[llvm-dev] Performance of large llvm::ConstantDataArrays

Sean Silva via llvm-dev llvm-dev at lists.llvm.org
Fri Sep 8 11:33:09 PDT 2017


On Thu, Sep 7, 2017 at 11:06 PM, Chris Lovett via llvm-dev <
llvm-dev at lists.llvm.org> wrote:

> I'm running into some pretty bad performance in llc.exe when compiling
> some large neural networks into code that contains some very large llvm::ConstantDataArrays,
> some are { size=102,760,448 }. There's a small about of actual code for
> processing the network, but the assembly is mostly global data.
>
> I'm finding that llc.exe memory spikes up around 30 gigabytes and the job
> takes 20-30 minutes compiling from bitcode.  When I looked into it I found
> that every single floating point number is loaded into ConstantFP object
> where the float is parsed into exponent, mantissa and stored in an integer
> part is stored in a heap allocated array, then these are emitted into
> MCDataFragments where again more heap allocated data, the float appears to
> be stored in SmallVectorImpl<char>.  On top of this I see a lot of
> MCFillFragments added because of long double padding.
>
> All up the code I'm compiling ends up with 276 million MCFragments, which
> just take a super long time in each phase of compiling (loading from
> bitcode, emitting, layout and writing).  With a peak working set of 30
> gigabytes each float is taking around 108 bytes!
>
> Is there a more efficient way to do this? Or is there any plan in the
> works to handle global data more efficiently in llc ?
>

Maybe try putting the blob of floating point numbers in a string / i8 array?

-- Sean Silva


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