[llvm-dev] [lldb-dev] Trying out lld to link windows binaries (using msvc as a compiler)

Leonardo Santagada via llvm-dev llvm-dev at lists.llvm.org
Thu Jan 25 10:07:43 PST 2018


just did what you said and yes, I need to add a symbol to the symbol table
and fix all the other indexes

On Thu, Jan 25, 2018 at 6:57 PM, Leonardo Santagada <santagada at gmail.com>
wrote:

> Any idea on how to create this new symbol there? I saw that there is a
> symbol pointing to each section, but didn't understand the format, and
> yaml2obj doesn't check it or do anything with the list.
>
> On Thu, Jan 25, 2018 at 6:56 PM, Leonardo Santagada <santagada at gmail.com>
> wrote:
>
>> YES, THANK YOU... I WAS THINKING THIS BUT COMPLETELY FORGOT.
>>
>> sorry for the caps... long day of working on this, and using vs 2017,
>> which adds a new section type .chks64 that I couldn't find documentation
>> anywhere was difficult. I highly recommend everyone to just not using vs
>> 2017 until 15.8 or something, our internal bug list is gigantic.
>>
>> On Thu, Jan 25, 2018 at 6:52 PM, Zachary Turner <zturner at google.com>
>> wrote:
>>
>>> Actually I already have a theory that even though you are adding the
>>> section to the section table, you might not be adding a *symbol* for the
>>> section to the symbol table.  So the existing symbols (which reference
>>> sections by index) will all be wrong because you've inserted a new
>>> section.  Still though, obj2yaml would expose that.
>>>
>>> On Thu, Jan 25, 2018 at 9:50 AM Zachary Turner <zturner at google.com>
>>> wrote:
>>>
>>>> Yea as long as you compare clang-cl object file with automatically
>>>> generated .debug$H section against clang-cl object file without .debug$H
>>>> but added after the fact with llvm-objcopy, that should expose the problem
>>>> I think when you run obj2yaml on them.
>>>>
>>>> On Thu, Jan 25, 2018 at 9:49 AM Leonardo Santagada <santagada at gmail.com>
>>>> wrote:
>>>>
>>>>> I did reorder my sections, so that .debug$H is in the correct place,
>>>>> but now I get some errors on dubplicate symbols, I created a folder with
>>>>> examples:
>>>>>
>>>>> https://www.dropbox.com/sh/nmvzi44pi0boe76/AAA0f47O5PCJ9JiUc
>>>>> 6wVuwBra?dl=0
>>>>>
>>>>> t.obj is generated by vs 2015 and it links fine with lld-link.exe, but
>>>>> tout.obj gives this errors:
>>>>>
>>>>> lld-link.exe /DEBUG:GHASH tout.obj
>>>>> LLD-LINK.EXE: error: duplicate symbol: __local_stdio_printf_options in
>>>>> tout.obj and in LIBCMT.lib(default_local_stdio_options.obj)
>>>>> LLD-LINK.EXE: error: duplicate symbol: __local_stdio_printf_options in
>>>>> tout.obj and in libvcruntime.lib(undname.obj)
>>>>>
>>>>> I'm using PEView from http://wjradburn.com/software/ to look at the
>>>>> files and can't see anything wrong, except some valid differences in the
>>>>> offsets being used for the data (so pointer to data is different between
>>>>> them).
>>>>>
>>>>> I will look into yaml2obj now to see if I see anything else weird
>>>>> going on.
>>>>>
>>>>>
>>>>> On Thu, Jan 25, 2018 at 6:41 PM, Zachary Turner <zturner at google.com>
>>>>> wrote:
>>>>>
>>>>>> I'm pretty confident that cl is not putting anything strange in the
>>>>>> .debug$T sections.  We've done a lot of testing and never seen anything
>>>>>> except CodeView type records in a .debug$T.  My hunch is that your objcopy
>>>>>> patch is probably not doing the right thing in one or more of the section
>>>>>> headers, and this is confusing the linker.
>>>>>>
>>>>>> One idea might be to build a simple object file with clang-cl but
>>>>>> without the magic -mllvm -emit-codeview-ghash-section, then run your
>>>>>> llvm-objcopy on it.  Then build the same object file passing -mllvm
>>>>>> -emit-codeview-ghash-section.  Then run obj2yaml on both and diff the
>>>>>> results.  They should be byte-for-byte identical.  That should give you a
>>>>>> clue about if objcopy is doing something wrong.
>>>>>>
>>>>>> On Thu, Jan 25, 2018 at 2:21 AM Leonardo Santagada <
>>>>>> santagada at gmail.com> wrote:
>>>>>>
>>>>>>> Don't worry, I definetly want to perfect this to generate legal obj
>>>>>>> files, this is just to speed up testing.
>>>>>>>
>>>>>>> Now after patching all the obj files I get this errors when linking
>>>>>>> a small part of our code base (msvc 2017 15.5.3, lld and llvm-objcopy
>>>>>>> 7.0.0):
>>>>>>> lld-link.exe : error : relocation against symbol in discarded
>>>>>>> section: $LN8
>>>>>>> lld-link.exe : error : relocation against symbol in discarded
>>>>>>> section: $LN43
>>>>>>> lld-link.exe : error : relocation against symbol in discarded
>>>>>>> section: $LN37
>>>>>>>
>>>>>>> I'm starting to guess that cl.exe might be putting some random
>>>>>>> comdat or other discardable symbols in the .debug$T and clang doesn't? I
>>>>>>> will try to debug this and see what more I can uncover.
>>>>>>>
>>>>>>> Linking works perfectly without my llvm-objcopy pass to add .debug$H?
>>>>>>>
>>>>>>>
>>>>>>> On Thu, Jan 25, 2018 at 1:53 AM, Zachary Turner <zturner at google.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> It might not influence LLD, but at the same time we don't want to
>>>>>>>> upstream something that is producing technically illegal COFF files.  Also
>>>>>>>> good to hear about the planned changes to your header files.  Looking
>>>>>>>> forward to hearing about your experiences with clang-cl.
>>>>>>>>
>>>>>>>> On Wed, Jan 24, 2018 at 10:41 AM Leonardo Santagada <
>>>>>>>> santagada at gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Hi,
>>>>>>>>>
>>>>>>>>> I finally got my first .obj file patched with .debug$H to look
>>>>>>>>> somewhat right. I added the new section at the end of the file so I don't
>>>>>>>>> have to recalculate all sections (although now I probably could position it
>>>>>>>>> in the middle, knowing that each section is: SizeOfRawData +
>>>>>>>>> (last.Header.NumberOfRelocations * (4+4+2)) and the $H needs to
>>>>>>>>> come right after $T in the file). That although illegal based on the coff
>>>>>>>>> specs doesn't seem its going to influence lld.
>>>>>>>>>
>>>>>>>>> Also we talked and we are probably going to do something similar
>>>>>>>>> to a bunch of windows defines and a check for our own define (to guarantee
>>>>>>>>> that no one imported windows.h before win32.h) and drop the namespace and
>>>>>>>>> the conflicting names.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Tue, Jan 23, 2018 at 12:46 AM, Zachary Turner <
>>>>>>>>> zturner at google.com> wrote:
>>>>>>>>>
>>>>>>>>>> That's very possible that a 3rd party indirect header include is
>>>>>>>>>> involved.  One idea might be like I suggested where you #define _WINDOWS_
>>>>>>>>>> in win32.h and guarantee that it's always included first.  Then those other
>>>>>>>>>> headers won't be able to #include <windows.h>.  but it will probably
>>>>>>>>>> greatly expand the amount of stuff you have to add to win32.h, as you will
>>>>>>>>>> probably find some callers of functions that aren't yet in your win32.h
>>>>>>>>>> that you'd have to add.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Mon, Jan 22, 2018 at 3:28 PM Leonardo Santagada <
>>>>>>>>>> santagada at gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> Ok some information was lost on getting this example to you, I'm
>>>>>>>>>>> sorry for not being clear.
>>>>>>>>>>>
>>>>>>>>>>> We have a huge code base, let's say 90% of it doesn't include
>>>>>>>>>>> either header, 9% include win32.h and 1% includes both, I will try to
>>>>>>>>>>> discover why, but my guess is they include both a third party that includes
>>>>>>>>>>> windows.h and some of our libs that use win32.h.
>>>>>>>>>>>
>>>>>>>>>>> I will try to fully understand this tomorrow.
>>>>>>>>>>>
>>>>>>>>>>> I guess clang will not implement this ever so finishing the
>>>>>>>>>>> object copier is the best solution until all code is ported to clang.
>>>>>>>>>>>
>>>>>>>>>>> On 23 Jan 2018 00:02, "Zachary Turner" <zturner at google.com>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> You said win32.h doesn't include windows.h, but main.cpp does.
>>>>>>>>>>>> So what's the disadvantage of just including it in win32.h anyway, since
>>>>>>>>>>>> it's already going to be in every translation unit?  (Unless you didn't
>>>>>>>>>>>> mean to #include it in main.cpp)
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> I guess all I can do is warn you how bad of an idea this is.
>>>>>>>>>>>> For starters, I already found a bug in your code ;-)
>>>>>>>>>>>>
>>>>>>>>>>>> // stdint.h
>>>>>>>>>>>> typedef int                int32_t;
>>>>>>>>>>>>
>>>>>>>>>>>> // winnt.h
>>>>>>>>>>>> typedef long LONG;
>>>>>>>>>>>>
>>>>>>>>>>>> // windef.h
>>>>>>>>>>>> typedef struct tagPOINT
>>>>>>>>>>>> {
>>>>>>>>>>>>     LONG  x;   // long x
>>>>>>>>>>>>     LONG  y;   // long y
>>>>>>>>>>>> } POINT, *PPOINT, NEAR *NPPOINT, FAR *LPPOINT;
>>>>>>>>>>>>
>>>>>>>>>>>> // win32.h
>>>>>>>>>>>> typedef int32_t LONG;
>>>>>>>>>>>>
>>>>>>>>>>>> struct POINT
>>>>>>>>>>>> {
>>>>>>>>>>>> LONG x;   // int x
>>>>>>>>>>>> LONG y;   // int y
>>>>>>>>>>>> };
>>>>>>>>>>>>
>>>>>>>>>>>> So POINT is defined two different ways.  In your minimal
>>>>>>>>>>>> interface, it's declared as 2 int32's, which are int.  In the actual
>>>>>>>>>>>> Windows header files, it's declared as 2 longs.
>>>>>>>>>>>>
>>>>>>>>>>>> This might seem like a unimportant bug since int and long are
>>>>>>>>>>>> the same size, but int and long also mangle differently and affect overload
>>>>>>>>>>>> resolution, so you could have weird linker errors or call the wrong
>>>>>>>>>>>> function overload.
>>>>>>>>>>>>
>>>>>>>>>>>> Plus, it illustrates the fact that this struct *actually is* a
>>>>>>>>>>>> different type from the one in the windows header.
>>>>>>>>>>>>
>>>>>>>>>>>> You said at the end that you never intentionally import win32.h
>>>>>>>>>>>> and windows.h from the same translation unit.  But then in this example you
>>>>>>>>>>>> did.  I wonder if you could enforce that by doing this:
>>>>>>>>>>>>
>>>>>>>>>>>> // win32.h
>>>>>>>>>>>> #pragma once
>>>>>>>>>>>>
>>>>>>>>>>>> // Error if windows.h was included before us.
>>>>>>>>>>>> #if defined(_WINDOWS_)
>>>>>>>>>>>> #error "You're including win32.h after having already included
>>>>>>>>>>>> windows.h.  Don't do this!"
>>>>>>>>>>>> #endif
>>>>>>>>>>>>
>>>>>>>>>>>> // And also make sure windows.h can't get included after us
>>>>>>>>>>>> #define _WINDOWS_
>>>>>>>>>>>>
>>>>>>>>>>>> For the record, I tried the test case you linked when windows.h
>>>>>>>>>>>> is not included in main.cpp and it works (but still has the bug about int
>>>>>>>>>>>> and long).
>>>>>>>>>>>>
>>>>>>>>>>>> On Mon, Jan 22, 2018 at 2:23 PM Leonardo Santagada <
>>>>>>>>>>>> santagada at gmail.com> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> It is super gross, but we copy parts of windows.h because
>>>>>>>>>>>>> having all of it if both gigantic and very very messy. So our win32.h has a
>>>>>>>>>>>>> couple thousands of lines and not 30k+ for windows.h and we try to have
>>>>>>>>>>>>> zero macros. Win32.h doesn't include windows.h so using ::BOOL wouldn't
>>>>>>>>>>>>> work. We don't want to create a namespace, we just want a cleaner interface
>>>>>>>>>>>>> to windows api. The namespace with c linkage is the way to trick cl into
>>>>>>>>>>>>> allowing us to in some files have both windows.h and Win32.h. I really
>>>>>>>>>>>>> don't see any way for us to have this Win32.h without this cl support, so
>>>>>>>>>>>>> maybe we should either put windows.h in a compiled header somewhere and not
>>>>>>>>>>>>> care that it is infecting everything or just have one place we can call to
>>>>>>>>>>>>> clean up after including windows.h (a massive set of undefs).
>>>>>>>>>>>>>
>>>>>>>>>>>>> So using can't work, because we never intentionally import
>>>>>>>>>>>>> windows.h and win32.h on the same translation unit.
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Mon, Jan 22, 2018 at 7:08 PM, Zachary Turner <
>>>>>>>>>>>>> zturner at google.com> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> This is pretty gross, honestly :)
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Can't you just use using declarations?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> namespace Win32 {
>>>>>>>>>>>>>> extern "C" {
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> using ::BOOL;
>>>>>>>>>>>>>> using ::LONG;
>>>>>>>>>>>>>> using ::POINT;
>>>>>>>>>>>>>> using ::LPPOINT;
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> using ::GetCursorPos;
>>>>>>>>>>>>>> }
>>>>>>>>>>>>>> }
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> This works with clang-cl.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Mon, Jan 22, 2018 at 5:39 AM Leonardo Santagada <
>>>>>>>>>>>>>> santagada at gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Here it is a minimal example, we do this so we don't have to
>>>>>>>>>>>>>>> import the whole windows api everywhere.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> https://gist.github.com/santagada/7977e929d31c629c4bf18ebb98
>>>>>>>>>>>>>>> 7f6be3
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Sun, Jan 21, 2018 at 2:31 AM, Zachary Turner <
>>>>>>>>>>>>>>> zturner at google.com> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Clang-cl maintains compatibility with msvc even in cases
>>>>>>>>>>>>>>>> where it’s non standards compliant (eg 2 phase name lookup), but we try to
>>>>>>>>>>>>>>>> keep these cases few and far between.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> To help me understand your case, do you mean you copy
>>>>>>>>>>>>>>>> windows.h and modify it? How does this lead to the same struct being
>>>>>>>>>>>>>>>> defined twice? If i were to write this:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> struct Foo {};
>>>>>>>>>>>>>>>> struct Foo {};
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Is this a small repro of the issue you’re talking about?
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Sat, Jan 20, 2018 at 3:44 PM Leonardo Santagada <
>>>>>>>>>>>>>>>> santagada at gmail.com> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> I can totally see something like incremental linking with
>>>>>>>>>>>>>>>>> a simple padding between obj and a mapping file (which can also help with
>>>>>>>>>>>>>>>>> edit and continue, something we also would love to have).
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> We have another developer doing the port to support
>>>>>>>>>>>>>>>>> clang-cl, but although most of our code also goes trough a version of
>>>>>>>>>>>>>>>>> clang, migrating the rest to clang-cl has been a fight. From what I heard
>>>>>>>>>>>>>>>>> the main problem is that we have a copy of parts of windows.h (so not to
>>>>>>>>>>>>>>>>> bring the awful parts of it like lower case macros) and that totally works
>>>>>>>>>>>>>>>>> on cl, but clang (at least 6.0) complains about two struct/vars with the
>>>>>>>>>>>>>>>>> same name, even though they are exactly the same. Making clang-cl as broken
>>>>>>>>>>>>>>>>> as cl.exe is not an option I suppose? I would love to turn on a flag
>>>>>>>>>>>>>>>>> --accept-that-cl-made-bad-decisions-and-live-with-it and
>>>>>>>>>>>>>>>>> have this at least until this is completely fixed in our code base.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> the biggest win with moving to cl would be a better more
>>>>>>>>>>>>>>>>> standards compliant compiler, no 1 minute compiles on heavily templated
>>>>>>>>>>>>>>>>> files and maybe the holy grail of ThinLTO.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On Sat, Jan 20, 2018 at 10:56 PM, Zachary Turner <
>>>>>>>>>>>>>>>>> zturner at google.com> wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> 10-15s will be hard without true incremental linking.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> At some point that's going to be the only way to get any
>>>>>>>>>>>>>>>>>> faster, but incremental linking is hard (putting it lightly), and since our
>>>>>>>>>>>>>>>>>> full links are already really fast we think we can get reasonably close to
>>>>>>>>>>>>>>>>>> link.exe incremental speeds with full links.  But it's never enough and I
>>>>>>>>>>>>>>>>>> will always want it to be faster, so you may see incremental linking in the
>>>>>>>>>>>>>>>>>> future after we hit a performance wall with full link speed :)
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> In any case, I'm definitely interested in seeing what
>>>>>>>>>>>>>>>>>> kind of numbers you get with /debug:ghash after you get this llvm-objcopy
>>>>>>>>>>>>>>>>>> feature implemented.  So keep me updated :)
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> As an aside, have you tried building with clang instead
>>>>>>>>>>>>>>>>>> of cl?  If you build with clang you wouldn't even have to do this
>>>>>>>>>>>>>>>>>> llvm-objcopy work, because it would "just work".  If you've tried but ran
>>>>>>>>>>>>>>>>>> into issues I'm interested in hearing about those too.  On the other hand,
>>>>>>>>>>>>>>>>>> it's also reasonable to only switch one thing at a time.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On Sat, Jan 20, 2018 at 1:34 PM Leonardo Santagada <
>>>>>>>>>>>>>>>>>> santagada at gmail.com> wrote:
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> if we get to < 30s I think most users would prefer it to
>>>>>>>>>>>>>>>>>>> link.exe, just hopping there is still some more optimizations to get closer
>>>>>>>>>>>>>>>>>>> to ELF linking times (around 10-15s here).
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On Sat, Jan 20, 2018 at 9:50 PM, Zachary Turner <
>>>>>>>>>>>>>>>>>>> zturner at google.com> wrote:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Generally speaking a good rule of thumb is that
>>>>>>>>>>>>>>>>>>>> /debug:ghash will be close to or faster than /debug:fastlink, but with none
>>>>>>>>>>>>>>>>>>>> of the penalties like slow debug time
>>>>>>>>>>>>>>>>>>>> On Sat, Jan 20, 2018 at 12:44 PM Zachary Turner <
>>>>>>>>>>>>>>>>>>>> zturner at google.com> wrote:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> Chrome is actually one of my exact benchmark cases.
>>>>>>>>>>>>>>>>>>>>> When building blink_core.dll and browser_tests.exe, i get anywhere from a
>>>>>>>>>>>>>>>>>>>>> 20-40% reduction in link time. We have some other optimizations in the
>>>>>>>>>>>>>>>>>>>>> pipeline but not upstream yet.
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>> My best time so far (including other optimizations not
>>>>>>>>>>>>>>>>>>>>> yet upstream) is 28s on blink_core.dll, compared to 110s with /debug
>>>>>>>>>>>>>>>>>>>>> On Sat, Jan 20, 2018 at 12:28 PM Leonardo Santagada <
>>>>>>>>>>>>>>>>>>>>> santagada at gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On Sat, Jan 20, 2018 at 9:05 PM, Zachary Turner <
>>>>>>>>>>>>>>>>>>>>>> zturner at google.com> wrote:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> You probably don't want to go down the same route
>>>>>>>>>>>>>>>>>>>>>>> that clang goes through to write the object file.  If you think yaml2coff
>>>>>>>>>>>>>>>>>>>>>>> is convoluted, the way clang does it will just give you a headache.  There
>>>>>>>>>>>>>>>>>>>>>>> are multiple abstractions involved to account for different object file
>>>>>>>>>>>>>>>>>>>>>>> formats (ELF, COFF, MachO) and output formats (Assembly, binary file).  At
>>>>>>>>>>>>>>>>>>>>>>> least with yaml2coff
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> I think your phrase got cut there, but yeah I just
>>>>>>>>>>>>>>>>>>>>>> found AsmPrinter.cpp and it is convoluted.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> It's true that yaml2coff is using the COFFParser
>>>>>>>>>>>>>>>>>>>>>>> structure, but if you look at the writeCOFF
>>>>>>>>>>>>>>>>>>>>>>> function in yaml2coff it's pretty bare-metal.  The logic you need will be
>>>>>>>>>>>>>>>>>>>>>>> almost identical, except that instead of checking the COFFParser for the
>>>>>>>>>>>>>>>>>>>>>>> various fields, you'll check the existing COFFObjectFile, which should have
>>>>>>>>>>>>>>>>>>>>>>> similar fields.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> The only thing you need to different is when writing
>>>>>>>>>>>>>>>>>>>>>>> the section table and section contents, to insert a new entry.  Since
>>>>>>>>>>>>>>>>>>>>>>> you're injecting a section into the middle, you'll also probably need to
>>>>>>>>>>>>>>>>>>>>>>> push back the file pointer of all subsequent sections so that they don't
>>>>>>>>>>>>>>>>>>>>>>> overlap.  (e.g. if the original sections are 1, 2, 3, 4, 5 and you insert
>>>>>>>>>>>>>>>>>>>>>>> between 2 and 3, then the original sections 3, 4, and 5 would need to have
>>>>>>>>>>>>>>>>>>>>>>> their FilePointerToRawData offset by the size of the new section).
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> I have the PE/COFF spec open here and I'm happy that
>>>>>>>>>>>>>>>>>>>>>> I read a bit of it so I actually know what you are talking about... yeah it
>>>>>>>>>>>>>>>>>>>>>> doesn't seem too complicated.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> If you need to know what values to put for the other
>>>>>>>>>>>>>>>>>>>>>>> fields in a section header, run `dumpbin /headers foo.obj` on a
>>>>>>>>>>>>>>>>>>>>>>> clang-generated object file that has a .debug$H section already (e.g. run
>>>>>>>>>>>>>>>>>>>>>>> clang with -emit-codeview-ghash-section, and look at the properties of the
>>>>>>>>>>>>>>>>>>>>>>> .debug$H section and use the same values).
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Thanks I will do that and then also look at how the
>>>>>>>>>>>>>>>>>>>>>> CodeView part of the code does it if I can't understand some of it.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> The only invariant that needs to be maintained is
>>>>>>>>>>>>>>>>>>>>>>> that Section[N]->FilePointerOfRawData ==
>>>>>>>>>>>>>>>>>>>>>>> Section[N-1]->FilePointerOfRawData +
>>>>>>>>>>>>>>>>>>>>>>> Section[N-1]->SizeOfRawData
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Well, that and all the sections need to be on the
>>>>>>>>>>>>>>>>>>>>>> final file... But I'm hopeful.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Anyone has times on linking a big project like chrome
>>>>>>>>>>>>>>>>>>>>>> with this so that at least I know what kind of performance to expect?
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> My numbers are something like:
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> 1 pdb per obj file: link.exe takes ~15 minutes and
>>>>>>>>>>>>>>>>>>>>>> 16GB of ram, lld-link.exe takes 2:30 minutes and ~8GB of ram
>>>>>>>>>>>>>>>>>>>>>> around 10 pdbs per folder: link.exe takes 1 minute
>>>>>>>>>>>>>>>>>>>>>> and 2-3GB of ram, lld-link.exe takes 1:30 minutes and ~6GB of ram
>>>>>>>>>>>>>>>>>>>>>> faslink: link.exe takes 40 seconds, but then 20
>>>>>>>>>>>>>>>>>>>>>> seconds of loading at the first break point in the debugger and we lost DIA
>>>>>>>>>>>>>>>>>>>>>> support for listing symbols.
>>>>>>>>>>>>>>>>>>>>>> incremental: link.exe takes 8 seconds, but it only
>>>>>>>>>>>>>>>>>>>>>> happens when very minor changes happen.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> We have an non negligible number of symbols used on
>>>>>>>>>>>>>>>>>>>>>> some runtime systems.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> On Sat, Jan 20, 2018 at 11:52 AM Leonardo Santagada <
>>>>>>>>>>>>>>>>>>>>>>> santagada at gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> Thanks for the tips, I now have something that
>>>>>>>>>>>>>>>>>>>>>>>> reads the obj file, finds .debug$T sections and global hashes it (proof of
>>>>>>>>>>>>>>>>>>>>>>>> concept kind of code). What I can't find is: how does clang itself writes
>>>>>>>>>>>>>>>>>>>>>>>> the coff files with global hashes, as that might help me understand how to
>>>>>>>>>>>>>>>>>>>>>>>> create the .debug$H section, how to update the file section count and how
>>>>>>>>>>>>>>>>>>>>>>>> to properly write this back.
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> The code on yaml2coff is expecting to be working on
>>>>>>>>>>>>>>>>>>>>>>>> the yaml COFFParser struct and I'm having quite a bit of a headache turning
>>>>>>>>>>>>>>>>>>>>>>>> the COFFObjectFile into a COFFParser object or compatible... Tomorrow I
>>>>>>>>>>>>>>>>>>>>>>>> might try the very non efficient path of coff2yaml and then yaml2coff with
>>>>>>>>>>>>>>>>>>>>>>>> the hashes header... but it seems way too inefficient and convoluted.
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Jan 19, 2018 at 10:38 PM, Zachary Turner <
>>>>>>>>>>>>>>>>>>>>>>>> zturner at google.com> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Jan 19, 2018 at 1:02 PM Leonardo Santagada
>>>>>>>>>>>>>>>>>>>>>>>>> <santagada at gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Jan 19, 2018 at 9:44 PM, Zachary Turner <
>>>>>>>>>>>>>>>>>>>>>>>>>> zturner at google.com> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> On Fri, Jan 19, 2018 at 12:29 PM Leonardo
>>>>>>>>>>>>>>>>>>>>>>>>>>> Santagada <santagada at gmail.com> wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>> Hi,
>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>> No I didn't, I used cl.exe from the visual
>>>>>>>>>>>>>>>>>>>>>>>>>>>> studio toolchain. What I'm proposing is a tool for processing .obj files in
>>>>>>>>>>>>>>>>>>>>>>>>>>>> COFF format, reading them and generating the GHASH part.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>> To make our build faster we use hundreds of
>>>>>>>>>>>>>>>>>>>>>>>>>>>> unity build files (.cpp's with a lot of other .cpp's in them aka munch
>>>>>>>>>>>>>>>>>>>>>>>>>>>> files) but still have a lot of single .cpp's as well (in total something
>>>>>>>>>>>>>>>>>>>>>>>>>>>> like 3.4k .obj files).
>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>> ps: sorry for sending to the wrong list, I was
>>>>>>>>>>>>>>>>>>>>>>>>>>>> reading about llvm mailing lists and jumped when I saw what I thought was a
>>>>>>>>>>>>>>>>>>>>>>>>>>>> lld exclusive list.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> A tool like this would be useful, yes.  We've
>>>>>>>>>>>>>>>>>>>>>>>>>>> talked about it internally as well and agreed it would be useful, we just
>>>>>>>>>>>>>>>>>>>>>>>>>>> haven't prioritized it.  If you're interested in submitting a patch along
>>>>>>>>>>>>>>>>>>>>>>>>>>> those lines though, I think it would be a good addition.
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> I'm not sure what the best place for it would
>>>>>>>>>>>>>>>>>>>>>>>>>>> be.  llvm-readobj and llvm-objdump seem like obvious choices, but they are
>>>>>>>>>>>>>>>>>>>>>>>>>>> intended to be read-only, so perhaps they wouldn't be a good fit.
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> llvm-pdbutil is kind of a hodgepodge of
>>>>>>>>>>>>>>>>>>>>>>>>>>> everything else related to PDBs and symbols, so I wouldn't be opposed to
>>>>>>>>>>>>>>>>>>>>>>>>>>> making a new subcommand there called "ghash" or something that could
>>>>>>>>>>>>>>>>>>>>>>>>>>> process an object file and output a new object file with a .debug$H section.
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> A third option would be to make a new tool for
>>>>>>>>>>>>>>>>>>>>>>>>>>> it.
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>> I don't htink it would be that hard to write.
>>>>>>>>>>>>>>>>>>>>>>>>>>> If you're interested in trying to make a patch for this, I can offer some
>>>>>>>>>>>>>>>>>>>>>>>>>>> guidance on where to look in the code.  Otherwise it's something that we'll
>>>>>>>>>>>>>>>>>>>>>>>>>>> probably get to, I'm just not sure when.
>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>> I would love to write it and contribute it back,
>>>>>>>>>>>>>>>>>>>>>>>>>> please do tell, I did find some of the code of ghash in lld, but in fuzzy
>>>>>>>>>>>>>>>>>>>>>>>>>> on the llvm codeview part of it and never seen llvm-readobj/objdump or
>>>>>>>>>>>>>>>>>>>>>>>>>> llvm-pdbutil, but I'm not afraid to look :)
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>  Luckily all of the important code is hidden
>>>>>>>>>>>>>>>>>>>>>>>>> behind library calls, and it should already just do the right thing, so I
>>>>>>>>>>>>>>>>>>>>>>>>> suspect you won't need to know much about CodeView to do this.
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> I think Peter has the right idea about putting
>>>>>>>>>>>>>>>>>>>>>>>>> this in llvm-objcopy.
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> You can look at one of the existing CopyBinary
>>>>>>>>>>>>>>>>>>>>>>>>> functions there, which currently only work for ELF, but you can just make a
>>>>>>>>>>>>>>>>>>>>>>>>> new overload that accepts a COFFObjectFile.
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> I would probably start by iterating over each of
>>>>>>>>>>>>>>>>>>>>>>>>> the sections (getNumberOfSections / getSectionName) looking for .debug$T
>>>>>>>>>>>>>>>>>>>>>>>>> and .debug$H sections.
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> If you find a .debug$H section then you can just
>>>>>>>>>>>>>>>>>>>>>>>>> skip that object file.
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> If you find a .debug$T but not a .debug$H, then
>>>>>>>>>>>>>>>>>>>>>>>>> basically do the same thing that LLD does in PDBLinker::mergeDebugT
>>>>>>>>>>>>>>>>>>>>>>>>> (create a CVTypeArray, and pass it to GloballyHashedType::hashTypes.
>>>>>>>>>>>>>>>>>>>>>>>>> That will return an array of hash values.  (the format of .debug$H is the
>>>>>>>>>>>>>>>>>>>>>>>>> header, followed by the hash values).  Then when you're writing the list of
>>>>>>>>>>>>>>>>>>>>>>>>> sections, just add in the .debug$H section right after the .debug$T section.
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> Currently llvm-objcopy only writes ELF files, so
>>>>>>>>>>>>>>>>>>>>>>>>> it would need to be taught to write COFF files.  We have code to do this in
>>>>>>>>>>>>>>>>>>>>>>>>> the yaml2obj utility (specifically, in yaml2coff.cpp in the function
>>>>>>>>>>>>>>>>>>>>>>>>> writeCOFF).  There may be a way to move this code to somewhere else
>>>>>>>>>>>>>>>>>>>>>>>>> (llvm/Object/COFF.h?) so that it can be re-used by both yaml2coff and
>>>>>>>>>>>>>>>>>>>>>>>>> llvm-objcopy, but in the worst case scenario you could copy the code and
>>>>>>>>>>>>>>>>>>>>>>>>> re-write it to work with these new structures.
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> Lastly, you'll probably want to put all of this
>>>>>>>>>>>>>>>>>>>>>>>>> behind an option in llvm-objcopy such as -add-codeview-ghash-section
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> Leonardo Santagada
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Leonardo Santagada
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Leonardo Santagada
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Leonardo Santagada
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> --
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Leonardo Santagada
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> --
>>>>>>>>>>>>>
>>>>>>>>>>>>> Leonardo Santagada
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>>
>>>>>>>>> Leonardo Santagada
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>>
>>>>>>> Leonardo Santagada
>>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>> Leonardo Santagada
>>>>>
>>>>
>>
>>
>> --
>>
>> Leonardo Santagada
>>
>
>
>
> --
>
> Leonardo Santagada
>



-- 

Leonardo Santagada
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