[llvm-dev] Inlining + CSE + restrict pointers == funtimes

Jeroen Dobbelaere via llvm-dev llvm-dev at lists.llvm.org
Wed Jan 22 07:30:39 PST 2020


Hi Neil, Hall,

- as far as 'C' is concerned, this is input code is valid, as the pointers are not used to modify objects.
- as far as 'llvm LangRef' is concerned, this is invalid code:
   noalias
This indicates that objects accessed via pointer values based<http://www.llvm.org/docs/LangRef.html#pointeraliasing> on the argument or return value are not also accessed, during the execution of the function, via pointer values not based on the argument or return value. The attribute on a return value also has additional semantics described below. The caller shares the responsibility with the callee for ensuring that these requirements are met. For further details, please see the discussion of the NoAlias response in alias analysis<http://www.llvm.org/docs/AliasAnalysis.html#must-may-or-no>.

- clang can proof that after inlining, *a and *b are identical, so it can omit one of the loads.

- I think that both versions are acceptable (for C):
-- (A) dropping the noalias information will result in less optimization opportunities
-- (B) preferring the load with the noalias annotation can allow more reorderings and a better schedule.
  (especially when there would be a 'store' in the context where the restrict is valid; aka in 'called').

My preference would go to (B) as that opens up more optimization opportunities.

Notes:
- clang with 'full restrict' has similar behavior as the standard clang.
- the collapsing seems to be happening in 'EarlyCSE'.

Greetings,

Jeroen Dobbelaere



From: llvm-dev <llvm-dev-bounces at lists.llvm.org> On Behalf Of Neil Henning via llvm-dev
Sent: Wednesday, January 22, 2020 14:02
To: llvm-dev <llvm-dev at lists.llvm.org>
Subject: [llvm-dev] Inlining + CSE + restrict pointers == funtimes

So I've been narrowing down a very fun issue in our Burst compiler stack with respect to noalias support, and I've managed to basically boil this down to the following failure (see https://godbolt.org/z/-mdjPV<https://urldefense.proofpoint.com/v2/url?u=https-3A__godbolt.org_z_-2DmdjPV&d=DwMFaQ&c=DPL6_X_6JkXFx7AXWqB0tg&r=ELyOnT0WepII6UnFk-OSzxlGOXXSfAvOLT6E8iPwwJk&m=aOzDT5OLTyJR4khihblFI8hsLwAXqccKhWgUehiRiR4&s=XWkvlt9v4v-iBS_HFjm8-b3FQVTO3UCsgWPECbAPkX4&e=>):

int called(int* __restrict__ a, int* b, int* c) {
return *a + *b + *c;
}

int foo(int * x, int * y) {
return *x + *y + called(x, x, y);
}

int bar(int * x, int * y) {
return called(x, x, y) + *x + *y;
}

Which becomes:

define dso_local i32 @called(i32* noalias nocapture readonly %0, i32* nocapture readonly %1, i32* nocapture readonly %2) local_unnamed_addr #0 !dbg !7 {
%4 = load i32, i32* %0, align 4, !dbg !19, !tbaa !20
%5 = load i32, i32* %1, align 4, !dbg !24, !tbaa !20
%6 = add nsw i32 %5, %4, !dbg !25
%7 = load i32, i32* %2, align 4, !dbg !26, !tbaa !20
%8 = add nsw i32 %6, %7, !dbg !27
ret i32 %8, !dbg !28
}

define dso_local i32 @foo(i32* nocapture readonly %0, i32* nocapture readonly %1) local_unnamed_addr #0 !dbg !29 {
%3 = load i32, i32* %0, align 4, !dbg !36, !tbaa !20
%4 = load i32, i32* %1, align 4, !dbg !37, !tbaa !20
%5 = add i32 %4, %3
%6 = shl i32 %5, 1
%7 = add i32 %6, %3, !dbg !38
ret i32 %7, !dbg !39
}

define dso_local i32 @bar(i32* nocapture readonly %0, i32* nocapture readonly %1) local_unnamed_addr #0 !dbg !40 {
%3 = load i32, i32* %0, align 4, !dbg !47, !tbaa !20, !alias.scope !48
%4 = load i32, i32* %1, align 4, !dbg !51, !tbaa !20, !noalias !48
%5 = add i32 %4, %3
%6 = shl i32 %5, 1
%7 = add i32 %6, %3, !dbg !52
ret i32 %7, !dbg !53
}

The issue is that CSE just looks at two loads from the same location and goes 'hey I can combine them!' but it doesn't take into account whether either load has extra aliasing information or not. So in foo it has turned a noalias pointer into an aliasing one, but in bar it has turned an aliasing pointer into a non-aliasing one.

I'm not sure what the C spec says (if anything) about this, but for us we'd like the behaviour to be defined.

Does anyone have any opinions on solving this before I drop a patch?
Should we perhaps make the behaviour to choose (alias over non-alias, or vice versa) controllable via a hidden CSE option?
What should we do in the presence of two conflicting sets of noalias information?

Sidenote: I'm aware of the 'full restrict' patch that has been circulated, but irrespective of whether that lands or not we'd still like to have some defined behaviour for the above case.

Cheers,
-Neil.
--
[Image removed by sender.]
Neil Henning
Senior Software Engineer Compiler
unity.com<https://urldefense.proofpoint.com/v2/url?u=http-3A__unity.com&d=DwMFaQ&c=DPL6_X_6JkXFx7AXWqB0tg&r=ELyOnT0WepII6UnFk-OSzxlGOXXSfAvOLT6E8iPwwJk&m=aOzDT5OLTyJR4khihblFI8hsLwAXqccKhWgUehiRiR4&s=MOPIlmrVJiQcmTppCNARdwomJe8vQtGH_huTf2-b8qU&e=>

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