[llvm-dev] Understanding and controlling some of the AVX shuffle emission paths

Nicolas Vasilache via llvm-dev llvm-dev at lists.llvm.org
Sun Nov 14 14:16:20 PST 2021


Not yet, the InlineAsmOp in MLIR is still generally unused.
It has been used a bit in the IREE project though (
https://github.com/google/iree/blob/49a81c60329437e64791ee1abd09d47fe1cde205/iree/compiler/Codegen/LLVMCPU/VectorContractToAArch64InlineAsmOp.cpp#L103
).

I should be be indeed able to intersperse my lowering (
https://github.com/llvm/llvm-project/blob/main/mlir/lib/Dialect/X86Vector/Transforms/AVXTranspose.cpp#L124)
with some InlineAsmOp uses.
I'll report back when I have something.

On Sun, Nov 14, 2021 at 4:53 PM Simon Pilgrim <llvm-dev at redking.me.uk>
wrote:

> Nicolas - have you investigated just using inline asm instead?
> On 11/11/2021 08:34, Wang, Pengfei via llvm-dev wrote:
>
> >As I am very new to this part of LLVM, I am not sure what is feasible or
> not. Would it be envisionnable to either:
>
> >1. have a way to inject some numeric cost to influence the value of some
> resulting combinations?
>
> >2. revive some form of intrinsic and guarantee that the instruction would
> be generated?
>
>
>
> I think a feasible way is to add a new tuningXXX feature for given targets
> and do something different with the flag in the combine.
>
> 1) seems overengineering and 2) seems overkilled for potential
> opportunities by the combine.
>
>
>
> Thanks
>
> Phoebe
>
>
>
> *From:* llvm-dev <llvm-dev-bounces at lists.llvm.org>
> <llvm-dev-bounces at lists.llvm.org> *On Behalf Of *Nicolas Vasilache via
> llvm-dev
> *Sent:* Wednesday, November 10, 2021 5:46 PM
> *To:* Diego Caballero <diegocaballero at google.com>
> <diegocaballero at google.com>
> *Cc:* llvm-dev at lists.llvm.org
> *Subject:* Re: [llvm-dev] Understanding and controlling some of the AVX
> shuffle emission paths
>
>
>
>
>
>
>
> On Wed, Nov 10, 2021 at 10:30 AM Diego Caballero <
> diegocaballero at google.com> wrote:
>
> +Nicolas Vasilache <ntv at google.com> :)
>
>
>
> Thanks Diego, email is hard, I could not find ways to inject myself into
> my own discussion...
>
>
>
>
>
> On Tue, Nov 9, 2021 at 10:32 PM Simon Pilgrim via llvm-dev <
> llvm-dev at lists.llvm.org> wrote:
>
> On 09/11/2021 20:44, Simon Pilgrim wrote:
>
> > On 09/11/2021 08:57, Nicolas Vasilache via llvm-dev wrote:
> >> Hi everyone,
> >>
> >> I am experimenting with LLVM lowering, intrinsics and shufflevector
> >> in general.
> >>
> >> Here is an IR that I produce with the objective of emitting some
> >> vblendps instructions:
> >>
> https://gist.github.com/nicolasvasilache/0fe30c83cbfe5b4776ec9f0ee465611a.
>
> >>
> > From what I can see, the original IR code was (effectively):
> >
> > 8 x UNPCKLPS/UNPCKHPS
> > 4 x SHUFPS
> > 8 x BLENDPS
> > 4 x INSERTF128
> > 4 x PERM2F128
> >
> >> I compile this further with
> >>
> >> clang -x ir -emit-llvm -S -mcpu=haswell -O3 -o - | llc -O3
> >> -mcpu=haswell - -o -
> >>
> >> to obtain:
> >>
> >>
> https://gist.github.com/nicolasvasilache/2c773b86fcda01cc28711828a0a9ce0a
> >>
> >
> > and after the x86 shuffle combines:
> >
> > 8 x UNPCKLPS/UNPCKHPS
> > 8 x UNPCKLPD/UNPCKHPD
> > 4 x INSERTF128
> > 4 x PERM2F128
> >
> > Starting from each BLENDPS, they've combined with the SHUFPS to create
> > the UNPCK*PD nodes. We nearly always benefit from folding shuffle
> > chains to reduce total instruction counts, even if some inner nodes
> > have multiple uses (like the SHUFPS), and I'd hate to lose that.
> >
> >> At this point, I would expect to see some vblendps instructions
> >> generated for the pieces of IR that produce %48/%49 %51/%52 %54/%55
> >> and %57/%58 to reduce pressure on port 5 (vblendps can also go on
> >> ports 0 and 1). However the expected instruction does not get
> >> generated and llvm-mca continues to show me high port 5 contention.
> >>
> >> Could people suggest some steps / commands to help better understand
> >> why my expectation is not met and whether I can do something to make
> >> the compiler generate what I want? Thanks in advance!
> > So on Haswell, we've gained 4 extra Port5-only shuffles but removed
> > the 8 Port015 blends.
> >
> > We have very little arch-specific shuffle combines, just the
> > fast-variable-shuffle tuning flags to avoid unnecessary shuffle mask
> > loads, the shuffle combines just aims for the reduction in simple
> > target shuffle nodes. And tbh I'm reluctant to add to this as shuffle
> > combining is complex already.
> >
> > We should be preferring to lower/combine to BLENDPS in more
> > circumstances (its commutable and never slower than any other target
> > shuffle, although demanded elts can do less with 'undef' elements),
> > but that won't help us here.
> >
> > So far I've failed to find a BLEND-based 8x8 transpose pattern that
> > the shuffle combiner doesn't manage to combine back to the
> > 8xUNPCK/SHUFPS ops :(
>
>
>
> If you are referring to this specific code, yes same for me.
>
> If you are thinking about the general 8x8 transpose problem, I have a
> version with vector<4xf32> loads that ends up using blends; as expected,
> the port 5 pressure reduction helps and both llvm-mca and runtime agree
> that this is 20-30% faster.
>
>
>
>
> The only thing I can think of is you might want to see if you can
> reorder the INSERTF128/PERM2F128 shuffles in between the UNPACK*PS and
> the SHUFPS/BLENDPS:
>
> 8 x UNPCKLPS/UNPCKHPS
> 4 x INSERTF128
> 4 x PERM2F128
> 4 x SHUFPS
> 8 x BLENDPS
>
> Splitting the per-lane shuffles with the subvector-shuffles could help
> stop the shuffle combiner.
>
>
>
> Right, I tried different variations here but invariably getting the same
> result.
>
> The vector<4xf32> based version is something that I also want to target
> for a bunch of orthogonal reasons.
>
> I'll note that my use case is MLIR codegen with explicit vectors and
> intrinsics -> LLVM so I have quite some flexibility.
>
> But it feels unnatural in the compiler flow to have to branch off at a
> significant higher-level of abstraction to sidestep concerns related to X86
> microarchitecture details.
>
>
>
> As I am very new to this part of LLVM, I am not sure what is feasible or
> not. Would it be envisionnable to either:
>
> 1. have a way to inject some numeric cost to influence the value of some
> resulting combinations?
>
> 2. revive some form of intrinsic and guarantee that the instruction would
> be generated?
>
>
>
> I realize point 2. is contrary to the evolution of LLVM as these
> intrinsics were removed ca. 2015 in favor of the combiner-based approach.
>
> Still it seems that `we have very little arch-specific shuffle combines`
> could be the signal that such intrinsics are needed?
>
>
>
>
> >> I have verified independently that in isolation, a single such
> >> shuffle creates a vblendps. I see them being recombined in the
> >> produced assembly and I am looking for experimenting with avoiding
> >> that vshufps + vblendps + vblendps get recombined into vunpckxxx +
> >> vunpckxxx instructions.
> >>
> >> --
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>
> --
>
> N
>
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