[llvm-dev] LLVM build performance with LLVM
David Blaikie via llvm-dev
llvm-dev at lists.llvm.org
Sun Jan 5 12:15:44 PST 2020
Ah, OK, sounds lik LIBOMPTARGET_ENABLE_DEBUG doesn't have anything to do
with your problem, then. Bit of a red herring.
If the LLVM build doesn't support /just/ building the runtime with debug
info (if this is a normal/common scenario, to need to debug into the
runtime library, perhaps it should - but I Have no idea if that's a normal
use case), then you can probably mix-and-match between two builds. Build
the runtime with debug info and drop it into an installation of the
compiler built in release mode?
On Sun, Jan 5, 2020 at 11:39 AM Itaru Kitayama <itaru.kitayama at gmail.com>
wrote:
> Yes, exactly.
>
> On Sun, Jan 5, 2020 at 23:43 Mehdi AMINI <joker.eph at gmail.com> wrote:
>
>>
>>
>> On Fri, Jan 3, 2020 at 8:58 PM Itaru Kitayama via llvm-dev <
>> llvm-dev at lists.llvm.org> wrote:
>>
>>> I have just tried a Release build of LLVM but
>>> with
>>> LIBOMPTARGET_ENABLE_DEBUG enabled. The app build became super fast, but
>>> I can not obtain debugging information that I need at runtime.
>>>
>>
>> The description for this flag seems to be: LIBOMPTARGET_ENABLE_DEBUG
>> "Allow debug output with the environment variable LIBOMPTARGET_DEBUG=1"
>>
>> Is this what you are looking for? Or are you looking into getting debug
>> info (Dwarf) for the OpenMP runtime itself?
>>
>> --
>> Mehdi
>>
>>
>>
>>>
>>> On Sat, Jan 4, 2020 at 5:03 David Blaikie <dblaikie at gmail.com> wrote:
>>>
>>>> I'm still confused by that - whether or not the LLVM you built has
>>>> debug info in it shouldn't at all change what goes into the binaries that
>>>> LLVM produces (modulo a few bugs, but nothing that'd produce drastic
>>>> performance swings). You mention in the bug that it's
>>>> specifically LIBOMPTARGET_ENABLE_DEBUG that is slowing down your
>>>> compilation time? Not the use of a Debug build of LLVM? Have you tried a
>>>> Release build of LLVM but with LIBOMPTARGET_ENABLE_DEBUG enabled?
>>>>
>>>> On Fri, Jan 3, 2020 at 11:58 AM Itaru Kitayama <
>>>> itaru.kitayama at gmail.com> wrote:
>>>>
>>>>> At least, to obtain enough information from libomptarget while running
>>>>> my offloading app on GPU capable environment, I have to build it with an
>>>>> LLVM which was built in Debug mode.
>>>>>
>>>>> On Sat, Jan 4, 2020 at 4:34 David Blaikie <dblaikie at gmail.com> wrote:
>>>>>
>>>>>>
>>>>>>
>>>>>> On Thu, Jan 2, 2020 at 10:55 PM Itaru Kitayama <
>>>>>> itaru.kitayama at gmail.com> wrote:
>>>>>>
>>>>>>> As I am facing the serious super slow down:
>>>>>>> https://bugs.llvm.org/show_bug.cgi?id=44407 , I'd like to
>>>>>>> learn more about how it can be minimized. When debugging an app,
>>>>>>> there are times building it with a
>>>>>>> Debug build LLVM can not be avoided, but a situation like 40 times
>>>>>>> time increase (40 minutes) is hard
>>>>>>> to work with.
>>>>>>>
>>>>>>
>>>>>> Not sure I follow - you shouldn't need a debug build of clang to
>>>>>> debug an application built with clang. You'd use a release build of clang
>>>>>> to build your application with debug info (by passing -g).
>>>>>>
>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Fri, Jan 3, 2020 at 11:14 AM David Blaikie <dblaikie at gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Thu, Jan 2, 2020 at 6:09 PM Itaru Kitayama <
>>>>>>>> itaru.kitayama at gmail.com> wrote:
>>>>>>>>
>>>>>>>>> David,
>>>>>>>>> Yes, I was indeed trying to build LLVM with a Debug build. I'll
>>>>>>>>> stop doing that from now on.
>>>>>>>>>
>>>>>>>>
>>>>>>>> I mean, you can - it's just going to be super slow & mostly not
>>>>>>>> what you want, unless you're trying to debug that building process. Usually
>>>>>>>> you'd want to isolate one particular test case, maybe even reduce it,
>>>>>>>> before running it with a debug build of LLVM which will be quite slow
>>>>>>>> (because it's not optimized at all).
>>>>>>>>
>>>>>>>>
>>>>>>>>> I am on JSC's JURON machine which has 251 GB of memory on the
>>>>>>>>> login node, that's more than sufficient
>>>>>>>>> to do a build, I suppose, and the linker is LLD as LLVM has a
>>>>>>>>> CMake variable to select the linker.
>>>>>>>>>
>>>>>>>>
>>>>>>>> Yep, sounds like you're just tripping over the fact that an
>>>>>>>> unoptimized/debug build of LLVM is very slow. *thumbs up*
>>>>>>>>
>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Fri, Jan 3, 2020 at 11:02 AM David Blaikie <dblaikie at gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Were you trying to use a Debug build to build LLVM? Yes, that
>>>>>>>>>> would be very slow.
>>>>>>>>>>
>>>>>>>>>> If you mean you were using a release build of LLVM to build a
>>>>>>>>>> Debug build of LLVM - yeah, that's generally going to be recommended. Did
>>>>>>>>>> this get slower/change significantly in performance? Many people have
>>>>>>>>>> trouble with building Debug builds (no matter the host compiler) especially
>>>>>>>>>> if they're using bfd-ld, since it's quite slow/uses a lot of memory. There
>>>>>>>>>> are a few other issues to do with memory usage (do you have less than about
>>>>>>>>>> a GB of RAM per CPU? Then you'll probably hit swapping by default & have a
>>>>>>>>>> bad time - there are ways around that)
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Thu, Jan 2, 2020 at 5:42 PM Itaru Kitayama via llvm-dev <
>>>>>>>>>> llvm-dev at lists.llvm.org> wrote:
>>>>>>>>>>
>>>>>>>>>>> Hi,
>>>>>>>>>>> When building LLVM, is it always recommended to do it with the
>>>>>>>>>>> latest official release, currently, it is 9.0.1? I ask because
>>>>>>>>>>> when I tried
>>>>>>>>>>> it with a Debug build, it took an enormous amount of time on
>>>>>>>>>>> POWER8.
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> LLVM Developers mailing list
>>>>>>>>>>> llvm-dev at lists.llvm.org
>>>>>>>>>>> https://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev
>>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>> LLVM Developers mailing list
>>> llvm-dev at lists.llvm.org
>>> https://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev
>>>
>>
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