[llvm-dev] lld-link with MSVC6 object files
Paul Moran via llvm-dev
llvm-dev at lists.llvm.org
Wed Oct 2 01:18:15 PDT 2019
That isn't the case but my idea is that I can hack a copy of lld-link to
produce the same output. Since the other option is to use the MSVC6 linker
which will do things like randomly re-order the order of imported functions
and the likes. I can't change that without doing something crazy like
reverse engineering the linker and patching something in there to force a
particular ordering. I suspect that the imported function order isn't the
only thing that it might change on a rebuild.
On Wed, Oct 2, 2019 at 8:36 AM Rui Ueyama <ruiu at google.com> wrote:
> On Tue, Oct 1, 2019 at 8:18 PM Paul Moran <bankybooks at gmail.com> wrote:
>
>> I have the most edge of edge use cases :). I am recovering the lost
>> source code to an application built with MSVC 6. However because I want to
>> produce byte for byte exact output I need to ensure that the import table
>> is in the same order as the original binary.
>>
>
> I'm not sure if I follow this part -- if you build an executable using
> lld-link and compare it with an executable built with MSVC linker, they are
> almost always different. lld-link doesn't attempt to produce the byte-wise
> same outputs as MSVC. So, if you want to compare lld-link-produced output,
> the other file needs to be built with lld-link too. But is that the case?
>
> Since the MSVC6 linker has no way of doing this I figured I could hack
>> this feature into lld-link. I need to also set the PDB path in the debug
>> data but a newer version of the MS linker can do this and I believe
>> lld-link already supports this too.
>>
>>
>>
>> On Tue, Oct 1, 2019 at 8:58 AM Rui Ueyama <ruiu at google.com> wrote:
>>
>>> Out of curiosity, why do you want to use lld-link with a compiler that
>>> was released 20 years ago?
>>>
>>> On Tue, Oct 1, 2019 at 7:02 AM Zachary Turner via llvm-dev <
>>> llvm-dev at lists.llvm.org> wrote:
>>>
>>>> I would expect it to be able to link the object file, even if it
>>>> ignored debug info. It's a bit strange that it complains about bad file
>>>> magic.
>>>>
>>>> It might be tricky to get debug information working and produce a valid
>>>> PDB file since that is pretty old and the format has changed both with how
>>>> it was stored in the object file itself as well as the format of the PDB
>>>> file.
>>>>
>>>> My guess is that the "magic" it's complaining about is not the magic of
>>>> the object file itself but rather the first 4 bytes of the .debug$S (or was
>>>> it the .debug$T?) section. Perhaps a simple fix in this case is that
>>>> instead of erroring out if we encounter an "older" magic, we just link as
>>>> if debug info was not present to begin with.
>>>>
>>>> This will at least make it work. If you want to actually consume the
>>>> debug info though, you're in for a fun ride :)
>>>>
>>>> On Mon, Sep 30, 2019 at 2:19 PM Paul Moran via llvm-dev <
>>>> llvm-dev at lists.llvm.org> wrote:
>>>>
>>>>> It sounds like perhaps it might mostly work with some tweaks - given
>>>>> its complaining about bad file magic. I'll see if I can get lld-link to
>>>>> build locally and hack out the magic checks to see if it works.
>>>>>
>>>>> On Mon, Sep 30, 2019 at 10:14 PM David Blaikie <dblaikie at gmail.com>
>>>>> wrote:
>>>>>
>>>>>>
>>>>>>
>>>>>> On Mon, Sep 30, 2019 at 2:07 PM Paul Moran <bankybooks at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> MSVC 6 is 1998 not 1989 :)
>>>>>>>
>>>>>>
>>>>>> Ah, I just glanced briefly at the Wikipedia article (
>>>>>> https://en.wikipedia.org/wiki/Microsoft_Visual_C%2B%2B ) & misread
>>>>>> the "C 6.0" and didn't notice it was distinct from "Visual C++ 6.0" -
>>>>>> thanks for the catch!
>>>>>>
>>>>>>
>>>>>>>
>>>>>>> The latest MSVC linker can link these object files. Is this just
>>>>>>> because it has support for C13 types and some other code path for whatever
>>>>>>> MSVC6 uses? After some digging around it appears to be this format:
>>>>>>>
>>>>>>>
>>>>>>> https://docs.microsoft.com/en-us/windows/win32/debug/pe-format#coff-file-header-object-and-image
>>>>>>>
>>>>>>>
>>>>>>> Which is COFF object file format? Does lld link support this format?
>>>>>>>
>>>>>>
>>>>>> COFF is still the windows object file format, and the Windows support
>>>>>> in lld is COFF support, yeah. I guess there might be some format variations
>>>>>> that haven't been implemented in lld, though. It's mostly an "on demand"
>>>>>> sort of approach.
>>>>>>
>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Mon, Sep 30, 2019 at 7:39 PM Alexandre Ganea <
>>>>>>> alexandre.ganea at ubisoft.com> wrote:
>>>>>>>
>>>>>>>> The CodeView library in LLVM only supports Codeview C13 types, that
>>>>>>>> is, MSVC 7.0 / Visual Studio 2002 or after.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> *De :* llvm-dev <llvm-dev-bounces at lists.llvm.org> *De la part de*
>>>>>>>> David Blaikie via llvm-dev
>>>>>>>> *Envoyé :* September 30, 2019 2:38 PM
>>>>>>>> *À :* Paul Moran <bankybooks at gmail.com>; Rui Ueyama <
>>>>>>>> ruiu at google.com>
>>>>>>>> *Cc :* llvm-dev at lists.llvm.org
>>>>>>>> *Objet :* Re: [llvm-dev] lld-link with MSVC6 object files
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> MSVC 6 as in the Visual Studio released in 1989? Yes, I imagine
>>>>>>>> that's a bit outside the intended support window.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Sep 30, 2019 at 11:18 AM Paul Moran via llvm-dev <
>>>>>>>> llvm-dev at lists.llvm.org> wrote:
>>>>>>>>
>>>>>>>> Hi,
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> I have a question about lld-link. What obj file formats should it
>>>>>>>> support? When I try to use an obj from msvc 6.0 it complains that the file
>>>>>>>> magic is not valid.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> However when running llvm-objdump it reports:
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> test1.obj: file format COFF-i386
>>>>>>>>
>>>>>>>> Disassembly of section .text:
>>>>>>>> 0000000000000000 _main:
>>>>>>>> 0: 68 00 00 00 00 pushl $0
>>>>>>>> 5: e8 00 00 00 00 calll 0 <_main+0xa>
>>>>>>>> a: 83 c4 04 addl $4, %esp
>>>>>>>> d: 33 c0 xorl %eax, %eax
>>>>>>>>
>>>>>>>> f: c3 retl
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Thanks,
>>>>>>>>
>>>>>>>> Paul
>>>>>>>>
>>>>>>>>
>>>>>>>>
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>>>>>>>>
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