[llvm-dev] Zero length function pointer equality
David Blaikie via llvm-dev
llvm-dev at lists.llvm.org
Fri Jul 24 18:27:35 PDT 2020
On Thu, Jul 23, 2020 at 9:10 PM Richard Smith <richard at metafoo.co.uk> wrote:
>
> On Thu, 23 Jul 2020 at 20:28, David Blaikie <dblaikie at gmail.com> wrote:
>>
>> On Thu, Jul 23, 2020 at 7:17 PM Richard Smith <richard at metafoo.co.uk> wrote:
>> >
>> > On Thu, 23 Jul 2020 at 17:46, David Blaikie <dblaikie at gmail.com> wrote:
>> >>
>> >> LLVM can produce zero length functions from cases like this (when
>> >> optimizations are enabled):
>> >>
>> >> void f1() { __builtin_unreachable(); }
>> >> int f2() { /* missing return statement */ }
>> >>
>> >> This code is valid, so long as the functions are never called.
>> >>
>> >> I believe C++ requires that all functions have a distinct address (ie:
>> >> &f1 != &f2) and LLVM optimizes code on this basis (assert(f1 == f2)
>> >> gets optimized into an unconditional assertion failure)
>> >>
>> >> But these zero length functions can end up with identical addresses.
>> >>
>> >> I'm unaware of anything in the C++ spec (or the LLVM langref) that
>> >> would indicate that would allow distinct functions to have identical
>> >> addresses - so should we do something about this in the LLVM backend?
>> >> add a little padding? a nop instruction? (if we're adding an
>> >> instruction anyway, perhaps we might as well make it an int3?)
>> >>
>> >> (I came across this due to DWARF issues with zero length functions &
>> >> thinking about if/how this should be supported)
>> >
>> >
>> > Yes, I think at least if the optimizer turns a non-empty function into an empty function,
>>
>> What about functions that are already empty? (well, I guess at the
>> LLVM IR level, no function can be empty, because every basic block
>> must end in some terminator instruction - is that the distinction
>> you're drawing?)
>
>
> Here's what I was thinking: a case could be made that the frontend is responsible for making sure that functions don't start non-empty, in much the same way that if the frontend produces a global of zero size, it gets what it asked for.
> But you're right, there really isn't such a thing as an empty function at the IR level, because there's always an entry block and it always has a terminator.
>
>>
>> > that's a miscompile for C and C++ source-language programs. My (possibly flawed) understanding is that LLVM is obliged to give a different address to distinct globals if neither of them is marked unnamed_addr,
>>
>> It seems like other LLVM passes make this assumption too - which is
>> how "f1 == f2" can be folded to a constant false. I haven't checked to
>> see exactly where that constant folding happens. (hmm, looks like it
>> happens in some constant folding utility - happens in the inliner if
>> there's inlining, happens at IR generation if there's no function
>> indirection, etc)
>>
>> > so it seems to me that this is a backend bug. Generating a ud2 function body in this case seems ideal to me.
>>
>> Guess that still leaves the possibility of the last function in an
>> object file as being zero-length? (or I guess not, because otherwise
>> when linked it could still end up with the same address as the
>> function that comes after it)
>
>
> Yes, I think that's right. We should never put a non-unnamed_addr global at the end of a section because we don't know if it will share an address with another global.
Fair point, we have unnamed_addr that helps distinguish the important
cases - though that does mean addressing this problem wouldn't
coincidentally address my DWARF problem (zero length functions are
weird/problematic in DWARF for a few reasons).
Doesn't mean it isn't worth fixing, though.
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