[llvm-dev] AVX2 codegen - question reg. FMA generation
Uday Kumar Reddy B via llvm-dev
llvm-dev at lists.llvm.org
Mon Sep 2 04:20:37 PDT 2019
Hello,
On the appended reasonably simple test case that has an fmul/fadd
sequence on <8 x float> vector types, I don't see the x86-64 code
generator (with cpu set to haswell or later types) turning it into an
AVX2 FMA instructions. Here's the snippet in the output it generates:
$ llc -O3 -mcpu=skylake
---------------------
.LBB0_2: # =>This Inner Loop Header: Depth=1
vbroadcastss (%rsi,%rdx,4), %ymm0
vmulps (%rdi,%rcx), %ymm0, %ymm0
vaddps (%rax,%rcx), %ymm0, %ymm0
vmovups %ymm0, (%rax,%rcx)
incq %rdx
addq $32, %rcx
cmpq $15, %rdx
jle .LBB0_2
-----------------------
$ llc --version
LLVM (http://llvm.org/):
LLVM version 8.0.0
Optimized build.
Default target: x86_64-unknown-linux-gnu
Host CPU: skylake
(llvm commit 198009ae8db11d7c0b0517f17358870dc486fcfb from Aug 31)
Using opt -O3 followed by llc leads to the same vmulps / vaddps
sequence. (adding -mattr=fma doesn't help, although this I assume
isn't needed given the cpu type.) The result is the same even with
-mcpu=haswell.
This is a common pattern involved in a reduction with two things on
the RHS. The three things in play here are (%rax,%rcx), (%rdi,%rcx),
and %ymm0. If another register is used to hold a loaded value, the
vfmadd instruction could be used in multiple ways. I suspect I'm
missing something, which I why I'm not already posting this on
llvm-bugs. Is this expected behavior?
-------------------------------------------------------------------------------------------
; ModuleID = 'LLVMDialectModule'
source_filename = "LLVMDialectModule"
declare i8* @malloc(i64)
declare void @free(i8*)
define <8 x float>* @fma(<8 x float>* %0, float* %1, <8 x float>* %2) {
br label %4
4: ; preds = %7, %3
%5 = phi i64 [ %19, %7 ], [ 0, %3 ]
%6 = icmp slt i64 %5, 16
br i1 %6, label %7, label %20
7: ; preds = %4
%8 = getelementptr <8 x float>, <8 x float>* %0, i64 %5
%9 = load <8 x float>, <8 x float>* %8, align 16
%10 = getelementptr float, float* %1, i64 %5
%11 = load float, float* %10, align 16
%12 = getelementptr <8 x float>, <8 x float>* %2, i64 %5
%13 = load <8 x float>, <8 x float>* %12, align 16
%14 = insertelement <8 x float> undef, float %11, i32 0
%15 = shufflevector <8 x float> %14, <8 x float> undef, <8 x i32>
zeroinitializer
%16 = fmul <8 x float> %15, %9
%17 = fadd <8 x float> %16, %13
%18 = getelementptr <8 x float>, <8 x float>* %2, i64 %5
store <8 x float> %17, <8 x float>* %18, align 16
%19 = add i64 %5, 1
br label %4
20: ; preds = %4
ret <8 x float>* %2
}
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