[llvm-dev] PC relative load/store in LLVM Target?

LYU YH via llvm-dev llvm-dev at lists.llvm.org
Fri Dec 6 07:44:33 PST 2019


Hello Tim,

Thanks for your reply. Sorry about that I was not explain my question
clearly in previous email. I am looking for a target that has both
pc-relative load and store and use them for constant pool[1], function
pointer[2], {global|static} variable and pointer access[3][4][5]. I am
wondering how do they handle different cases in backend. Do you have any
target in mind that I should look into?

Thanks,
Yi-Hong
------------------------------
[1] constant_pool.c

double ConstantPool() {
  return 3.14159;
}
------------------------------
[2] func_ptr.c

extern void function( );
extern void (*ptrfunc) ( );

void FuncPtr() {
  ptrfunc=function;
  (*ptrfunc) ( );
}
------------------------------
[3] {global|static}dst_eq{global|static}_src.c

{extern|static} int dst;
{extern|static} int src;

void {global|static}_dst_eq_{global|static}_src() {
  dst = src;
}
------------------------------
[4] {global|static}ptr_eq{global|static}_dst.c

{extern|static} int *ptr;
{extern|static} int dst;

void {global|static}_ptr_eq_{global|static}_dst() {
  ptr = &dst;
}

------------------------------
[5] {global|static}ptr_eq{global|static}_src.c

{extern|static} int *ptr;
{extern|static} int src;

void {global|static}_ptr_eq_{global|static}_src() {
  *ptr = src;
}
------------------------------

On Wed, Dec 4, 2019 at 2:19 PM Tim Northover <t.p.northover at gmail.com>
wrote:

> Hi,
>
> On Wed, 4 Dec 2019 at 18:31, LYU YH via llvm-dev
> <llvm-dev at lists.llvm.org> wrote:
> > Is there any exist LLVM Target (backend) that support PC relative load
> and store? If so, what exactly is the instruction?
>
> It's pretty common, with diverse uses too (direct/GOT/jump-table
> spring to mind). You'll see it in x86 (mov in
> https://godbolt.org/z/qZwSS5), AArch64 (ldr in
> https://godbolt.org/z/BThYU7) and I'm sure many others.
>
> What do you really want to know about the usage and/or instruction?
>
> Cheers.
>
> Tim.
>
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