[llvm-dev] Shipping custom libc++ on MacOS
David Chisnall via llvm-dev
llvm-dev at lists.llvm.org
Mon Feb 1 02:13:41 PST 2021
Hi,
I can't speak for macOS specifically, but in general you can have
problems on *NIX platforms if you have two libraries that implement the
same symbols loaded. Everything in libc++ is in the namespace defined
by _LIBCPP_ABI_NAMESPACE and then aliased into std. Can you not define
this to something custom? That should give you different symbol names
and so if you depend on another library that links a different version
of libc++ (statically or dynamically) you won't conflict.
David
On 01/02/2021 07:37, Tobias Hieta via llvm-dev wrote:
> Hello,
>
> We are working on an application where we want to have full support
> for C++17 but still ship on older versions of macOS (10.9/10.10 in
> this case). Our plan was to build our own libc++ from llvm and ship it
> with the application and then pass "-D_LIBCPP_DISABLE_AVAILABILITY"
>
> This seemed to work fine in internal testing - but then we ran into a
> similar issue as the one described here:
> https://reviews.llvm.org/D74489#2497044
>
> Now I can patch my copy of libc++ with the upstream fix for this - but
> the comment below made me think otherwise:
> https://reviews.llvm.org/D74489#2505156
>
> We have run into problem where if you ship your own libc++ the system
> frameworks loads the system libc++ and some strange errors happen - we
> thought we could work around these issues - but maybe this is just us
> being naive.
>
> So I guess my question is - is it possible to ship a custom libc++ in
> a .app archive for older versions of macOS in order to use C++17? Or
> is my only hope to raise the minimum version of our app and always
> link to the system libc++?
>
> Thanks,
> Tobias
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