[llvm-dev] Crashes when adding VisualStduio generated object files to the JIT process
Stefan Gränitz via llvm-dev
llvm-dev at lists.llvm.org
Sat Dec 15 09:44:31 PST 2018
I think it would be helpful to provide some more of the assembly you are
ending up with. In the example below: Which source code are you
compiling? What does it try to achieve? What happens to eax, ebx, rdi
after the xor?
+Andy,Zachary: Maybe you can correct, verify or explain in more detail
my analysis in the end of this mail. I have no internal knowledge
whatsoever, I just happened to reverse engineer this some time ago.
From what I found in the old thread and in your bug report, I can make a
> I show you a short snippet of the assembly output.
> mov eax, DWORD PTR ?myInt@@3HA ; myInt
> lea rdi, OFFSET FLAT:__ImageBase
> xor ebx, ebx
> Then these offset is used to jump to some labels like "$LL4 at execute <http://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev>:".
The $LL4 looks like a symbol name in a jump table. There are a few
examples (in the context of an unrelated bug report), that show how such
tables look like: https://gist.github.com/rygorous/6790191
Here is an explanation of LEA: https://stackoverflow.com/questions/1658294
Am 22.03.18 um 18:43 schrieb Reid Kleckner via llvm-dev:
> I wouldn't be surprised if JITing COFF files on Windows doesn't work
> so well, since the object file format assumes most symbols are
> dllimport or within the local 2GB module address range.
Reid gave an important hint here already: dllimport symbols. MSVC
apparently still assumes a small code model and uses 32 bit relocations.
(Maybe you could change that nowadays with a compiler flag or so?)
Have a look at this thread from 2015:
Quoting Andy Ayers:
> If at link time it turns out your export is from a DLL the linker will insert a jump stub / dllimport into the image for you which can handle larger distances.
I guess this is the missing piece in your case. You have to do this
patching step yourself, that would otherwise happen magically in the
Microsoft linker (resolve relocation to a load-time jump stub) and
loader (create/fill jump stub with the actual DLL symbol address),
because the MSVC compiler assumes it when creating your obj file
(creates the relocation for a base address, adds the offset and calls
it). If this is the case, you should encounter __imp_foo symbol
relocations. I don't remember the exact details, but this is what you
want to watch out for.
What needs to happen, conceptually, is something like this: __ImageBase
is the address of a table that you create and OFFSET FLAT is a relative
offset to the entry that you need to prepare. The entry must NOT store
the target addresses (to be loaded and called), BUT a jump
stub/trampoline like "jmp 0x00000000" (which forwards execution to the
actual call target).
When you resolve the relocation for the import symbol (__imp_foo) to the
jump stub, you probably don't know the jmp target right away. So, you
can leave it nulled and emit a new relocation to fill out the address
(symbol foo). Depending on how your stub works, it may be a relative
offset or a 64-bit absolute address. In the end your code calls the jump
stub address as if it was the actual target function. IIRC you cannot
simply resolve the original relocation to the target, even if you know
it already, because the code emitted by MSVC has the base+offset
calculation already built in.
There are some pretty useful tools for all that in LLVM Orc:
Am 13.12.18 um 07:59 schrieb Gaier, Bjoern via llvm-dev:
> Hello everyone,
> I’m using the LLVM for a JIT-Client under Windows 64bit. I tried
> various stuff with it and noticed, that object files or libraries
> which are generated by the Visual Studio Compiler 2015 or 2017 will
> break the jitted code, when they are added to the process.
> I opened a bug for this a while ago
> (https://bugs.llvm.org/show_bug.cgi?id=39447) – sadly this bug will
> become a stopper for me… So I wanted to ask for advice:
> Does anyone know anything about this bug or a similar one? Does anyone
> have an idea about this? Is this bug maybe a duplication with another bug?
> I’m still a beginner, so I hope I did everything right >o<
> Kind greetings
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