[llvm-dev] Help: Windows: lli crashes on 32 arch but not on 64 arch

Chris Tetreault via llvm-dev llvm-dev at lists.llvm.org
Tue Mar 9 12:22:44 PST 2021


You should be able to directly debug in visual studio. Build and run lli with your hw-m32.ll added to the debug args. Make sure you do a debug build. The assert should cause the visual studio debugger to break and you can examine the call stack and figure out relevant breakpoints to set.

From: llvm-dev <llvm-dev-bounces at lists.llvm.org<mailto:llvm-dev-bounces at lists.llvm.org>> On Behalf Of Francis ANDRE via llvm-dev
Sent: Tuesday, March 9, 2021 10:34 AM
To: LLVM Developers' List <llvm-dev at lists.llvm.org<mailto:llvm-dev at lists.llvm.org>>
Subject: [EXT] [llvm-dev] Help: Windows: lli crashes on 32 arch but not on 64 arch

Hello LLVM list

I am running with lli,  a simple HelloWorld program twice, once targeted to 32 bits arch, the other targeted to 64 bit arch. While it is working fine with the 64 arch, it craches with the 32 arch. Below are the steps



clang.cmd -v -g -m64 -emit-llvm -S hw.c -o hw-m64.ll


clang.cmd -v -g -m32 -emit-llvm -S hw.c -o hw-m32.ll
C:\Program Files (x86)\LLVM\11.0\bin"\clang -v -g -m32 -emit-llvm -S e.c -o e-m32.ll
clang version 11.0.0
Target: i686-pc-windows-msvc
Thread model: posix
InstalledDir: C:\Program Files (x86)\LLVM\11.0\bin
 (in-process)
 "C:\\Program Files (x86)\\LLVM\\11.0\\bin\\clang.exe<file://LLVM/11.0/bin/clang.exe>" -cc1 -triple i686-pc-windows-msvc19.28.29335 -emit-llvm -disable-free -disable-llvm-verifier -discard-value-names -main-file-name e.c -mrelocation-model static -mframe-pointer=all -fmath-errno -fno-rounding-math -mconstructor-aliases -target-cpu pentium4 -gno-column-info -gcodeview -debug-info-kind=limited -v -resource-dir "C:\\Program Files (x86)\\LLVM\\11.0\\lib\\clang\\11.0.0<file://LLVM/11.0/lib/clang/11.0.0>" -internal-isystem "C:\\Program Files (x86)\\LLVM\\11.0\\lib\\clang\\11.0.0\\include<file://LLVM/11.0/lib/clang/11.0.0/include>" -internal-isystem "C:\\Program Files (x86)\\Microsoft<file://Microsoft> Visual Studio\\2019\\Community\\VC\\Tools\\MSVC\\14.28.29333\\include" -internal-isystem "C:\\Program Files (x86)\\Microsoft<file://Microsoft> Visual Studio\\2019\\Community\\VC\\Tools\\MSVC\\14.28.29333\\atlmfc\\include" -internal-isystem "C:\\Program Files (x86)\\Windows<file://Windows> Kits\\10\\Include\\10.0.18362.0\\ucrt" -internal-isystem "C:\\Program Files (x86)\\Windows<file://Windows> Kits\\10\\include\\10.0.18362.0\\shared" -internal-isystem "C:\\Program Files (x86)\\Windows<file://Windows> Kits\\10\\include\\10.0.18362.0\\um" -internal-isystem "C:\\Program Files (x86)\\Windows<file://Windows> Kits\\10\\include\\10.0.18362.0\\winrt" -fdebug-compilation-dir "D:\\projects\\as400\\rpg\\clang" -ferror-limit 19 -fmessage-length=194 -fno-use-cxa-atexit -fms-extensions -fms-compatibility -fms-compatibility-version=19.28.29335 -fdelayed-template-parsing -fcolor-diagnostics -faddrsig -o e-m32.ll -x c e.c
clang -cc1 version 11.0.0 based upon LLVM 11.0.0 default target i686-pc-windows-msvc
#include "..." search starts here:
#include <...> search starts here:
 C:\Program Files (x86)\LLVM\11.0\lib\clang\11.0.0\include
 C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333\include
 C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333\atlmfc\include
 C:\Program Files (x86)\Windows Kits\10\Include\10.0.18362.0\ucrt
 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared
 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um
 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt
End of search list.
lli hw-m64.ll
Hello World!
lli hw-m32.ll
PLEASE submit a bug report to https://bugs.llvm.org/ and include the crash backtrace.
Stack dump:
0.      Program arguments: D:\\llvm-project\\build32\\Debug\\bin\\lli hw-m32.ll
 #0 0x04b8eacc
 #1 0x03ff017b
 #2 0x03ff032b
 #3 0x0153ca18 llvm::MCJIT::runFunction(class llvm::Function *, class llvm::ArrayRef<struct llvm::GenericValue>) D:\llvm-project\llvm\lib\ExecutionEngine\MCJIT\MCJIT.cpp:587:0
 #4 0x01459673 llvm::ExecutionEngine::runFunctionAsMain(class llvm::Function *, class std::vector<class std::basic_string<char, struct std::char_traits<char>, class std::allocator<char>>, class std::allocator<class std::basic_string<char, struct std::char_traits<char>, class std::allocator<char>>>> const &, char const *const *) D:\llvm-project\llvm\lib\ExecutionEngine\ExecutionEngine.cpp:467:0
 #5 0x007e08c5 main D:\llvm-project\llvm\tools\lli\lli.cpp:643:0
 #6 0x02e12013 invoke_main d:\agent\_work\57\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:78:0
 #7 0x02e11e97 _scrt_common_main_seh d:\agent\_work\57\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288:0
 #8 0x02e11d2d _scrt_common_main d:\agent\_work\57\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:331:0
 #9 0x02e12098 mainCRTStartup d:\agent\_work\57\s\src\vctools\crt\vcstartup\src\startup\exe_main.cpp:17:0
#10 0x75336359 (C:\WINDOWS\System32\KERNEL32.DLL+0x16359)
#11 0x774c8944 (C:\WINDOWS\SYSTEM32\ntdll.dll+0x68944)
#12 0x774c8914 (C:\WINDOWS\SYSTEM32\ntdll.dll+0x68914)

What is the best way to debug the 32 bit arch lli.exe under VS2019?


D:\projects\clang>type hw.c
#include <stdio.h>
int main() {
        printf("Hello World!\n");
        return 0;
}
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