[llvm-dev] [cfe-dev] Zero length function pointer equality

James Y Knight via llvm-dev llvm-dev at lists.llvm.org
Fri Mar 19 15:00:06 PDT 2021


I'm not sure whether we'd want *every* unreachable to emit a trap, but I do
think we should try not to let code fall out of one function and into a
completely unrelated one. That is: I'd propose that the last basic-block in
every function should get a trap instruction added unless it already ends
in a control transfer instruction (jmp, ret, or branch -- call doesn't
count, since it may return).

On Fri, Mar 19, 2021 at 5:12 PM David Blaikie via cfe-dev <
cfe-dev at lists.llvm.org> wrote:

> Just writing it down in this thread - this issue's been discussed a bit in
> this bug: https://bugs.llvm.org/show_bug.cgi?id=49599
>
> And yeah, I'm considering adopting MachO's default (TrapUnreachable +
> NoTrapOnNoreturn) as the default for LLVM (will require some design
> discussion, no doubt) since it seems to capture most of the functionality
> desired. Maybe there are some cases where we have extra unreachables that
> could've otherwise been optimized away/elided, but hopefully nothing
> drastic.
>
> (some platforms still need the trap-on-noreturn - Windows+AArch64 and
> maybe Sony, etc - happy for some folks to opt into that). I wonder whether
> TrapUnreachable shouldn't even be an option anymore though, if it becomes
> load bearing for correctness - or should it become a fallback option - "no
> trap unreachable" maybe means nop instead of trap, in case your target
> can't handle a trap sometimes (I came across an issue with AMDGPU not being
> able to add traps to functions that it isn't expecting - the function needs
> some special attribute to have a trap in it - but I guess it can be updated
> to add that attribute if the function has an unreachable in it (though then
> it has to recreate the no-trap-on-noreturn handling too when deciding
> whether to add the attribute... ))
>
> On Mon, Jul 27, 2020 at 9:20 AM Robinson, Paul <paul.robinson at sony.com>
> wrote:
>
>>
>>
>> > -----Original Message-----
>> > From: llvm-dev <llvm-dev-bounces at lists.llvm.org> On Behalf Of Hans
>> > Wennborg via llvm-dev
>> > Sent: Monday, July 27, 2020 9:11 AM
>> > To: David Blaikie <dblaikie at gmail.com>
>> > Cc: llvm-dev <llvm-dev at lists.llvm.org>; Clang Dev <
>> cfe-dev at lists.llvm.org>
>> > Subject: Re: [llvm-dev] [cfe-dev] Zero length function pointer equality
>> >
>> > On Sat, Jul 25, 2020 at 3:40 AM David Blaikie <dblaikie at gmail.com>
>> wrote:
>> > >
>> > > Looks perfect to me!
>> > >
>> > > well, a couple of questions: Why a noop, rather than int3/ud2/etc?
>> >
>> > Probably no reason.
>>
>> FTR there is TargetOptions.TrapUnreachable, which some targets turn on
>> (for X86 it's on for MachO and PS4), this turns 'unreachable' into ud2.
>> Clearly it covers more than "empty" functions but is probably the kind
>> of thing you're looking for.
>> --paulr
>>
>> >
>> > > Might be worth using the existing code that places such an instruction
>> > > when building at -O0?
>> >
>> > I wasn't aware of that. Does it happen for all functions (e.g. I think
>> > I got pulled into this due to functions with the naked attribute)?
>> >
>> > > & you mention that this causes problems on Windows - but ICF done by
>> > > the Windows linker does not cause such problems? (I'd have thought
>> > > they'd result in the same situation - two functions described as being
>> > > at the same address?) is there a quick summary of why those two cases
>> > > turn out differently?
>> >
>> > The case that we hit was that the Control Flow Guard table of
>> > addresses in the binary ended up listing the same address twice, which
>> > the loader didn't expect. It may be that the linker took care to avoid
>> > that for ICF (if two ICF'd functions got the same address, only list
>> > it once in the CFG table) but still didn't handle the "empty function"
>> > problem.
>> >
>> > > On Fri, Jul 24, 2020 at 6:17 AM Hans Wennborg <hans at chromium.org>
>> wrote:
>> > > >
>> > > > Maybe we can just expand this to always apply:
>> > https://reviews.llvm.org/D32330
>> > > >
>> > > > On Fri, Jul 24, 2020 at 2:46 AM David Blaikie via cfe-dev
>> > > > <cfe-dev at lists.llvm.org> wrote:
>> > > > >
>> > > > > LLVM can produce zero length functions from cases like this (when
>> > > > > optimizations are enabled):
>> > > > >
>> > > > > void f1() { __builtin_unreachable(); }
>> > > > > int f2() { /* missing return statement */ }
>> > > > >
>> > > > > This code is valid, so long as the functions are never called.
>> > > > >
>> > > > > I believe C++ requires that all functions have a distinct address
>> > (ie:
>> > > > > &f1 != &f2) and LLVM optimizes code on this basis (assert(f1 ==
>> f2)
>> > > > > gets optimized into an unconditional assertion failure)
>> > > > >
>> > > > > But these zero length functions can end up with identical
>> addresses.
>> > > > >
>> > > > > I'm unaware of anything in the C++ spec (or the LLVM langref) that
>> > > > > would indicate that would allow distinct functions to have
>> identical
>> > > > > addresses - so should we do something about this in the LLVM
>> > backend?
>> > > > > add a little padding? a nop instruction? (if we're adding an
>> > > > > instruction anyway, perhaps we might as well make it an int3?)
>> > > > >
>> > > > > (I came across this due to DWARF issues with zero length
>> functions &
>> > > > > thinking about if/how this should be supported)
>> > > > > _______________________________________________
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