[llvm-dev] Opportunity to split store of shuffled vector.
Nemanja Ivanovic via llvm-dev
llvm-dev at lists.llvm.org
Thu Oct 3 09:32:33 PDT 2019
Just out of curiosity,
would it perhaps make sense to canonicalize this to a masked store?
Nemanja
On Thu, Sep 26, 2019 at 10:59 PM Qiu Chaofan via llvm-dev <
llvm-dev at lists.llvm.org> wrote:
> > I may be missing something obvious, but what is `vector` defined as
> here? Can you provide a buildable example?
>
> Sorry, I should provide a cross-platform version using vector
> extension of frontend :) `vector int` is a vector extension on
> PowerPC, which is enabled if you set target to PowerPC platforms.
> Example below should be successfully compiled in any platform:
>
> typedef float v4sf __attribute__ ((vector_size(16)));
>
> void foo(v4sf *a) {
> (*a)[0] = 1;
> (*a)[3] = 2;
> }
>
> And we can get the IR mentioned before:
>
> %0 = load <4 x float>, <4 x float>* %a, align 16
> %vecins1 = shufflevector <4 x float> <float 1.000000e+00, float
> undef, float undef, float 2.000000e+00>, <4 x float> %0, <4 x i32>
> <i32 0, i32 5, i32 6, i32 3>
> store <4 x float> %vecins1, <4 x float>* %a, align 16
>
> Regards,
> Qiu Chaofan
>
>
> Florian Hahn <florian_hahn at apple.com> 于2019年9月26日周四 下午7:15写道:
> >
> > Hi
> >
> > > On Sep 26, 2019, at 10:53, Qiu Chaofan via llvm-dev <
> llvm-dev at lists.llvm.org> wrote:
> > >
> > > Hi there,
> > >
> > > I notice that LLVM seems to always generate vector instructions for
> > > vector operations in C, even it's just simple stores:
> > >
> > > void foo(vector int* c) {
> > > (*c)[0] = 1;
> > > (*c)[1] = 2;
> > > }
> > >
> >
> > I may be missing something obvious, but what is `vector` defined as
> here? Can you provide a buildable example?
> >
> > > %0 = load <4 x i32>, <4 x i32>* %c, align 16
> > > %vecins1 = shufflevector <4 x i32> <i32 1, i32 2, i32 undef, i32
> > > undef>, <4 x i32> %0, <4 x i32> <i32 0, i32 1, i32 6, i32 7>
> > > store <4 x i32> %vecins1, <4 x i32>* %c, align 16
> > >
> >
> > For some reason, we load 4 elements from %c and write the last 2
> elements back unchanged. This causes sub-optimal codegen here. We could do
> a better job at dropping the writes of unchanged elements. But from the
> original code, it is not immediately obvious to me why we generate them in
> the first place. Maybe we could avoid generating them?
> >
> > Cheers,
> > Florian
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