[llvm-dev] Reducing code size of Position Independent Executables (PIE) by shrinking the size of dynamic relocations section
Rahul Chaudhry via llvm-dev
llvm-dev at lists.llvm.org
Tue Dec 12 16:53:31 PST 2017
On Mon, Dec 11, 2017 at 6:14 PM, Roland McGrath <roland at hack.frob.com> wrote:
>
> On Mon, Dec 11, 2017 at 3:50 PM Rahul Chaudhry via gnu-gabi <gnu-gabi at sourceware.org> wrote:
>>
>> A simple combination of delta-encoding and run_length-encoding is one of the
>> first schemes we experimented with (32-bit entries with 24-bit 'delta' and an
>> 8-bit 'count'). This gave really good results, but as Sri mentions, we observed
>> several cases where the relative relocations were not on consecutive offsets.
>> There were common cases where the relocations applied to alternate words, and
>> that totally wrecked the scheme (a bunch of entries with delta==16 and
>> count==1).
>
>
> For the same issue in a different context, I recently implemented a scheme using run-length-encoding but using a variable stride. So for a run of alternate words, you still get a single entry, but with stride 16 instead of 8. In my application, most cases of strides > 8 are a run of only 2 or 3 but there are a few cases of dozens or hundreds with a stride of 16. My case is a solution tailored to exactly one application (a kernel), so there is a closed sample set that's all that matters and the trade-off between simplicity of the analysis and compactness of the results is different than the general case you're addressing (my "analysis" consists of a few lines of AWK). But I wonder if it might be worthwhile to study the effect a variable-stride RLE scheme or adding the variable-stride ability into your hybrid scheme has on your sample applications.
>
> Since we're talking about specifying a new ABI that will be serving us for many years to come and will be hard to change once deployed, it seems worth spending quite a bit of effort up front to come to the most compact scheme that's feasible.
I agree. Can you share more details of the encoding scheme that you found
useful (size of each entry, number of bits used for stride/count etc.)?
I just ran some experiments with an encoding with 32-bit entries: 16-bits for
delta, 8-bits for stride, and 8-bits for count. Here are the numbers, inlined
with those from the previous schemes for comparison:
1. Chrome browser (x86_64, built as PIE):
605159 relocation entries (24 bytes each) in '.rela.dyn'
594542 are R_X86_64_RELATIVE relocations (98.25%)
14269008 bytes (13.61MB) in use in '.rela.dyn' section
385420 bytes (0.37MB) using delta+count encoding
232540 bytes (0.22MB) using delta+stride+count encoding
109256 bytes (0.10MB) using jump+bitmap encoding
2. Go net/http test binary (x86_64, 'go test -buildmode=pie -c net/http')
83810 relocation entries (24 bytes each) in '.rela.dyn'
83804 are R_X86_64_RELATIVE relocations (99.99%)
2011296 bytes (1.92MB) in use in .rela.dyn section
204476 bytes (0.20MB) using delta+count encoding
132568 bytes (0.13MB) using delta+stride+count encoding
43744 bytes (0.04MB) using jump+bitmap encoding
3. Vim binary in /usr/bin on my workstation (Ubuntu, x86_64)
6680 relocation entries (24 bytes each) in '.rela.dyn'
6272 are R_X86_64_RELATIVE relocations (93.89%)
150528 bytes (0.14MB) in use in .rela.dyn section
14388 bytes (0.01MB) using delta+count encoding
7000 bytes (0.01MB) using delta+stride+count encoding
1992 bytes (0.00MB) using jump+bitmap encoding
delta+count encoding is using 32-bit entries:
24-bit delta: number of bytes since last offset.
8-bit count: number of relocations to apply (consecutive words).
delta+stride+count encoding is using 32-bit entries:
16-bit delta: number of bytes since last offset.
8-bit stride: stride (in bytes) for applying 'count' relocations.
8-bit count: number of relocations to apply (using 'stride').
jump+bitmap encoding is using 64-bit entries:
8-bit jump: number of words since last offset.
56-bit bitmap: bitmap for which words to apply relocations to.
While adding a 'stride' field is definitely an improvement over simple
delta+count encoding, it doesn't compare well against the bitmap based
encoding.
I took a look inside the encoding for the Vim binary. There are some instances
in the bitmap based encoding like
[0x3855555555555555 0x3855555555555555 0x3855555555555555 ...]
that encode sequences of relocations applying to alternate words. The stride
based encoding works very well on these and turns it into much more compact
[0x0ff010ff 0x0ff010ff 0x0ff010ff ...]
using stride==0x10 and count==0xff.
However, for the vast majority of cases, the stride based encoding ends up with
count <= 2, and that kills it in the end.
I could try something more complex with 16-bit entries, but that can only give
2x improvement at best, so it still won't be better than the bitmap approach.
Thanks,
Rahul
> --
>
>
> Thanks,
> Roland
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