[llvm-dev] TargetSelect.h and layering
David Blaikie via llvm-dev
llvm-dev at lists.llvm.org
Tue Nov 28 12:12:15 PST 2017
On Tue, Nov 28, 2017 at 11:27 AM Reid Kleckner <rnk at google.com> wrote:
> On Tue, Nov 28, 2017 at 11:23 AM, David Blaikie via llvm-dev <
> llvm-dev at lists.llvm.org> wrote:
>
>> Alternatively we can really say this header is a textual header - it's
>> included generally only once in a whole program, the functions are called
>> only once, etc. Though that does seem a little unfortunate on principle but
>> not much practical problem with it, I think. It'd be nice in theory to be
>> able to depend on the right library, have that bring in the right
>> dependencies, etc.
>>
>
> As designed, TargetSelect.h doesn't fit neatly into the normal way of
> arranging libraries.
>
Not sure about that - yeah, it's a bit of the degenerate case, for sure.
But in a build system like Google's, where a lib has other lib dependencies
(whereas in the LLVM CMake build it seems libs don't depend on other libs -
so every executable has to explicitly list its transitive lib dependencies)
it's pretty nice to have these little libraries explicitly in the build
graph - much like we have those synthetic library targets in the CMake
rules, so it's easy to depend on the right/full things.
(but because the CMake lib rules for LLVM don't actually describe lib
dependencies, I think even 'fixing' this in upstream LLVM wouldn't make the
dep situation better - the synthetic targets would just have to expand to
the underlying libs + the wrapper/selector lib as well)
> I'd mark it textual and leave it alone.
>
Yeah, maybe... just makes me a bit sad to have inline functions that can't
be trivially out-of-lined if/when desired, because they layering isn't
fully/correctly represented in the build system. Modular codegen's been a
good justification to flush out & fix several of these tricksy layering
violations in LLVM already.
>
> Alternatively, we could make AllTargetsDescs and AllTargetsInfos and all
> the other synthetic libraries in CMake into real libaries and sink the
> bodies of these inline functions into each tiny little library. Doesn't
> seem quite worth it, though.
>
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