[llvm-dev] [RFC] [X86] Emit unaligned vector moves on avx machine with option control.
via llvm-dev
llvm-dev at lists.llvm.org
Mon Apr 19 13:42:23 PDT 2021
We might still not be fully understanding one another, because this:
so that you can compile code with under-aligned objects, and have it work as the author expected it to
sounds like you’re expecting us to recompile the client code that creates the under-aligned objects. That is literally not possible. If you do understand that part, great, it’s just not obvious to me from how you’re phrasing things.
I (still) don’t know what Intel is facing. For Sony’s problem, we would be much more likely to try to do something specific to the APIs that are being abused, rather than something draconian like eliminating alignment requirements for everyone. But of course we have a solution that works for us, so there’s that much more inertia to overcome.
--paulr
From: James Y Knight <jyknight at google.com>
Sent: Monday, April 19, 2021 2:30 PM
To: Robinson, Paul <paul.robinson at sony.com>
Cc: Luo, Yuanke <yuanke.luo at intel.com>; Roman Lebedev <lebedev.ri at gmail.com>; Liu, Chen3 <chen3.liu at intel.com>; llvm-dev <llvm-dev at lists.llvm.org>; Maslov, Sergey V <sergey.v.maslov at intel.com>; daniel.towner at intel.com
Subject: Re: [llvm-dev] [RFC] [X86] Emit unaligned vector moves on avx machine with option control.
I understand your goal is to find and fix bugs in software that is
still under development and CAN be fixed. I fully endorse that
goal. However, that is not the situation that Sony has, and likely
not what Intel has. Your proposal will NOT solve our problem.
No, that's not it at all! I'm afraid you've totally misunderstood my concern.
My goal is that if we add a compiler feature to address this problem -- so that you can compile code with under-aligned objects, and have it work as the author expected it to -- that the feature reliably addresses the problem, and makes such code no longer exhibit Undefined Behavior. The proposed backend change does not accomplish that, but we can implement a feature which will.
As Reid said, -fmax-type-align=N appears to be almost that feature, and something like this little patch (along with documentation update) may be all that's needed (but this is totally untested).
diff --git clang/lib/CodeGen/CodeGenModule.cpp clang/lib/CodeGen/CodeGenModule.cpp
index b23d995683bf..3aef166a690e 100644
--- clang/lib/CodeGen/CodeGenModule.cpp
+++ clang/lib/CodeGen/CodeGenModule.cpp
@@ -6280,8 +6280,7 @@ CharUnits CodeGenModule::getNaturalTypeAlignment(QualType T,
// Cap to the global maximum type alignment unless the alignment
// was somehow explicit on the type.
if (unsigned MaxAlign = getLangOpts().MaxTypeAlign) {
- if (Alignment.getQuantity() > MaxAlign &&
- !getContext().isAlignmentRequired(T))
+ if (Alignment.getQuantity() > MaxAlign)
Alignment = CharUnits::fromQuantity(MaxAlign);
}
return Alignment;
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