[llvm-dev] using the bat script build_llvm_package.bat on windows
blackthirt33n . via llvm-dev
llvm-dev at lists.llvm.org
Sun Apr 12 15:58:58 PDT 2020
after following the instructions for ninja check-all:
FAILED: bin/libclang.dll lib/liblibclang.dll.a
cmd.exe /C "cd . && C:\Strawberry\c\bin\c++.exe -Wa,-mbig-obj
-Werror=date-time
-Wall -Wextra -Wno-unused-parameter -Wwrite-strings -Wcast-qual
-Wno-missing-fi
eld-initializers -pedantic -Wno-long-long -Wimplicit-fallthrough
-Wno-maybe-unin
itialized -Wno-class-memaccess -Wno-noexcept-type -Wdelete-non-virtual-dtor
-Wno
-comment -fno-common -Woverloaded-virtual -fno-strict-aliasing -O2
C:/temp/llv
m-build/llvm-project/build1/tools/clang/tools/libclang/libclang.def -shared
-o b
in\libclang.dll -Wl,--out-implib,lib\liblibclang.dll.a
-Wl,--major-image-version
,11,--minor-image-version,0 @CMakeFiles\libclang.rsp && cd ."
C:/Strawberry/c/bin/../lib/gcc/x86_64-w64-mingw32/8.3.0/../../../../x86_64-w64-m
ingw32/bin/ld.exe: cannot find lib/libLLVMCore.a: Too many open files
C:/Strawberry/c/bin/../lib/gcc/x86_64-w64-mingw32/8.3.0/../../../../x86_64-w64-m
ingw32/bin/ld.exe: cannot find lib/libLLVMRemarks.a: Too many open files
C:/Strawberry/c/bin/../lib/gcc/x86_64-w64-mingw32/8.3.0/../../../../x86_64-w64-m
ingw32/bin/ld.exe: cannot find lib/libLLVMBitstreamReader.a: Too many open
files
On Sun, Apr 12, 2020 at 1:25 PM Alexandre Ganea <alexandre.ganea at ubisoft.com>
wrote:
> build_llvm_package.bat is only a template for building releases.
>
>
>
> You can use it as reference, but for a two-stage build the simplest you
> can do is:
>
>
>
> 1. Ensure cmake, ninja build, python, GnuWin32 are installed and
> available in %PATH%.
> 2. Start “x64 Native Tools Command Prompt for VS 2017” from the Start
> menu/Visual Studio 2017.
> 3. ‘cd’ to the root of your git checkout and run:
>
>
>
> D:\llvm-project> mkdir build1 && cd build1
>
>
>
> D:\llvm-project\build1> cmake -GNinja ../llvm -DCMAKE_BUILD_TYPE=Release
> -DLLVM_OPTIMIZED_TABLEGEN=ON -DLLVM_ENABLE_ASSERTIONS=ON
> -DLLVM_ENABLE_LIBXML2=OFF -DLLVM_ENABLE_PROJECTS="llvm;clang;lld"
>
> (…)
>
>
>
> D:\llvm-project\build1> ninja check-all
>
>
>
> The first stage will therefore use MSVC. If the above commands succeed,
> you can move on to stage 2:
>
>
>
> D:\llvm-project\build1> cd .. && mkdir build2 && cd build2
>
>
>
> D:\llvm-project\build2> cmake -GNinja ../llvm -DCMAKE_BUILD_TYPE=Release
> -DLLVM_OPTIMIZED_TABLEGEN=ON -DLLVM_ENABLE_LIBXML2=OFF
> -DCMAKE_C_COMPILER="../build1/bin/clang-cl.exe"
> -DCMAKE_CXX_COMPILER="../build1/bin/clang-cl.exe"
> -DCMAKE_LINKER="../build1/bin/lld-link.exe" -DLLVM_ENABLE_LLD=ON
> -DCMAKE_CXX_FLAGS="-Xclang -O3" -DCMAKE_C_FLAGS="-Xclang -O3"
> -DLLVM_ENABLE_PROJECTS="llvm;clang;lld"
> -DCLANG_TABLEGEN="../build1/bin/clang-tblgen.exe"
> -DLLVM_TABLEGEN="../build1/bin/llvm-tblgen.exe"
>
>
>
> D:\llvm-project\build2> ninja check-all
>
>
>
> You should have now the binaries for the second stage in build2\bin.
>
>
>
> This is only an example. You can then take a look at
> https://llvm.org/docs/CMake.html for extra cmake flags that can be used
> to tweak your build. You could for example use ThinLTO on the second stage,
> by adding -DLLVM_ENABLE_LTO=Thin. You can also use `cmake-gui` if you don’t
> want to go through command-lines (ensure it points to the right build
> stage).
>
>
>
> Best,
>
> Alex.
>
>
>
> *De :* llvm-dev <llvm-dev-bounces at lists.llvm.org> *De la part de*
> blackthirt33n . via llvm-dev
> *Envoyé :* April 11, 2020 7:46 PM
> *À :* llvm-dev at lists.llvm.org
> *Objet :* [llvm-dev] using the bat script build_llvm_package.bat on
> windows
>
>
>
> where should the file build_llvm_package.bat be placed and how should
> the build_llvm_package.bat be called?
>
> or
>
> is there a another way to do a two stage build of the llvm project on
> windows starting with using visual studio 2017 community.
>
>
>
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