
Fri Feb 25 11:30:18 PST 2022


Author: Diego Caballero
Date: 2022-02-25T19:27:32Z
New Revision: d7e0a0846b022ffe5bc142b5b1b7f83ec507cac1

URL: https://github.com/llvm/llvm-project/commit/d7e0a0846b022ffe5bc142b5b1b7f83ec507cac1
DIFF: https://github.com/llvm/llvm-project/commit/d7e0a0846b022ffe5bc142b5b1b7f83ec507cac1.diff

LOG: [mlir][Vector] Generalize AVX2 transpose lowering to n-D vectors

The existing AVX2 lowering patterns for the transpose op only triggers if the
input vector is 2-D. This patch extends the patterns to trigger for n-D vectors
which are effectively 2-D vectors (e.g., vector<1x4x1x8x1). The main constraint
for the generalized AVX2 patterns to be applicable to these vectors is that the
dimensions that are greater than one must be transposed. Otherwise, the existing
patterns are not applicable.

Reviewed By: nicolasvasilache

Differential Revision: https://reviews.llvm.org/D119505

Added: 
    

Modified: 
    mlir/lib/Dialect/X86Vector/Transforms/AVXTranspose.cpp
    mlir/test/Dialect/Vector/vector-transpose-lowering.mlir

Removed: 
    


################################################################################
diff  --git a/mlir/lib/Dialect/X86Vector/Transforms/AVXTranspose.cpp b/mlir/lib/Dialect/X86Vector/Transforms/AVXTranspose.cpp
index b3c754c578f88..27272d12ac4dd 100644
--- a/mlir/lib/Dialect/X86Vector/Transforms/AVXTranspose.cpp
+++ b/mlir/lib/Dialect/X86Vector/Transforms/AVXTranspose.cpp
@@ -186,8 +186,56 @@ void mlir::x86vector::avx2::transpose8x8xf32(ImplicitLocOpBuilder &ib,
   vs[7] = mm256Permute2f128Ps(ib, s3, s7, MaskHelper::permute<3, 1>());
 }
 
-/// Rewrite avx2-specific 2-D vector.transpose, for the supported cases and
-/// depending on the `TransposeLoweringOptions`.
+/// Given the n-D transpose pattern 'transp', return true if 'dim0' and 'dim1'
+/// should be transposed with each other within the context of their 2D
+/// transposition slice.
+///
+/// Example 1: dim0 = 0, dim1 = 2, transp = [2, 1, 0]
+///   Return true: dim0 and dim1 are transposed within the context of their 2D
+///   transposition slice ([1, 0]).
+///
+/// Example 2: dim0 = 0, dim1 = 1, transp = [2, 1, 0]
+///   Return true: dim0 and dim1 are transposed within the context of their 2D
+///   transposition slice ([1, 0]). Paradoxically, note how dim1 (1) is *not*
+///   transposed within the full context of the transposition.
+///
+/// Example 3: dim0 = 0, dim1 = 1, transp = [2, 0, 1]
+///   Return false: dim0 and dim1 are *not* transposed within the context of
+///   their 2D transposition slice ([0, 1]). Paradoxically, note how dim0 (0)
+///   and dim1 (1) are transposed within the full context of the of the
+///   transposition.
+static bool areDimsTransposedIn2DSlice(int64_t dim0, int64_t dim1,
+                                       ArrayRef<int64_t> transp) {
+  // Perform a linear scan along the dimensions of the transposed pattern. If
+  // dim0 is found first, dim0 and dim1 are not transposed within the context of
+  // their 2D slice. Otherwise, 'dim1' is found first and they are transposed.
+  for (int64_t permDim : transp) {
+    if (permDim == dim0)
+      return false;
+    if (permDim == dim1)
+      return true;
+  }
+
+  llvm_unreachable("Ill-formed transpose pattern");
+}
+
+/// Rewrite AVX2-specific vector.transpose, for the supported cases and
+/// depending on the `TransposeLoweringOptions`. The lowering supports 2-D
+/// transpose cases and n-D cases that have been decomposed into 2-D
+/// transposition slices. For example, a 3-D transpose:
+///
+///   %0 = vector.transpose %arg0, [2, 0, 1]
+///      : vector<1024x2048x4096xf32> to vector<4096x1024x2048xf32>
+///
+/// could be sliced into 2-D transposes by tiling two of its dimensions to one
+/// of the vector lengths supported by the AVX2 patterns (e.g., 4x8):
+///
+///   %0 = vector.transpose %arg0, [2, 0, 1]
+///      : vector<1x4x8xf32> to vector<8x1x4xf32>
+///
+/// This lowering will analyze the n-D vector.transpose and determine if it's a
+/// supported 2-D transposition slice where any of the AVX2 patterns can be
+/// applied.
 class TransposeOpLowering : public OpRewritePattern<vector::TransposeOp> {
 public:
   using OpRewritePattern<vector::TransposeOp>::OpRewritePattern;
@@ -201,42 +249,69 @@ class TransposeOpLowering : public OpRewritePattern<vector::TransposeOp> {
                                 PatternRewriter &rewriter) const override {
     auto loc = op.getLoc();
 
+    // Check if the source vector type is supported. AVX2 patterns can only be
+    // applied if the vector type has two dimensions greater than one.
     VectorType srcType = op.getVectorType();
-    if (srcType.getRank() != 2)
-      return rewriter.notifyMatchFailure(op, "Not a 2-D transpose");
+    SmallVector<int64_t> srcGtOneDims;
+    for (auto &en : llvm::enumerate(srcType.getShape()))
+      if (en.value() > 1)
+        srcGtOneDims.push_back(en.index());
+
+    if (srcGtOneDims.size() != 2)
+      return rewriter.notifyMatchFailure(op, "Unsupported vector type");
 
     SmallVector<int64_t, 4> transp;
     for (auto attr : op.transp())
       transp.push_back(attr.cast<IntegerAttr>().getInt());
-    if (transp[0] != 1 && transp[1] != 0)
-      return rewriter.notifyMatchFailure(op, "Not a 2-D transpose permutation");
 
-    int64_t m = srcType.getShape().front(), n = srcType.getShape().back();
+    // Check whether the two source vector dimensions that are greater than one
+    // must be transposed with each other so that we can apply one of the 2-D
+    // AVX2 transpose pattens. Otherwise, these patterns are not applicable.
+    if (!areDimsTransposedIn2DSlice(srcGtOneDims[0], srcGtOneDims[1], transp))
+      return rewriter.notifyMatchFailure(
+          op, "Not applicable to this transpose permutation");
+
+    // Retrieve the sizes of the two dimensions greater than one to be
+    // transposed.
+    auto srcShape = srcType.getShape();
+    int64_t m = srcShape[srcGtOneDims[0]], n = srcShape[srcGtOneDims[1]];
 
     auto applyRewrite = [&]() {
       ImplicitLocOpBuilder ib(loc, rewriter);
       SmallVector<Value> vs;
+
+      // Reshape the n-D input vector with only two dimensions greater than one
+      // to a 2-D vector.
+      auto flattenedType =
+          VectorType::get({n * m}, op.getVectorType().getElementType());
+      auto reshInputType = VectorType::get({m, n}, srcType.getElementType());
+      auto reshInput =
+          ib.create<vector::ShapeCastOp>(flattenedType, op.vector());
+      reshInput = ib.create<vector::ShapeCastOp>(reshInputType, reshInput);
+
+      // Extract 1-D vectors from the higher-order dimension of the input
+      // vector.
       for (int64_t i = 0; i < m; ++i)
-        vs.push_back(ib.create<vector::ExtractOp>(op.vector(), i));
+        vs.push_back(ib.create<vector::ExtractOp>(reshInput, i));
+
+      // Transpose set of 1-D vectors.
       if (m == 4)
         transpose4x8xf32(ib, vs);
       if (m == 8)
         transpose8x8xf32(ib, vs);
-      auto flattenedType =
-          VectorType::get({n * m}, op.getVectorType().getElementType());
-      auto transposedType =
-          VectorType::get({n, m}, op.getVectorType().getElementType());
-      Value res = ib.create<arith::ConstantOp>(
-          op.getVectorType(), ib.getZeroAttr(op.getVectorType()));
-      // The transposed form is still 4x8 and needs to be reinterpreted as 8x4
-      // via shape_casts.
+
+      // Insert transposed 1-D vectors into the higher-order dimension of the
+      // output vector.
+      Value res = ib.create<arith::ConstantOp>(reshInputType,
+                                               ib.getZeroAttr(reshInputType));
       for (int64_t i = 0; i < m; ++i)
         res = ib.create<vector::InsertOp>(vs[i], res, i);
-      if (m == 4) {
-        res = ib.create<vector::ShapeCastOp>(flattenedType, res);
-        res = ib.create<vector::ShapeCastOp>(transposedType, res);
-      }
 
+      // The output vector still has the shape of the input vector (e.g., 4x8).
+      // We have to transpose their dimensions and retrieve its original rank
+      // (e.g., 1x8x1x4x1).
+      res = ib.create<vector::ShapeCastOp>(flattenedType, res);
+      res = ib.create<vector::ShapeCastOp>(op.getResultType(), res);
       rewriter.replaceOp(op, res);
       return success();
     };

diff  --git a/mlir/test/Dialect/Vector/vector-transpose-lowering.mlir b/mlir/test/Dialect/Vector/vector-transpose-lowering.mlir
index cc62eaaf04b05..44a59a2299dad 100644
--- a/mlir/test/Dialect/Vector/vector-transpose-lowering.mlir
+++ b/mlir/test/Dialect/Vector/vector-transpose-lowering.mlir
@@ -1,7 +1,7 @@
-// RUN: mlir-opt %s -test-vector-transpose-lowering=eltwise=1 | FileCheck %s --check-prefix=ELTWISE
-// RUN: mlir-opt %s -test-vector-transpose-lowering=shuffle=1 | FileCheck %s --check-prefix=SHUFFLE
-// RUN: mlir-opt %s -test-vector-transpose-lowering=flat=1 | FileCheck %s --check-prefix=FLAT
-// RUN: mlir-opt %s -test-vector-transpose-lowering=avx2=1 | FileCheck %s --check-prefix=AVX2
+// RUN: mlir-opt %s -test-vector-transpose-lowering=eltwise=1 -split-input-file | FileCheck %s --check-prefix=ELTWISE
+// RUN: mlir-opt %s -test-vector-transpose-lowering=shuffle=1 -split-input-file | FileCheck %s --check-prefix=SHUFFLE
+// RUN: mlir-opt %s -test-vector-transpose-lowering=flat=1 -split-input-file | FileCheck %s --check-prefix=FLAT
+// RUN: mlir-opt %s -test-vector-transpose-lowering=avx2=1 -split-input-file | FileCheck %s --check-prefix=AVX2
 
 // ELTWISE-LABEL: func @transpose23
 // ELTWISE-SAME: %[[A:.*]]: vector<2x3xf32>
@@ -24,6 +24,8 @@ func @transpose23(%arg0: vector<2x3xf32>) -> vector<3x2xf32> {
   return %0 : vector<3x2xf32>
 }
 
+// -----
+
 // SHUFFLE-LABEL: func @transpose
 // FLAT-LABEL: func @transpose(
 func @transpose(%arg0: vector<2x4xf32>) -> vector<4x2xf32> {
@@ -42,6 +44,8 @@ func @transpose(%arg0: vector<2x4xf32>) -> vector<4x2xf32> {
   return %0 : vector<4x2xf32>
 }
 
+// -----
+
 // AVX2-LABEL: func @transpose4x8
 func @transpose4x8xf32(%arg0: vector<4x8xf32>) -> vector<8x4xf32> {
   //      AVX2: vector.extract {{.*}}[0]
@@ -70,9 +74,49 @@ func @transpose4x8xf32(%arg0: vector<4x8xf32>) -> vector<8x4xf32> {
   return %0 : vector<8x4xf32>
 }
 
+// -----
+
+// AVX2-LABEL: func @transpose021_1x4x8
+func @transpose021_1x4x8xf32(%arg0: vector<1x4x8xf32>) -> vector<1x8x4xf32> {
+  //      AVX2: vector.extract {{.*}}[0, 0]
+  // AVX2-NEXT: vector.extract {{.*}}[0, 1]
+  // AVX2-NEXT: vector.extract {{.*}}[0, 2]
+  // AVX2-NEXT: vector.extract {{.*}}[0, 3]
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 1, 8, 9, 4, 5, 12, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 3, 10, 11, 6, 7, 14, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 1, 8, 9, 4, 5, 12, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 3, 10, 11, 6, 7, 14, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.insert {{.*}}[0]
+  // AVX2-NEXT: vector.insert {{.*}}[1]
+  // AVX2-NEXT: vector.insert {{.*}}[2]
+  // AVX2-NEXT: vector.insert {{.*}}[3]
+  // AVX2-NEXT: vector.shape_cast {{.*}} vector<4x8xf32> to vector<32xf32>
+  // AVX2-NEXT: vector.shape_cast {{.*}} vector<32xf32> to vector<1x8x4xf32>
+  %0 = vector.transpose %arg0, [0, 2, 1] : vector<1x4x8xf32> to vector<1x8x4xf32>
+  return %0 : vector<1x8x4xf32>
+}
+
+// -----
+
 // AVX2-LABEL: func @transpose8x8
 func @transpose8x8xf32(%arg0: vector<8x8xf32>) -> vector<8x8xf32> {
-  //      AVX2: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  //      AVX2: vector.extract {{.*}}[0]
+  // AVX2-NEXT: vector.extract {{.*}}[1]
+  // AVX2-NEXT: vector.extract {{.*}}[2]
+  // AVX2-NEXT: vector.extract {{.*}}[3]
+  // AVX2-NEXT: vector.extract {{.*}}[4]
+  // AVX2-NEXT: vector.extract {{.*}}[5]
+  // AVX2-NEXT: vector.extract {{.*}}[6]
+  // AVX2-NEXT: vector.extract {{.*}}[7]
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
   // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
   // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
   // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
@@ -91,6 +135,475 @@ func @transpose8x8xf32(%arg0: vector<8x8xf32>) -> vector<8x8xf32> {
   // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
   // AVX2-COUNT-4: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11] : vector<8xf32>, vector<8xf32>
   // AVX2-COUNT-4: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.insert {{.*}}[0]
+  // AVX2-NEXT: vector.insert {{.*}}[1]
+  // AVX2-NEXT: vector.insert {{.*}}[2]
+  // AVX2-NEXT: vector.insert {{.*}}[3]
+  // AVX2-NEXT: vector.insert {{.*}}[4]
+  // AVX2-NEXT: vector.insert {{.*}}[5]
+  // AVX2-NEXT: vector.insert {{.*}}[6]
+  // AVX2-NEXT: vector.insert {{.*}}[7]
   %0 = vector.transpose %arg0, [1, 0] : vector<8x8xf32> to vector<8x8xf32>
   return %0 : vector<8x8xf32>
 }
+
+// -----
+
+// AVX2-LABEL: func @transpose021_1x8x8
+func @transpose021_1x8x8xf32(%arg0: vector<1x8x8xf32>) -> vector<1x8x8xf32> {
+  //      AVX2: vector.extract {{.*}}[0, 0]
+  // AVX2-NEXT: vector.extract {{.*}}[0, 1]
+  // AVX2-NEXT: vector.extract {{.*}}[0, 2]
+  // AVX2-NEXT: vector.extract {{.*}}[0, 3]
+  // AVX2-NEXT: vector.extract {{.*}}[0, 4]
+  // AVX2-NEXT: vector.extract {{.*}}[0, 5]
+  // AVX2-NEXT: vector.extract {{.*}}[0, 6]
+  // AVX2-NEXT: vector.extract {{.*}}[0, 7]
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-COUNT-4: vector.shuffle {{.*}} [2, 3, 8, 9, 6, 7, 12, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-COUNT-4: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11] : vector<8xf32>, vector<8xf32>
+  // AVX2-COUNT-4: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.insert {{.*}}[0]
+  // AVX2-NEXT: vector.insert {{.*}}[1]
+  // AVX2-NEXT: vector.insert {{.*}}[2]
+  // AVX2-NEXT: vector.insert {{.*}}[3]
+  // AVX2-NEXT: vector.insert {{.*}}[4]
+  // AVX2-NEXT: vector.insert {{.*}}[5]
+  // AVX2-NEXT: vector.insert {{.*}}[6]
+  // AVX2-NEXT: vector.insert {{.*}}[7]
+  // AVX2-NEXT: vector.shape_cast %{{.*}} : vector<8x8xf32> to vector<1x8x8xf32>
+  %0 = vector.transpose %arg0, [0, 2, 1] : vector<1x8x8xf32> to vector<1x8x8xf32>
+  return %0 : vector<1x8x8xf32>
+}
+
+// -----
+
+// AVX2-LABEL: func @transpose120_8x1x8
+func @transpose120_8x1x8xf32(%arg0: vector<8x1x8xf32>) -> vector<1x8x8xf32> {
+  //      AVX2: vector.extract {{.*}}[0, 0]
+  // AVX2-NEXT: vector.extract {{.*}}[1, 0]
+  // AVX2-NEXT: vector.extract {{.*}}[2, 0]
+  // AVX2-NEXT: vector.extract {{.*}}[3, 0]
+  // AVX2-NEXT: vector.extract {{.*}}[4, 0]
+  // AVX2-NEXT: vector.extract {{.*}}[5, 0]
+  // AVX2-NEXT: vector.extract {{.*}}[6, 0]
+  // AVX2-NEXT: vector.extract {{.*}}[7, 0]
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-COUNT-4: vector.shuffle {{.*}} [2, 3, 8, 9, 6, 7, 12, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-COUNT-4: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11] : vector<8xf32>, vector<8xf32>
+  // AVX2-COUNT-4: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.insert {{.*}}[0]
+  // AVX2-NEXT: vector.insert {{.*}}[1]
+  // AVX2-NEXT: vector.insert {{.*}}[2]
+  // AVX2-NEXT: vector.insert {{.*}}[3]
+  // AVX2-NEXT: vector.insert {{.*}}[4]
+  // AVX2-NEXT: vector.insert {{.*}}[5]
+  // AVX2-NEXT: vector.insert {{.*}}[6]
+  // AVX2-NEXT: vector.insert {{.*}}[7]
+  // AVX2-NEXT: vector.shape_cast %{{.*}} : vector<8x8xf32> to vector<1x8x8xf32>
+  %0 = vector.transpose %arg0, [1, 2, 0] : vector<8x1x8xf32> to vector<1x8x8xf32>
+  return %0 : vector<1x8x8xf32>
+}
+
+// -----
+
+// AVX2-LABEL: func @transpose120_8x8x1
+func @transpose120_8x8x1xf32(%arg0: vector<8x8x1xf32>) -> vector<8x1x8xf32> {
+  //      AVX2: vector.shape_cast %{{.*}} : vector<8x8x1xf32> to vector<8x8xf32>
+  // AVX2-NEXT: vector.extract {{.*}}[0]
+  // AVX2-NEXT: vector.extract {{.*}}[1]
+  // AVX2-NEXT: vector.extract {{.*}}[2]
+  // AVX2-NEXT: vector.extract {{.*}}[3]
+  // AVX2-NEXT: vector.extract {{.*}}[4]
+  // AVX2-NEXT: vector.extract {{.*}}[5]
+  // AVX2-NEXT: vector.extract {{.*}}[6]
+  // AVX2-NEXT: vector.extract {{.*}}[7]
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-COUNT-4: vector.shuffle {{.*}} [2, 3, 8, 9, 6, 7, 12, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-COUNT-4: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11] : vector<8xf32>, vector<8xf32>
+  // AVX2-COUNT-4: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.insert {{.*}}[0]
+  // AVX2-NEXT: vector.insert {{.*}}[1]
+  // AVX2-NEXT: vector.insert {{.*}}[2]
+  // AVX2-NEXT: vector.insert {{.*}}[3]
+  // AVX2-NEXT: vector.insert {{.*}}[4]
+  // AVX2-NEXT: vector.insert {{.*}}[5]
+  // AVX2-NEXT: vector.insert {{.*}}[6]
+  // AVX2-NEXT: vector.insert {{.*}}[7]
+  // AVX2-NEXT: vector.shape_cast %{{.*}} : vector<8x8xf32> to vector<8x1x8xf32>
+  %0 = vector.transpose %arg0, [1, 2, 0] : vector<8x8x1xf32> to vector<8x1x8xf32>
+  return %0 : vector<8x1x8xf32>
+}
+
+// -----
+
+// AVX2-LABEL: func @transpose102_8x8x1
+func @transpose102_8x8x1xf32(%arg0: vector<8x8x1xf32>) -> vector<8x8x1xf32> {
+  //      AVX2: vector.shape_cast %{{.*}} : vector<8x8x1xf32> to vector<8x8xf32>
+  // AVX2-NEXT: vector.extract {{.*}}[0]
+  // AVX2-NEXT: vector.extract {{.*}}[1]
+  // AVX2-NEXT: vector.extract {{.*}}[2]
+  // AVX2-NEXT: vector.extract {{.*}}[3]
+  // AVX2-NEXT: vector.extract {{.*}}[4]
+  // AVX2-NEXT: vector.extract {{.*}}[5]
+  // AVX2-NEXT: vector.extract {{.*}}[6]
+  // AVX2-NEXT: vector.extract {{.*}}[7]
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-COUNT-4: vector.shuffle {{.*}} [2, 3, 8, 9, 6, 7, 12, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-COUNT-4: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11] : vector<8xf32>, vector<8xf32>
+  // AVX2-COUNT-4: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.insert {{.*}}[0]
+  // AVX2-NEXT: vector.insert {{.*}}[1]
+  // AVX2-NEXT: vector.insert {{.*}}[2]
+  // AVX2-NEXT: vector.insert {{.*}}[3]
+  // AVX2-NEXT: vector.insert {{.*}}[4]
+  // AVX2-NEXT: vector.insert {{.*}}[5]
+  // AVX2-NEXT: vector.insert {{.*}}[6]
+  // AVX2-NEXT: vector.insert {{.*}}[7]
+  // AVX2-NEXT: vector.shape_cast %{{.*}} : vector<8x8xf32> to vector<8x8x1xf32>
+  %0 = vector.transpose %arg0, [1, 0, 2] : vector<8x8x1xf32> to vector<8x8x1xf32>
+  return %0 : vector<8x8x1xf32>
+}
+
+// -----
+
+// AVX2-LABEL: func @transpose201_8x1x8
+func @transpose201_8x1x8xf32(%arg0: vector<8x1x8xf32>) -> vector<8x8x1xf32> {
+  //      AVX2: vector.extract {{.*}}[0, 0]
+  // AVX2-NEXT: vector.extract {{.*}}[1, 0]
+  // AVX2-NEXT: vector.extract {{.*}}[2, 0]
+  // AVX2-NEXT: vector.extract {{.*}}[3, 0]
+  // AVX2-NEXT: vector.extract {{.*}}[4, 0]
+  // AVX2-NEXT: vector.extract {{.*}}[5, 0]
+  // AVX2-NEXT: vector.extract {{.*}}[6, 0]
+  // AVX2-NEXT: vector.extract {{.*}}[7, 0]
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-COUNT-4: vector.shuffle {{.*}} [2, 3, 8, 9, 6, 7, 12, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-COUNT-4: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11] : vector<8xf32>, vector<8xf32>
+  // AVX2-COUNT-4: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.insert {{.*}}[0]
+  // AVX2-NEXT: vector.insert {{.*}}[1]
+  // AVX2-NEXT: vector.insert {{.*}}[2]
+  // AVX2-NEXT: vector.insert {{.*}}[3]
+  // AVX2-NEXT: vector.insert {{.*}}[4]
+  // AVX2-NEXT: vector.insert {{.*}}[5]
+  // AVX2-NEXT: vector.insert {{.*}}[6]
+  // AVX2-NEXT: vector.insert {{.*}}[7]
+  // AVX2-NEXT: vector.shape_cast %{{.*}} : vector<8x8xf32> to vector<8x8x1xf32>
+  %0 = vector.transpose %arg0, [2, 0, 1] : vector<8x1x8xf32> to vector<8x8x1xf32>
+  return %0 : vector<8x8x1xf32>
+}
+
+// -----
+
+// AVX2-LABEL: func @transpose201_1x8x8
+func @transpose201_1x8x8xf32(%arg0: vector<1x8x8xf32>) -> vector<8x1x8xf32> {
+  //      AVX2: vector.extract {{.*}}[0, 0]
+  // AVX2-NEXT: vector.extract {{.*}}[0, 1]
+  // AVX2-NEXT: vector.extract {{.*}}[0, 2]
+  // AVX2-NEXT: vector.extract {{.*}}[0, 3]
+  // AVX2-NEXT: vector.extract {{.*}}[0, 4]
+  // AVX2-NEXT: vector.extract {{.*}}[0, 5]
+  // AVX2-NEXT: vector.extract {{.*}}[0, 6]
+  // AVX2-NEXT: vector.extract {{.*}}[0, 7]
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-COUNT-4: vector.shuffle {{.*}} [2, 3, 8, 9, 6, 7, 12, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-COUNT-4: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11] : vector<8xf32>, vector<8xf32>
+  // AVX2-COUNT-4: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.insert {{.*}}[0]
+  // AVX2-NEXT: vector.insert {{.*}}[1]
+  // AVX2-NEXT: vector.insert {{.*}}[2]
+  // AVX2-NEXT: vector.insert {{.*}}[3]
+  // AVX2-NEXT: vector.insert {{.*}}[4]
+  // AVX2-NEXT: vector.insert {{.*}}[5]
+  // AVX2-NEXT: vector.insert {{.*}}[6]
+  // AVX2-NEXT: vector.insert {{.*}}[7]
+  // AVX2-NEXT: vector.shape_cast %{{.*}} : vector<8x8xf32> to vector<8x1x8xf32>
+  %0 = vector.transpose %arg0, [2, 0, 1] : vector<1x8x8xf32> to vector<8x1x8xf32>
+  return %0 : vector<8x1x8xf32>
+}
+
+// -----
+
+// AVX2-LABEL: func @transpose210_8x1x8
+func @transpose210_8x1x8xf32(%arg0: vector<8x1x8xf32>) -> vector<8x1x8xf32> {
+  //      AVX2: vector.extract {{.*}}[0, 0]
+  // AVX2-NEXT: vector.extract {{.*}}[1, 0]
+  // AVX2-NEXT: vector.extract {{.*}}[2, 0]
+  // AVX2-NEXT: vector.extract {{.*}}[3, 0]
+  // AVX2-NEXT: vector.extract {{.*}}[4, 0]
+  // AVX2-NEXT: vector.extract {{.*}}[5, 0]
+  // AVX2-NEXT: vector.extract {{.*}}[6, 0]
+  // AVX2-NEXT: vector.extract {{.*}}[7, 0]
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-COUNT-4: vector.shuffle {{.*}} [2, 3, 8, 9, 6, 7, 12, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-COUNT-4: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11] : vector<8xf32>, vector<8xf32>
+  // AVX2-COUNT-4: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.insert {{.*}}[0]
+  // AVX2-NEXT: vector.insert {{.*}}[1]
+  // AVX2-NEXT: vector.insert {{.*}}[2]
+  // AVX2-NEXT: vector.insert {{.*}}[3]
+  // AVX2-NEXT: vector.insert {{.*}}[4]
+  // AVX2-NEXT: vector.insert {{.*}}[5]
+  // AVX2-NEXT: vector.insert {{.*}}[6]
+  // AVX2-NEXT: vector.insert {{.*}}[7]
+  // AVX2-NEXT: vector.shape_cast %{{.*}} : vector<8x8xf32> to vector<8x1x8xf32>
+  %0 = vector.transpose %arg0, [2, 1, 0] : vector<8x1x8xf32> to vector<8x1x8xf32>
+  return %0 : vector<8x1x8xf32>
+}
+
+// -----
+
+// AVX2-LABEL: func @transpose210_8x8x1
+func @transpose210_8x8x1xf32(%arg0: vector<8x8x1xf32>) -> vector<1x8x8xf32> {
+  //      AVX2: vector.shape_cast %{{.*}} : vector<8x8x1xf32> to vector<8x8xf32>
+  // AVX2-NEXT: vector.extract {{.*}}[0]
+  // AVX2-NEXT: vector.extract {{.*}}[1]
+  // AVX2-NEXT: vector.extract {{.*}}[2]
+  // AVX2-NEXT: vector.extract {{.*}}[3]
+  // AVX2-NEXT: vector.extract {{.*}}[4]
+  // AVX2-NEXT: vector.extract {{.*}}[5]
+  // AVX2-NEXT: vector.extract {{.*}}[6]
+  // AVX2-NEXT: vector.extract {{.*}}[7]
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-COUNT-4: vector.shuffle {{.*}} [2, 3, 8, 9, 6, 7, 12, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-COUNT-4: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11] : vector<8xf32>, vector<8xf32>
+  // AVX2-COUNT-4: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.insert {{.*}}[0]
+  // AVX2-NEXT: vector.insert {{.*}}[1]
+  // AVX2-NEXT: vector.insert {{.*}}[2]
+  // AVX2-NEXT: vector.insert {{.*}}[3]
+  // AVX2-NEXT: vector.insert {{.*}}[4]
+  // AVX2-NEXT: vector.insert {{.*}}[5]
+  // AVX2-NEXT: vector.insert {{.*}}[6]
+  // AVX2-NEXT: vector.insert {{.*}}[7]
+  // AVX2-NEXT: vector.shape_cast %{{.*}} : vector<8x8xf32> to vector<1x8x8xf32>
+  %0 = vector.transpose %arg0, [2, 1, 0] : vector<8x8x1xf32> to vector<1x8x8xf32>
+  return %0 : vector<1x8x8xf32>
+}
+
+// -----
+
+// AVX2-LABEL: func @transpose210_1x8x8
+func @transpose210_1x8x8xf32(%arg0: vector<1x8x8xf32>) -> vector<8x8x1xf32> {
+  //      AVX2: vector.extract {{.*}}[0, 0]
+  // AVX2-NEXT: vector.extract {{.*}}[0, 1]
+  // AVX2-NEXT: vector.extract {{.*}}[0, 2]
+  // AVX2-NEXT: vector.extract {{.*}}[0, 3]
+  // AVX2-NEXT: vector.extract {{.*}}[0, 4]
+  // AVX2-NEXT: vector.extract {{.*}}[0, 5]
+  // AVX2-NEXT: vector.extract {{.*}}[0, 6]
+  // AVX2-NEXT: vector.extract {{.*}}[0, 7]
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [0, 8, 1, 9, 4, 12, 5, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.shuffle {{.*}} [2, 10, 3, 11, 6, 14, 7, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-COUNT-4: vector.shuffle {{.*}} [2, 3, 8, 9, 6, 7, 12, 13] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0xcc", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-NEXT: llvm.inline_asm asm_dialect = intel "vblendps $0, $1, $2, 0x33", "=x,x,x" {{.*}} : (vector<8xf32>, vector<8xf32>) -> vector<8xf32>
+  // AVX2-COUNT-4: vector.shuffle {{.*}} [0, 1, 2, 3, 8, 9, 10, 11] : vector<8xf32>, vector<8xf32>
+  // AVX2-COUNT-4: vector.shuffle {{.*}} [4, 5, 6, 7, 12, 13, 14, 15] : vector<8xf32>, vector<8xf32>
+  // AVX2-NEXT: vector.insert {{.*}}[0]
+  // AVX2-NEXT: vector.insert {{.*}}[1]
+  // AVX2-NEXT: vector.insert {{.*}}[2]
+  // AVX2-NEXT: vector.insert {{.*}}[3]
+  // AVX2-NEXT: vector.insert {{.*}}[4]
+  // AVX2-NEXT: vector.insert {{.*}}[5]
+  // AVX2-NEXT: vector.insert {{.*}}[6]
+  // AVX2-NEXT: vector.insert {{.*}}[7]
+  // AVX2-NEXT: vector.shape_cast %{{.*}} : vector<8x8xf32> to vector<8x8x1xf32>
+  %0 = vector.transpose %arg0, [2, 1, 0] : vector<1x8x8xf32> to vector<8x8x1xf32>
+  return %0 : vector<8x8x1xf32>
+}
+
+// -----
+
+// AVX2-LABEL: func @transpose021_8x1x8
+func @transpose021_8x1x8xf32(%arg0: vector<8x1x8xf32>) -> vector<8x8x1xf32> {
+  %0 = vector.transpose %arg0, [0, 2, 1] : vector<8x1x8xf32> to vector<8x8x1xf32>
+  return %0 : vector<8x8x1xf32>
+}
+
+// AVX2-NOT: vector.shuffle
+
+// -----
+
+// AVX2-LABEL: func @transpose021_8x8x1
+func @transpose021_8x8x1xf32(%arg0: vector<8x8x1xf32>) -> vector<8x1x8xf32> {
+  %0 = vector.transpose %arg0, [0, 2, 1] : vector<8x8x1xf32> to vector<8x1x8xf32>
+  return %0 : vector<8x1x8xf32>
+}
+
+// AVX2-NOT: vector.shuffle
+
+// -----
+
+// AVX2-LABEL: func @transpose102_1x8x8
+func @transpose102_1x8x8xf32(%arg0: vector<1x8x8xf32>) -> vector<8x1x8xf32> {
+  %0 = vector.transpose %arg0, [1, 0, 2] : vector<1x8x8xf32> to vector<8x1x8xf32>
+  return %0 : vector<8x1x8xf32>
+}
+
+// AVX2-NOT: vector.shuffle
+
+// -----
+
+// AVX2-LABEL: func @transpose102_8x1x8
+func @transpose102_8x1x8xf32(%arg0: vector<8x1x8xf32>) -> vector<1x8x8xf32> {
+  %0 = vector.transpose %arg0, [1, 0, 2] : vector<8x1x8xf32> to vector<1x8x8xf32>
+  return %0 : vector<1x8x8xf32>
+}
+
+// AVX2-NOT: vector.shuffle
+
+// -----
+
+// AVX2-LABEL: func @transpose120_1x8x8
+func @transpose120_1x8x8xf32(%arg0: vector<1x8x8xf32>) -> vector<8x8x1xf32> {
+
+  %0 = vector.transpose %arg0, [1, 2, 0] : vector<1x8x8xf32> to vector<8x8x1xf32>
+  return %0 : vector<8x8x1xf32>
+}
+
+// AVX2-NOT: vector.shuffle
+
+// -----
+
+// AVX2-LABEL: func @transpose201_8x8x1
+func @transpose201_8x8x1xf32(%arg0: vector<8x8x1xf32>) -> vector<1x8x8xf32> {
+  %0 = vector.transpose %arg0, [2, 0, 1] : vector<8x8x1xf32> to vector<1x8x8xf32>
+  return %0 : vector<1x8x8xf32>
+}
+
+// AVX2-NOT: vector.shuffle
+


        


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