[llvm-dev] RFC: Unify debug and optimized variable locations with llvm.dbg.addr [was: DW_OP_LLVM_memory]

Reid Kleckner via llvm-dev llvm-dev at lists.llvm.org
Thu Sep 7 10:46:33 PDT 2017


I chatted with Chandler in person and came up with what I think is a much
simpler design than my previous design in the thread titled "RFC: Introduce
DW_OP_LLVM_memory to describe variables in memory with dbg.value".

The crux of the problem in that thread is that we need a representation,
particularly in the middle-end, to describe a variables address, at a
particular program point.

The reason we can't just use dbg.declare (at least as specified today) is
that it doesn't have this "particular program point" property:
1. Transforms assume that allocas will have at most one dbg.declare use.
2. dbg.declares of static allocas are used to fill in a variable frame
index side table. They are not translated into DBG_VALUE machine
instructions that have real program points, so we can't mix them with
dbg.value. A value cannot be `i32 42` at one point, and then be back in
memory later.
3. The name suggests that it's a declaration, and we probably shouldn't try
to re-declare a variable twice.

The backend actually already has this in
MachineInstr::isIndirectDebugValue(). If that returns true, it means that
the result of evaluating the DIExpression on the MachineOperand will be the
address of the local variable. The middle-end lacks this ability.

Rather than futzing around with the DIExpression on dbg.value to encode
this bit of information (address or value), we can encode it in the
intrinsic name.

This should handle both of the examples from the original RFC (
http://lists.llvm.org/pipermail/llvm-dev/2017-September/117141.html).

For this case:
  int x = 42;  // Can DSE
  dostuff(x); // Can propagate 42
  x = computation();  // Post-dominates `x = 42` store
  escape(&x);

After DSE, we should get:
  int x; // dbg.value(!"x", 42)
  dostuff(42);
  x = computation();
  // dbg.addr(!"x", &x)
  escape(&x);

The new capability illustrated here is that dbg.addr can move and when it
moves its position matters and affects the final location list.

Another example:
  int x = 1; // Clang -O0 emits dbg.addr(!"x", %x.addr)
  int y = 1;
  escape(&x, &y);
  x = 2; // DSE will delete, inserting dbg.value(!"x", i32 2)
  y = 2; // Cannot delete, user may break here to observe x
  x = 3; // DSE will insert dbg.addr(!"x", %x.addr) before the killing store
  escape(&x, &y);

This shows that there may be multiple llvm.dbg.addr intrinsic calls.

One complication is that we *don't* want to allow dbg.addr calls to *move*
the location of a variable from one memory location to another. So, for the
same concrete local variable, all dbg.addr calls should agree on the memory
location. This simplifies mem2reg SSA promotion, so that it doesn't have to
care about the program ordering of dbg.value and dbg.addr calls. If we
allowed this, mem2reg would have to consider inputs that look like this:
  %x.addr = alloca i32
  %y.addr = alloca i32
  call void llvm.dbg.addr(i32* %x.addr, !"x")
  store i32 0, i32* %x.addr
  %v = load i32, i32* %x.addr
  store i32 %v, i32* %y.addr ; copy the variable
  call void llvm.dbg.addr(i32* %y.addr, !"x")  ; x now lives in y
  store i32 42, i32* %x.addr ; mem2reg would translate this to
dbg.value(i32 42, !"x"), which is incorrect

mem2reg should only have to worry about the program order of alloca loads
and stores to form SSA. It shouldn't also have to reason about concrete
variables.

----

In the short term, we can add this intrinsic, make instcombine use it, and
lower it to indirect DBG_VALUE machine instrs. That should be a bug spotfix.

Once we do that, we can make more optimization passes dbg.addr aware.
Obviously, mem2reg needs to handle it in mostly the same way that it
handles dbg.declare today. It just needs to remove possibly multiple
dbg.addrs while today it removes only one dbg.declare.

Then, we can add a flag to transition clang from dbg.declare to dbg.addr.
Now -O0 code will emit indirect DBG_VALUE instructions. We'll have to fix
the backend to cope better with these, so that we emit location lists that
are equivalent to what we get today from the frame index side table.
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