[llvm-dev] Clang for the PlayStation 2
Dan Ravensloft via llvm-dev
llvm-dev at lists.llvm.org
Mon Sep 3 06:15:45 PDT 2018
Thanks Tim, that's actually a very useful guide, and debugging this is
going to be much easier with that knowledge.
First step: rebuild Clang.
On Mon, 3 Sep 2018 at 13:31, Tim Northover <t.p.northover at gmail.com> wrote:
> Hi Dan,
>
> On Sun, 2 Sep 2018 at 22:14, Dan Ravensloft via llvm-dev
> <llvm-dev at lists.llvm.org> wrote:
> > I then tried to compile newlib 3.0.0-20180802, as newlib is used as the
> standard C library for the PS2, and hit multiple asserts, which I have
> attached below.
>
> After a quick look, three of the issues seem to be related to "long
> double", which is translated to fp128:
>
> vfprintf: invalid bitcast from f128 to f64. Part of some call, maybe?
> ldtoa: obviously a function taking "long double".
> vfscanf: Mishandling return of f128 from a libcall.
>
> Now, mapping long double to fp128 is actually a choice you have as an
> ABI creator. It's possible you feel constrained to follow GCC here and
> so need that, but if not the simplest fix might well be to just
> declare long double is the same as double. PS2 doesn't strike me as a
> system where you'd often want a 128-bit float. You'd do that by
> modifying tools/clang/lib/Basic/Targets/Mips.h (the setN32N64ABITypes
> function, notice FreeBSD has already done this).
>
> If you do have to support f128, you'd probably start by focusing on
> MipsISelLowering.cpp. Specifically the functions named things like
> LowerFormalArguments, LowerCall, LowerReturn. I'm not sure what the
> ABI is likely to be there, but I suspect you'll end up assigning an
> fp128 to 2 64-bit integer registers. If needed I'm sure me or a Mips
> expert could provide more details.
>
> The other problem (lrintfp) seems to involve an invalid truncation
> from f32 to f64, possibly inserted by code unaware of the single-float
> option. Nothing looks obviously wrong, so it's the usual debugging
> procedure:
>
> 1. Try to produce a reduced test-case
> 2. gdb/lldb it, since not many places produce the Mips-specific
> TruncIntFP node that's causing the problem.
>
> For 1, I've actually already got one for you:
>
> void foo(float *in, long long *out) {
> *out = *in;
> }
>
> In brief, how I got it was:
> 1. Run lldb on the crashing Clang command. Go up the backtrace until I
> got usable C++ code. DAG.viewGraph() produces a very nice pictorial
> representation of the code being selected, it had load(f32) ->
> MipsISD::TruncIntFP (f64) -> store. That middle trunc is obviously
> really dodgy.
> 2. From there you could try to write IR that did the same thing.
> Instead I printed "BlockName" that was available in one of the frames.
> Then I dumped the IR from Clang (-emit-llvm) and just looked at that
> IR snippet:
>
> %23 = load float, float* %x.addr, align 4
> %conv33 = fptosi float %23 to i64
> store i64 %conv33, i64* %retval, align 8
> br label %return
>
> From there it's a lot easier to write down the C function I gave,
> which is what I did.
>
> So the next step is to debug where Mips is producing those TruncIntFP
> nodes. There'll be some constraint it's not checking or an unexpected
> node type, probably related to -msingle-float. I'm afraid I'm not sure
> what yet.
>
> Cheers.
>
> Tim.
>
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