[llvm-dev] What's the principle to add builtins in clang?
chuanqi.xcq via llvm-dev
llvm-dev at lists.llvm.org
Mon Apr 26 19:01:41 PDT 2021
> Ah, I think LLVM builtins aren't available to C++ source code by
> default - we wrap them in C intrinsics when that's desirable, for
> instance.
Hmm, I tried to implement a new **clang** builtins. Then I could use
the new builtin in C++ source code directly. And the library implementation
also use the clang builtins directly without including or declaring.
I guess the gap is that I mean **clang** builtins instead of **LLVM** intrinsics.
------------------------------------------------------------------
From:David Blaikie <dblaikie at gmail.com>
Send Time:2021年4月26日(星期一) 23:36
To:chuanqi.xcq <yedeng.yd at linux.alibaba.com>
Cc:llvm-dev at lists.llvm.org <llvm-dev at lists.llvm.org>
Subject:Re: [llvm-dev] What's the principle to add builtins in clang?
On Sun, Apr 25, 2021 at 10:06 PM chuanqi.xcq
<yedeng.yd at linux.alibaba.com> wrote:
>
> Hi,
>
> > I'm not really following this bit about changing the language without
> > changing the standard document, or what builtins have to do with the
> > C++ standard - could you explain this in more/different words,
> > perhaps?
>
> I mean the C++ users could use builtins in their source codes, Although this is not recommended.
Ah, I think LLVM builtins aren't available to C++ source code by
default - we wrap them in C intrinsics when that's desirable, for
instance.
> In fact, in some projects which need to change the compiler move from GCC to Clang, I find some uses for some builtins.
> My point is, although builtins are not part of the language standard, people could use the builtins in their code actually.
> In other words, if the compiler adds new builtins, the actually semantic space would be larger than the design space.
> That's what I said, we change the language in fact without changing the language standard documentation.
>
> Thanks,
> Chuanqi
>
> ------------------------------------------------------------------
> From:David Blaikie <dblaikie at gmail.com>
> Send Time:2021年4月24日(星期六) 02:51
> To:chuanqi.xcq <yedeng.yd at linux.alibaba.com>
> Cc:llvm-dev at lists.llvm.org <llvm-dev at lists.llvm.org>
> Subject:Re: [llvm-dev] What's the principle to add builtins in clang?
>
> On Fri, Apr 23, 2021 at 1:30 AM chuanqi.xcq via llvm-dev
> <llvm-dev at lists.llvm.org> wrote:
> >
> > Hi all,
> >
> > Background:
> > Recently I am trying to enable the Coroutine Heap Elision in some code bases. Here is the introduction for Coroutine Heap Elision: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2018/p0981r0.html.
> > Then in LLVM, we decide to elide one coroutine if we can prove coro.id, which marks a coroutine, passes coro.destroy for every path to exit entry of the current function.
> > For example (uses if-else for simplicity):
> > ```
> > coro foo() {
> > %handle = call i8* @llvm.coro.id(...)
> > ; some works
> > if (...)
> > call void @llvm.coro.destroy(%handle)
> > else {
> > other works
> > call void @llvm.coro.destroy(%handle)
> > }
> > }
> > ```
> > And it would be elided.
> > And if:
> > ```
> > coro foo() {
> > %handle = call i8* @llvm.coro.id(...)
> > ; some works
> > if (%handle)
> > call void @llvm.coro.destroy(%handle)
> > }
> > ```
> > It wouldn't be elided. And I want to add a builtin to makr the corresponding coroutine is already dead. Let me call it `__builtin_coro_dead`. Then we can write:
> > ```
> > coro foo() {
> > %handle = call i8* @llvm.coro.id(...)
> > ; some works
> > if (%handle)
> > call void @llvm.coro.destroy(%handle)
> > call void @__builtin_coro_dead(%handle)
> > }
> > ```
> > And it would be elided now.
> >
> > Question:
> > The described above is just a background. This thread doesn't aim to ask for whether it is good to use `__builtin_coro_dead` to solve the problems.
> > We could discuss it in another thread. Here my question is what's the principle to judge whether should we to add new builtins. Since the end users could
> > touch builtins while I can't search builtin in the Standard of C++ (N4878). So if we could add new builtins arbitrarily, it means the compiler writers could
> > change the language without changing the standard document, which is very very odd for me. I can't find related rules. So here to ask for your suggestion.
>
> I'm not really following this bit about changing the language without
> changing the standard document, or what builtins have to do with the
> C++ standard - could you explain this in more/different words,
> perhaps?
>
> In general, builtins are a compiler implementation detail (nothing to
> do with the C++ standard) and adding them is a tradeoff like adding
> new instructions to LLVM IR (though builtins are lower cost than
> instructions, generally - they're easier to add and remove/aren't such
> a fundamental part of the IR): Does the new builtin or instruction
> pull its weight: Adding new features to the IR in either case comes at
> a cost of implementation complexity (now optimization passes need to
> know about these new features) and if the semantics can be expressed
> reasonably cleanly with existing IR features, that's preferable (or if
> the IR feature can be generalized in some way to maximize the value
> (make it more usable for a variety of problems people are having
> trouble solving without it) while minimizing the cost (if it
> generalizes well to something that is easy/reasonable for IR consumers
> to handle/matches concepts they're already modeling/etc))
>
>
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